Hello Guys, Not in the same boat as you seeing DRG as crap for endgame.
But probably will see it once I get past T10.
Anyway, my reason for writing in this thread is T9..
Now I have 6 clears and I have an apparently DPS problem, which I would like to fix.
on T10 I can easily sustain 370+ at the final phase.
Now on T9... 284 was my number yesterday.
I'm not satisfied with that, and neither is a group of friends, they can all surpasse 300 and yet I can't
So for Phase 1
I use the 24 skill rotation as much as I can, hell I even "dodge" the beam to keep pushing more dps.
In other words, I keep HT, CT and Phle up all time while doing combo in between with B4B and IR as well as jumps.
Known number: 361
Now Phase 2
i start using Phle and then HT > IP > Dis > CT and then regular combo to kill the first golem with everything I have, B4B and IR included aswell as MS.
2nd Golem, same as first. 3rd golem, same. But I have reconsidered the 3rd to just get HT up if it's running out then hit combo dep. on it's HP.
Known number: below 300
Phase 3
Same as P1, I do everything to follow the 24 rotation, and I don't have any issues keeping that up, only time I reconsider my position is super nova so it's not to close to boss or MT.
Known number: 301
Phase 4
Same as P1 and P3, I try and keep everything up and running full time while dishing out damage, I'll admit I have timed B4B badly a few times, but all that movement after the 1st fire in is just where I start to lose grip slighty and lose my dots. I have gotten better at reapplying them in time and keep times up all time, except the "uneven" numbered divebombs.
Known number: I don't
Things to note, the known numbers are with the 110 gear set (look below)
I use black truffles, I use X-potion on P1 and P3 opener, on P4 I pop it a 3rd time if possible. I use potent poisen at the same times as X-potion, so 3 times in total if I pop at P4.
My current gear set. 107.
http://ffxiv.ariyala.com/ODXM
My "possible" 110 set which I refrain to use since I lose 43 Crit hit (8.772 str) vs a 9 str and 51 skill speed gain.
http://ffxiv.ariyala.com/ODXO
And my planned 112 set if I could get those the freaking drops from Coil 2
http://ffxiv.ariyala.com/OBP0
So the question is, am I doing something wrong? Is it the 16 str difference (107 vs 112) I miss? Or just not playing it optimal on T9?
Any feedback/critic would be very welcomed.
Teach me if I've done something goofed or just bad stuff
Last edited by Griever_Zero; 11-11-2014 at 01:32 AM.
First I want to say I'm not going to give an in depth response. I don't have time for that at the moment, but you need to get out of that i90 gear. Soldiery is uncapped now there are no reasons to have i90 gear. Also you're way over accuracy for t9 with that first set. If I recall 491/492 is t9 flank accuracy.
I have all the soldiery gear just not all at 110 vers. (look at the 110 gearset)
But I'm well aware about the 90 things have to go, and that's why I'm trying to get the Neck, Head and belt from Coil 2 (look at the 112 set)
True, I'll admit my acc is slighty overkill. But on the P4 I'm very often in front of the boss until we split for super nova, so that's why I go for the tank acc cap instead, sure might be overkill. But I'm open to change this, but it requires the thunder guy isn't nowhere near me so I don't risk getting one-shot.
Anyone find that the decrease in jump cooldown is throwing the rotation (and sync with Power surge) for a loop?
That's your problem right there. My highest parse on t9 was 343 over a 9ish minute T9. A lot of that damage comes from P4. You should be hitting positionals in P4 until the first fire goes out, then weaving in positionals in between elementals. You can get a heavy thrust off in between lightning and fire, same for impulse drive so that you can finish the rest of the combo safely from elementals. It's all about getting comfortable with that last phase so that you're not just full thrust spamming from the front. Also, in the first page of this thread, I think the guide says that HT>ID>Dis>TT>VT>FT is more potent than just full thrust combo so I would try that on at least the first golem and then full thrust combo the rest if they're too low on health to finish off the combo above.
Hope this helps!
Changed my wording reg. golems, I use Phle > HT > full CT combo > then FT Combo.
But as you point out it might be an idea to skip CT and just hit Dis.
For P4, I'll get working on that, as said 6 kills, not fully comfortable at P4 completely yet.
But many thanks for the feedback!
Did anyone do any math if there'd be any changes to the stat weights?
Hi All,
I'd encourage all DRGs and players in favor of better balancing to bump / vote in this thread on the General Forums. Seems the person who started the thread made a great Opening Statement.
http://forum.square-enix.com/ffxiv/t...21#post2567921
Hopefully the Dev Team sees it and we get fixes.
Hello Guys, Not in the same boat as you seeing DRG as crap for endgame.
But probably will see it once I get past T10.
My current gear set. 107.
http://ffxiv.ariyala.com/ODXM
My "possible" 110 set which I refrain to use since I lose 43 Crit hit (8.772 str) vs a 9 str and 51 skill speed gain.
http://ffxiv.ariyala.com/ODXO
And my planned 112 set if I could get those the freaking drops from Coil 2
http://ffxiv.ariyala.com/OBP0
So the question is, am I doing something wrong? Is it the 16 str difference (107 vs 112) I miss? Or just not playing it optimal on T9?
Any feedback/critic would be very welcomed.
Teach me if I've done something goofed or just bad stuff
Never underestimate STR, 1 STR = roughly 3 Det or 4 Crit (i did my own parsings not just blindly taking these from known stat weights)
Fixed your gear set without SCOB Gear here:
http://ffxiv.ariyala.com/OED6
Like they said, absolutely no reason for you not to Soldiery Gear since it's open farm now.
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