Something that nobody ever brings up is how ridiculous starting a fresh relic weapon is going to be, not just now, but even further on.
500 soldiery is significantly harder to obtain than 1500 myth was. Hunt soldiery rewards should be doubled.


Something that nobody ever brings up is how ridiculous starting a fresh relic weapon is going to be, not just now, but even further on.
500 soldiery is significantly harder to obtain than 1500 myth was. Hunt soldiery rewards should be doubled.
This is only the case if you were excuslively looking at hunts (which were overpowered as far as how much rewards it gave)
Getting 500 soldierly from roulette bonuses (and especially first time bonuses) is significantly easier than getting 1500 myths, while getting 500 soldierly from normal dungeon rewards is more or less the same as getting 1500 myths.
First-timers get 50-100 bonus soldierly tomestones on their first clear. That amount was not changed from 2.3 and the amount is pretty substantial. Though I do agree that there is a bit of a drought of options for a fresh player who recently completed their main story scenario...especially bard/ninja because quest rewards just love to skip out on DEX accessories. The scarce amount of gear drop from the starter heroic dungeons (AK, copperbell and haukke) doesn't help it either espesically with how much content is ahead of them.
Sure intermediate gear is more relevant now, doesn't necessarily mean it's more obtainable. Though the bonus soldierly from the first set of heroic dungeons should put you on your way of at least getting a piece of weathered gear (to meet the ilvl requirements for trials)



I can earn 100 soldiery during 1 roulette in 2.4
I couldn't earn 300 myths during 1 roulette in 2.3
tome rewards in hunt was unbalanced.
Last edited by Felis; 11-11-2014 at 12:35 AM.
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