

Why roll anything other than a melee right now? They have a 30% self heal, stun/bind/heavy immunity/stuns/gap closers/can interrupt casting/removing buffs/lower INT/lower spellspeed, there is nothing they can't do right now. Casters are in a bad place.
FINALLY. Someone who gets it.
This is actually what I feel people are trying to say in a recent thread I started,
I'm skill-less and Melee are meant to be better.
http://forum.square-enix.com/ffxiv/t...nd-unnecessary
Last edited by Najara; 11-10-2014 at 01:19 AM.
Why should a caster be able to beat a melee in melee range? What you are asking for makes no sense. Why should a caster be able to infinitely kite everyone to death? Casters in most pvp games are OP. We have gotten so used to it that its normal.
What BLMs need is the ability to escape, or CC to slow melees down. If you lose range it *should* be your loss. Thats called balance.


Why are they NOT allowed? We're given Equinox for a reason and Right now there is Zero chance in victory in a fair one on one.Why should a caster be able to beat a melee in melee range? What you are asking for makes no sense. Why should a caster be able to infinitely kite everyone to death? Casters in most pvp games are OP. We have gotten so used to it that its normal.
What BLMs need is the ability to escape, or CC to slow melees down. If you lose range it *should* be your loss. Thats called balance.
and
Even if you try to run, Weapon Throw has a 40% chance of stopping you
Last edited by Najara; 11-10-2014 at 01:27 AM.
well i face alot ninja on my drg i take them down before they even able cast there first jutsu, Ofc they might strong against caster but against other dps they soo squeeshy
I play Paladin and kind of laugh when a solo ninja tries to gank me when I'm guarding the OP flag. I don't chase them when they run after I've beaten them within an inch of death, but I think of it as a net gain of 17+ in preventing the other GCs from taking our flag.

This is what i am saying, SE has basically made in impossible for casters but have stacked melee chances too high.

So your saying Casters should be limted to running away and casting sleep ? is that what you are saying, this is fair. Get outta here


Yay! We can cast pathetically weak spells while we run for our measly lives! Or didn't you realize that those spells are not buffed by Astral/Umbral, and we're still going to have to cast Blizzard to get our MP back? Also, Summoner DoT's are easily Esuna'd or Leeched, so that kind of sucks too. No one is going to use Flare on a single target any more. Ever. At least not a good or sane player. It was made pathetically weak in the last update, considerably weaker than even casting a single target fire spell (130 potency versus 170 potency). Remember, it's now reduced by 50% in PvP, bringing that 260 potency down.
Working as intended folks! I think it's clear at this point that SE just hates casters. The interruption makes them completely unplayable in PvP, and the Frontlines queues only prove that. It's 80% melee DPS and 20% mages... my guess is the mages didn't get the memo since they're almost always in the lower end of the score spectrum.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote




