Quote Originally Posted by Zarzak View Post
The problem is every game has followed the WoW solo cookie cutter model for the past 10 years. They would rather attract game purchases and 3 month subs then watch it burn to the ground and start something new. Then provide a quality game that will last 15+ years like the old QUALITY MMOs have.

Modern MMOs have no retention rate.
Problem also is that no one wants to play the old style MMO so much these days, not to mention that MMOs cost vastly more to produce and run than they did 10 years ago. The required budget has massively increased since EQ1, FFXI, DaoC etc where released, bigger outgoings and investement needs a higher return to actually be able to, not just keep it running, but to return a comfortable net profit. Wildstar tried it, look how well that is turning out to be.

MMOs have changed and adapted to the present market, whos to say what changes will happen next?

I sometimes wonder one thing, Blizzard copied the EQ model because EQ was the most succesful subscription based MMO at its height, for the time. How would things be if Ultima Online had been more succesful than EQ?