
No there nerffing Ninja because the players use a rotation that the developers did not think of, and because of this Ninjas are doing more damage than intended. So instead of butchering the already community establish rotation, there just doing some small global nerfs.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/

I disagree, I think it'll be just like the Monks where you get a potency buff on the hit itself on said positionals, the bleed and HT effects will remain unchanged no matter where it is struck.
Personally I'm putting all my faith on those DoT potency buffs, they -could- potentially save the DRGs, I also like it because I feel the DPS drop would be lower when unable to directly attack the target... But that would probably require quite a boost.
As for HT positional, it has never been that big of a concern to me, but it is annoying when you won't get it to go off when the target decides to turn around suddenly, or the tank is being a derp.
The reason why DRG DPS bugs me is their lack of utility, other classes come with support skills, so it's like an insult to injury when I can't beat a MNK/NIN in DPS despite my best efforts, and don't have anything else to bring on the field. DRGs are pretty much pure DPS, and can't even do that right.
at this point, if all they change is that we still get effect if we miss positionals, we will ONLY lose out on like 20 dps over 8minutes.
I did 50 dps with HT and impulse combined over 8 minutes at the avatar. Assuming lose of potency by missing EVERY positionals and no echo, that is about 20 DPS.
This means that the skilled dragoon that hits EVERY positional would have done 20 more dps than the dragoon that did not hit ANY. Hitting positionals would not be rewarded enough. We're not monks with 6 skills with positionals that we constantly need to hit.
I wouldn't have switched to monk if we didn't get buffed but if it comes out like this and we end up like monks without greased lightning and become a super easy class then yeah, I rather monk.

You're giving bad players too much credit. So in a scenario, you have a dragoon who has perfect rotation, perfect cooldown usage but does not hit his positionals* from the right side, but you have another dragoon who does all the above but does hit his positionals from the right side, then yes, the dps difference will only be like 20 (which still isn't something to balk at), in that scenario, can you really call DRG one unskilled? I mean yeah, he messes up on two attacks but he is still demonstrating a high level of competency with the job.
I guess what Im getting at is: hitting HT from the side and ID from behind does not a good dragoon make
* I am of course talking about positionals after the 2.45 changes.

I'd say to wait till December 9th, before judging anything. From the looks of it the job's been dumbed down, but it might as well be different from what we are imagining. I don't like this for the same reason as Yan, but I'd rather wait a little longer to see for myself.

I dont think any of us, who took the time to master those well timed HTs, impulse etc, want to see the job become a joke.
However, as Cold said.. lets just wait and see what they bring to the table.

SE obviously wants to change how DRGs are played for some reason. If the only thing that mattered was doing more dps, they could've gone the easy route and tweaked with Weapon Damage. As it is now, every 135 weapon in the game has a Physical WD of 58, except for the bow which's at 52.
Because there are fights in the game where you are unable to reach certain positionals at all or without a great deal of danger towards your raid group.
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