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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The fix is to fix the damn casting interrupt on taking physical damage.

    Seriously, every other MMO out there that had this 'feature' eventually removed it because casters are just plain gimped in PvP when a single player can completely shut them down. The original reason casting would be interrupted in older MMOs was because magic was inherently more powerful (so had greater risk/reward ratio). Here casters do no more damage than anyone else so the interrupt design is completely arbitrary and unbalanced.

    NINs would not be steamrolling casters so easily if they were actually able to fight back against physical DPS in the first place.
    (7)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alberel View Post
    ...
    Some games work around this by having damage cause pushback to spell casts, rather than straight up interrupt it. Granted there's also the issue for LoSing, but some games allow you to actively change where you're facing with directional buttons or right-click+scroll...but lol gamepad.
    (0)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alberel View Post
    The fix is to fix the damn casting interrupt on taking physical damage.

    Seriously, every other MMO out there that had this 'feature' eventually removed it because casters are just plain gimped in PvP when a single player can completely shut them down. The original reason casting would be interrupted in older MMOs was because magic was inherently more powerful (so had greater risk/reward ratio). Here casters do no more damage than anyone else so the interrupt design is completely arbitrary and unbalanced.

    NINs would not be steamrolling casters so easily if they were actually able to fight back against physical DPS in the first place.
    I honestly think the bigger issue is losing LoS by someone moving behind you. The interruption I can deal with, but this is really annoying.
    (1)

  4. #4
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MomomiMomi View Post
    I honestly think the bigger issue is losing LoS by someone moving behind you. The interruption I can deal with, but this is really annoying.
    Exactly! okay so they can interrupt our cast, then at least give us time to prepare some tactics or planning when we see one coming. BUT NO they can be invisible and sneak up behind you, interrupting and stunning in a second and your dead. Big middle finger to caster from SE.
    (0)

  5. #5
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alberel View Post
    The fix is to fix the damn casting interrupt on taking physical damage.
    As a PvP healer, I disagree.

    It's bad enough that I can tank 2 melees without a problem; and that's with the 100% interrupt.

    The castors' dps shines in aoe. Black Mages use flare, Summoners spread dots. The amount of damage they can do when unchecked can far surpass that of a melee. They are not meant to go toe-to-toe with any physical attacking enemy.

    Healers also need to be checked with interrupts, otherwise they'll never, ever, ever die.

    Someone (can't remember who) before hit the nail on the head with this statement: "You have to fight for your casts." - and that's the whole point, castors needs help defending themselves from melees, otherwise why even roll a melee?

    As far as the OP goes I agree that ninjas are overpowered, but for different reasons other than 'high dps'. I think the problem is that they have minimal weaknesses, and too many perks. They have stealth, sneak attacks, virtually no positional requirements, silences, stuns, dodges. where is their weakness? defense? sounds like a damn good trade-off to me.
    (3)

  6. #6
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kassiekane View Post
    As a PvP healer, I disagree.

    It's bad enough that I can tank 2 melees without a problem; and that's with the 100% interrupt.

    The castors' dps shines in aoe. Black Mages use flare, Summoners spread dots. The amount of damage they can do when unchecked can far surpass that of a melee. They are not meant to go toe-to-toe with any physical attacking enemy.

    Healers also need to be checked with interrupts, otherwise they'll never, ever, ever die.
    You have clearly never played a BLM in PvP. AoE does not shine with incredibly long cast times and 100% interrupts. The closest thing you have is AoE sleep > LB.
    (1)

  7. #7
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by StouterTaru View Post
    You have clearly never played a BLM in PvP. AoE does not shine with incredibly long cast times and 100% interrupts. The closest thing you have is AoE sleep > LB.
    There's also Flare but that's more kill a single target.
    (0)

  8. #8
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kassiekane View Post
    why even roll a melee?
    Why roll anything other than a melee right now? They have a 30% self heal, stun/bind/heavy immunity/stuns/gap closers/can interrupt casting/removing buffs/lower INT/lower spellspeed, there is nothing they can't do right now. Casters are in a bad place.

    Quote Originally Posted by TheotherMarky View Post
    So your saying Casters should be limted to running away and casting sleep ? is that what you are saying, this is fair. Get outta here
    FINALLY. Someone who gets it.
    This is actually what I feel people are trying to say in a recent thread I started,
    I'm skill-less and Melee are meant to be better.
    http://forum.square-enix.com/ffxiv/t...nd-unnecessary
    (0)
    Last edited by Najara; 11-10-2014 at 01:19 AM.

  9. #9
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Why should a caster be able to beat a melee in melee range? What you are asking for makes no sense. Why should a caster be able to infinitely kite everyone to death? Casters in most pvp games are OP. We have gotten so used to it that its normal.

    What BLMs need is the ability to escape, or CC to slow melees down. If you lose range it *should* be your loss. Thats called balance.
    (2)

  10. #10
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lux_Rayna View Post
    Why should a caster be able to beat a melee in melee range? What you are asking for makes no sense. Why should a caster be able to infinitely kite everyone to death? Casters in most pvp games are OP. We have gotten so used to it that its normal.

    What BLMs need is the ability to escape, or CC to slow melees down. If you lose range it *should* be your loss. Thats called balance.
    Why are they NOT allowed? We're given Equinox for a reason and Right now there is Zero chance in victory in a fair one on one.
    and
    Even if you try to run, Weapon Throw has a 40% chance of stopping you
    (0)
    Last edited by Najara; 11-10-2014 at 01:27 AM.