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  1. #1
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50

    PVP class balancing from HELL

    I generally believe that SE take turns with classes being super buff in FL,

    Not having any clue what changes they do affect PVP. They seem to class adjust every other week in FL changing which class to be most potent.

    I personally think they have yet to nuke NINJA as they have nuked the rest of the classes. I personally find need for: http://i.imgur.com/S4zynnd.jpg?1


    This is an example of what i am talking about. A comment of reddit shows, this ninja is aware of how extreme this person can cut through casters and ranged in saying : "mmortal Flames decided to push everyone up to Adders and take their capture points (Allagan Markets and Serpent Outpost) and secure the win.
    This led to me picking of BLM/BRD and any healers who were running to recapture points, which led to an insane kill count."



    I am also flames yet i find this amount of kills almost disturbing, can SE really say THIS is fair ?!
    (0)

  2. #2
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    So.. tactics?
    (0)

  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    NIN has a passive movement speed increase (which is killer), a passive 20% dmg up, and very few directional requirements for their main damaging combos. It's a major threat.

    The way SE has nerfed BLM into the ground in PVP, one would've thought that NIN would have pinged their radar, but I guess not. Hopefully one is coming.
    (4)

  4. #4
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    It doesn't seem like tactics to me but a massive abuse of power. If it's not a fair and equal fight how is that using tactics it's plain thuggery. Ninjas know they are massively more power than casters and as seen from above they know how to abuse this power.
    (2)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The fix is to fix the damn casting interrupt on taking physical damage.

    Seriously, every other MMO out there that had this 'feature' eventually removed it because casters are just plain gimped in PvP when a single player can completely shut them down. The original reason casting would be interrupted in older MMOs was because magic was inherently more powerful (so had greater risk/reward ratio). Here casters do no more damage than anyone else so the interrupt design is completely arbitrary and unbalanced.

    NINs would not be steamrolling casters so easily if they were actually able to fight back against physical DPS in the first place.
    (7)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alberel View Post
    ...
    Some games work around this by having damage cause pushback to spell casts, rather than straight up interrupt it. Granted there's also the issue for LoSing, but some games allow you to actively change where you're facing with directional buttons or right-click+scroll...but lol gamepad.
    (0)

  7. #7
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alberel View Post
    The fix is to fix the damn casting interrupt on taking physical damage.

    Seriously, every other MMO out there that had this 'feature' eventually removed it because casters are just plain gimped in PvP when a single player can completely shut them down. The original reason casting would be interrupted in older MMOs was because magic was inherently more powerful (so had greater risk/reward ratio). Here casters do no more damage than anyone else so the interrupt design is completely arbitrary and unbalanced.

    NINs would not be steamrolling casters so easily if they were actually able to fight back against physical DPS in the first place.
    I honestly think the bigger issue is losing LoS by someone moving behind you. The interruption I can deal with, but this is really annoying.
    (1)

  8. #8
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MomomiMomi View Post
    I honestly think the bigger issue is losing LoS by someone moving behind you. The interruption I can deal with, but this is really annoying.
    Exactly! okay so they can interrupt our cast, then at least give us time to prepare some tactics or planning when we see one coming. BUT NO they can be invisible and sneak up behind you, interrupting and stunning in a second and your dead. Big middle finger to caster from SE.
    (0)

  9. #9
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alberel View Post
    The fix is to fix the damn casting interrupt on taking physical damage.
    As a PvP healer, I disagree.

    It's bad enough that I can tank 2 melees without a problem; and that's with the 100% interrupt.

    The castors' dps shines in aoe. Black Mages use flare, Summoners spread dots. The amount of damage they can do when unchecked can far surpass that of a melee. They are not meant to go toe-to-toe with any physical attacking enemy.

    Healers also need to be checked with interrupts, otherwise they'll never, ever, ever die.

    Someone (can't remember who) before hit the nail on the head with this statement: "You have to fight for your casts." - and that's the whole point, castors needs help defending themselves from melees, otherwise why even roll a melee?

    As far as the OP goes I agree that ninjas are overpowered, but for different reasons other than 'high dps'. I think the problem is that they have minimal weaknesses, and too many perks. They have stealth, sneak attacks, virtually no positional requirements, silences, stuns, dodges. where is their weakness? defense? sounds like a damn good trade-off to me.
    (3)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kassiekane View Post
    As a PvP healer, I disagree.

    It's bad enough that I can tank 2 melees without a problem; and that's with the 100% interrupt.

    The castors' dps shines in aoe. Black Mages use flare, Summoners spread dots. The amount of damage they can do when unchecked can far surpass that of a melee. They are not meant to go toe-to-toe with any physical attacking enemy.

    Healers also need to be checked with interrupts, otherwise they'll never, ever, ever die.
    You have clearly never played a BLM in PvP. AoE does not shine with incredibly long cast times and 100% interrupts. The closest thing you have is AoE sleep > LB.
    (1)

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