Why are they NOT allowed? We're given Equinox for a reason and Right now there is Zero chance in victory in a fair one on one.Why should a caster be able to beat a melee in melee range? What you are asking for makes no sense. Why should a caster be able to infinitely kite everyone to death? Casters in most pvp games are OP. We have gotten so used to it that its normal.
What BLMs need is the ability to escape, or CC to slow melees down. If you lose range it *should* be your loss. Thats called balance.
and
Even if you try to run, Weapon Throw has a 40% chance of stopping you
Last edited by Najara; 11-10-2014 at 01:27 AM.
I think casters should keep getting interrupted by meles and auto attacks, its always been that way and we have adapted and learned how to play anyway.
But did this patch do something to casters hp or defense?
As a summoner I could solo anything, (except those silly marauders, and monks are hard to beat too)
but now even vs a silly bard I die in seconds. And bards was the easiest class to solo before the patch.
So could anyone please tell me what did they change and why?
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
Youre a mage! In cloth! How in gods name are you going to survive a heavy axe in your face? You werent made to survive close combat.
Your advantage is range. How would you feel if my DRG could kill you from long range in a 1v1? I shouldnt be able to because thats your territory.
Pvp is a rock/paper/scissors game. Casters win at range, melees up close. Im amazed we have a game that sticks to the formula.
Youre a mage! In cloth! How in gods name are you going to survive a heavy axe in your face? You werent made to survive close combat.
Your advantage is range. How would you feel if my DRG could kill you from long range in a 1v1? I shouldnt be able to because thats your territory.
Pvp is a rock/paper/scissors game. Casters win at range, melees up close. Im amazed we have a game that sticks to the formula.
Ideally the traditionally formula would be melee > ranged > casters > melee... Though it doesn't necessarily mean this game (or any MMO for that matter, so far I've seen at least) follows that.
The answer is Recouperate. Stacked with Second Wind it's almost like they have a personal healer there laughing in your face.I think casters should keep getting interrupted by meles and auto attacks, its always been that way and we have adapted and learned how to play anyway.
But did this patch do something to casters hp or defense?
As a summoner I could solo anything, (except those silly marauders, and monks are hard to beat too)
but now even vs a silly bard I die in seconds. And bards was the easiest class to solo before the patch.
So could anyone please tell me what did they change and why?
This is already happening.
Dragonfire Dive/stun, what is a mages immediete reaction? To get away, Swiftcast + Tridisaster/Sleep.
Dragoon uses Purify, Dragoon uses Fetter Ward(immune to CC),
Dragoon uses Weapon throw, nailed for 40% Heavy
Mage uses Purify, Dragoon is already back on you with his second Stun
The game is over
Before Recouperate though, a mage could stand their ground with Equinox to fight back but it was like a gamble. There was the chance you would still die, but it felt so good when you didn't.
Last edited by Najara; 11-10-2014 at 01:52 AM.
I have a saying to myself, "Kills don't win matches. Flag Control/Denial does."
20 kills is only 60 points. That is the equivalent of holding holding 1 Flag for 3 minutes, 3 flags for 45 seconds, capturing flags from others 3 times, or killing 3 drones.
I've had matches with hideous stats, but the rest of B knew we won because I sat on the OP flag protecting it from Ninjas while they were Mid or supporting elsewhere.
Oh yes, after 300+ games im very aware of how the rules workI have a saying to myself, "Kills don't win matches. Flag Control/Denial does."
20 kills is only 60 points. That is the equivalent of holding holding 1 Flag for 3 minutes, 3 flags for 45 seconds, capturing flags from others 3 times, or killing 3 drones.
I've had matches with hideous stats, but the rest of B knew we won because I sat on the OP flag protecting it from Ninjas while they were Mid or supporting elsewhere.
that was just a joke and we actually use it as an inside joke on my datacenter.
Usually before the game even started
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
Yeah the only issue here is that casters cant control range at all. Melee are too good at getting to their kill zone. All mages need is some reliable CC.
If a mage engages at range it should be GG. DRG could be an exception due to their midrange game.
Dragoon/Monk/Ninja all have gap closers with the same range and MNK/DRG CC immunity. You don't know what the hell you're talking about.
I should have quoted Najara who you had quoted. Who for some silly reason thinks that 20+ kills really means anything major in a frontlines match.
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