Quote Originally Posted by Fellisin View Post
You don't grasp this do you.

If there was no strike on the whole party it introduces a loophole.

Okay if there no joint strike then. What you doing is giving players in parties MORE than three strikes before a lockout. Two player parties would get four free passes before a lock out because one player can withdraw twice & then the other player can withdraw twice. A party upto seven players would have upto fourteen times to withdraw before anyone ever got a penalty. Thus a loophole if no jointstrike, which would be exploited and thus make the strike system completely pointless and the duty withdrawal problem would just be as bad as ever.
Maybe you dont grasp that if people are making an elaborate plan so people only end up with 2/3 strikes is not enough reason to punish the whole party.If people are going to go around juggling withdraw strikes then that's several people wasting their own time as any regular player wont go "Im gonna go around and with draw 2 times and then play with another guy who withdraws 2 times and then we will join another guy who withdraws 2 times and finally play for realsies once everyone has 2 strikes" If people are gonna do that massive waste of time then more power to them as they are only hurting themselves and wasting their time while the rest of the party can just boot them and get someone with a brain. That is not a loophole its just people being stupid and thinking they are brilliant. And they are not getting "MORE" than three strikes if its another person getting the strike, say person 1 has 2 strikes and person 2 has 0 and person 1 hits commence while person 2 withdraws. Who is at fault? Person 1? Nope! Person 2 as they were the culprit. So really who would waste so much of their time to juggle strikes around for their whole party? seriously.