Quote Originally Posted by Meleena View Post
Jesus could throw fireballs before 1.18 nerf though...

And BTW Neptune I wanted to say that I know what do you mean with your points and, I know that some of them are right and I agree for the most part, Conjurer is my second highest class after all.

Buuut I really don't like the way you chose to protest, what's a mage strike supposed to mean?
If you want some of these things to change do some constrictive critisism, don't start the hate - "I will avenge you" threads.

I was 100% sure that Conjurer will become the dedicated healer of this game from day 1 and I thought it was weird that we could have 2 mages with the same roles in this game.
When we "the players" decided that we wanted more unique classes then it became 1000% clear that Con will be the main healer, I thought none was so naive to believe that THM will become the one for this job (Dark healer? Even the lore is against it).

So when the Jobs come out, one class will have one Job, Con is gonna be WHM 100%, I don't know about THM though, my guess is that he will be BLM (don tell me about the elemental nukes, I know).
The thing is that I dont think CON will ever be "or was meant to be" BLM, (I believe that his elemental nukes were wrongly placed on him from the start) so I think that if a genuine dedicated nuker comes in to play, it will be either a new mage class, or BLM when it will become available.

Asking the dev team to change CON to a nuker is like asking to make a game without a healer and they will never change this aspect I am sure of it.
It was a simple matter of having to choose between a healer and a nuker, we already have DDs but no healers, so what was the one that had to go? (although nukes are not gone you can still nuke on CON as long as another CON takes care of healing).
The only thing possible to change right now is the MP costs of the abilities and that's it.

It's good to ask stuff but some times you have to think if they are possible to implement at the curent stage or not and I believe that once things became like that, they are impossible to change even with a mage strike.
My 2 cents.
It sounds like you don't understand what a "strike" actually does.

When you feel you've been dealt a raw deal, or (in worker's strikes usually) unfair wages, you simply agree (as an organization) to stop doing the work. Now, this isn't realistically going to happen in the game and I'm sure Neptune knows that, but if every mage who is unhappy with the hand they've been dealt in 1.18, THMs and CON alike, stood up and told SE they are unhappy and considering dropping Mage altogether if not XIV, which I may - and that's not an idle ragequit, I'm literally not having fun now and why play what isn't fun? :/

Anyway, if a strike did happen it would be epic. Can you imagine XIV if every CON & THM stood up and said I'm not playing mage until this is better. I'm sure it would get better real fast. The entire game would cease to function. All these MRD in this thread would be pissed - maybe even *gasp* level a mage themselves!

That's all. It's really just symbolic in this case since we don't have a Mage Union and we can't expect everyone to feel the way we do on this issue since some just typically like playing WHM on a job that was never intended to be WHM cause they can't wait for WHM to be released in 2 months. *rolls eyes ever so slightly*

I love healing, but I can wait for WHM release. Give me back my CON. MAGE STRIKE 2011!