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  1. #1
    Player
    Fellisin's Avatar
    Join Date
    Aug 2014
    Posts
    123
    Character
    Felisin Dawnthief
    World
    Moogle
    Main Class
    Miner Lv 50
    Quote Originally Posted by t-a-l-a-n-m-e-r-c-e-r View Post
    I do not understand your thought process. People with penalty cannot queue in a party. How would anyone get a free pass to troll?

    As it is currently innocent people are punsihed by lazy afk people who cannot even be bothered to type three letters or party leaders who can't be bothered with ready checks.
    They only get a penalty after three strikes. Therefore they can withdraw two times without penalty before not being able to queue. Now if you have system that wildsprite suggests there is a loop hole for the trolls.

    So three strikes you get a penalty which prevents you from queuing. Now to get round this if it not implemented as a joint strike would be rather simple. You have a party with three players we'll call them A,B & C. Now they have between them six free passes before a penalty will be applied to any off them.

    They queue up. Player A does two troll pops. Doesn't get a penalty - no strikes against B or C. B repeats the process & then C repeats the process. So they just done six troll pops with no penalty against a single player due to no joint strike system. If they didn't care about lock out. They could push it to nine troll pops, with one member dropping from the party as each one gets a locked out. Its rather simple loop hole and relatively easy to see why its a joint strike system.

    As for last point. Maybe people need not queue with lazy people and do ready checks.
    (1)
    Last edited by Fellisin; 11-10-2014 at 01:04 AM.

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Fellisin View Post
    They only get a penalty after three strikes. Therefore they can withdraw two times without penalty before not being able to queue. Now if you have system that wildsprite suggests there is a loop hole for the trolls.

    So three strikes you get a penalty which prevents you from queuing. Now to get round this if it not implemented as a joint strike would be rather simple. You have a party with three players we'll call them A,B & C. Now they have between them six free passes before a penalty will be applied to any off them.

    They queue up. Player A does two troll pops. Doesn't get a penalty - no strikes against B or C. B repeats the process & then C repeats the process. So they just done six troll pops with no penalty against a single player due to no joint strike system. If they didn't care about lock out. They could push it to nine troll pops, with one member dropping from the party as each one gets a locked out. Its rather simple loop hole and relatively easy to see why its a joint strike system.

    As for last point. Maybe people need not queue with lazy people and do ready checks.
    And if they all queued up as individuals, they could each withdraw 3 times which results in the exact same 9 troll pops. If you only hand out strikes to the person that actually withdraws in a partial group the result is exactly the same. This loophole would not exist.
    (1)