Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 44

Hybrid View

  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by StouterTaru View Post
    You have clearly never played a BLM in PvP. AoE does not shine with incredibly long cast times and 100% interrupts. The closest thing you have is AoE sleep > LB.
    There's also Flare but that's more kill a single target.
    (0)

  2. #2
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kassiekane View Post
    why even roll a melee?
    Why roll anything other than a melee right now? They have a 30% self heal, stun/bind/heavy immunity/stuns/gap closers/can interrupt casting/removing buffs/lower INT/lower spellspeed, there is nothing they can't do right now. Casters are in a bad place.

    Quote Originally Posted by TheotherMarky View Post
    So your saying Casters should be limted to running away and casting sleep ? is that what you are saying, this is fair. Get outta here
    FINALLY. Someone who gets it.
    This is actually what I feel people are trying to say in a recent thread I started,
    I'm skill-less and Melee are meant to be better.
    http://forum.square-enix.com/ffxiv/t...nd-unnecessary
    (0)
    Last edited by Najara; 11-10-2014 at 01:19 AM.

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Why should a caster be able to beat a melee in melee range? What you are asking for makes no sense. Why should a caster be able to infinitely kite everyone to death? Casters in most pvp games are OP. We have gotten so used to it that its normal.

    What BLMs need is the ability to escape, or CC to slow melees down. If you lose range it *should* be your loss. Thats called balance.
    (2)

  4. #4
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lux_Rayna View Post
    Why should a caster be able to beat a melee in melee range? What you are asking for makes no sense. Why should a caster be able to infinitely kite everyone to death? Casters in most pvp games are OP. We have gotten so used to it that its normal.

    What BLMs need is the ability to escape, or CC to slow melees down. If you lose range it *should* be your loss. Thats called balance.
    Why are they NOT allowed? We're given Equinox for a reason and Right now there is Zero chance in victory in a fair one on one.
    and
    Even if you try to run, Weapon Throw has a 40% chance of stopping you
    (0)
    Last edited by Najara; 11-10-2014 at 01:27 AM.

  5. #5
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    well i face alot ninja on my drg i take them down before they even able cast there first jutsu, Ofc they might strong against caster but against other dps they soo squeeshy
    (0)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tagihi View Post
    well i face alot ninja on my drg i take them down before they even able cast there first jutsu, Ofc they might strong against caster but against other dps they soo squeeshy
    I play Paladin and kind of laugh when a solo ninja tries to gank me when I'm guarding the OP flag. I don't chase them when they run after I've beaten them within an inch of death, but I think of it as a net gain of 17+ in preventing the other GCs from taking our flag.
    (0)

  7. #7
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tagihi View Post
    well i face alot ninja on my drg i take them down before they even able cast there first jutsu, Ofc they might strong against caster but against other dps they soo squeeshy
    This is what i am saying, SE has basically made in impossible for casters but have stacked melee chances too high.
    (1)

  8. #8
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alberel View Post
    ...
    You mean Sprint away while still able to cast instant spells without having to worry about TP management?

    Working as intended.
    (0)

  9. #9
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    So your saying Casters should be limted to running away and casting sleep ? is that what you are saying, this is fair. Get outta here
    (1)

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Asierid View Post
    You mean Sprint away while still able to cast instant spells without having to worry about TP management?
    Yay! We can cast pathetically weak spells while we run for our measly lives! Or didn't you realize that those spells are not buffed by Astral/Umbral, and we're still going to have to cast Blizzard to get our MP back? Also, Summoner DoT's are easily Esuna'd or Leeched, so that kind of sucks too.
    Quote Originally Posted by Morningstar1337 View Post
    There's also Flare but that's more kill a single target.
    No one is going to use Flare on a single target any more. Ever. At least not a good or sane player. It was made pathetically weak in the last update, considerably weaker than even casting a single target fire spell (130 potency versus 170 potency). Remember, it's now reduced by 50% in PvP, bringing that 260 potency down.

    Working as intended folks! I think it's clear at this point that SE just hates casters. The interruption makes them completely unplayable in PvP, and the Frontlines queues only prove that. It's 80% melee DPS and 20% mages... my guess is the mages didn't get the memo since they're almost always in the lower end of the score spectrum.
    (2)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast