Quote Originally Posted by Fellisin View Post
You don't quite grasp this do you.

If there was no strike on the whole party it actually introduces a loophole.

Okay if there no joint strike then. What you're doing is giving players in parties MORE than three strikes before they get a lockout. Two player parties would get four free passes before a lock out because one player can withdraw twice & then the other player can withdraw twice. A party upto seven players would have upto fourteen times to withdraw before anyone ever got a penalty. Thus a loophole if no jointstrike, which would be exploited and thus make the strike system completely pointless and the duty withdrawal problem would just be as bad as ever.
No, there would be no loop hole. With 2 player parties, each player would get 2 withdraws, so 4 total withdraws from the queue. If they queued as individuals, each would get 2 withdraws and the result is 4 total withdraws from the queue. The number of withdraws as seen by other players (who are the ones "hurt" by this) is no different whatsoever. There's no loophole.

More to the point there's absolutely no reason for a party to game the system to get "more" withdraws on a per player basis. You cannot join in progress as a group, so you can't fish for in progress groups. You can form alliances for ST so there's no reason for different groups to fish for each other like they used to. As shown, even if you're so bored out of your mind that you want to troll other people with all your withdraw attempts, doing it as a group does not get you any more attempts to troll the queue than everybody in the group doing it on their own. So even if you only gave a strike to the individual who withdrew from the system, there's no reason to attempt to abuse this loophole that wouldn't even exist. No loophole.