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  1. #1
    Player

    Join Date
    Jun 2014
    Posts
    79
    i'm doing the same: the issue is, the other melee in our group is a monk/ninja as well. there's a weekly lockout on coil gear, meaning only one drop between the both of us, and a weekly restriction on poetics gear; meaning i will not be able to gear up dragoon if i choose to gear up ninja for final coil. I'm probably going to circumvent this by having nin on an alt.

    after 2.5 the above likely won't be an issue, but if Yoshi and co. are content to let Dragoon remain a gimp job for endgame progression, i would think more and more players would just abandon the job and simply just play nin/mnk full time.

    I find the idea that the dev team are aware of how gimped Dragoons are and are content to allow them to remain this way maddening. What is the point in having a job that is simply just not viable for endgame progression?
    (0)

  2. #2
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Redundant.
    (0)
    Last edited by Orlandeu; 11-08-2014 at 04:03 AM.

  3. #3
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by beowulf81 View Post
    What is the point in having a job that is simply just not viable for endgame progression?
    honestly, it's viable for endgame progression but like.. just not as good. I will end up killing t13 on drg since I won't have time to level/gear another class until it's down and killed t10-t12 with drg fine. The problems are that during progression, a lot of mechanics force me to skip positionals since I don't know the timing on skills. I take a lot more damage from magic aoes like megaflare, tetraflare, twisters etc. We really miss the dragonkick debuff which is actually a big deal when you're undergeared and mantras nice too. Likewise, the 10% damage increase is better for adds than "drg burst", goad is nice and ninjas don't really require positionals or take more damage from aoe.

    Unless you're hoping to kill t13 this week, I think that by the time you get to it, there really won't be that much of a difference between DRG and other classes that you could if you want, play the class you want.
    (1)

  4. #4
    Player

    Join Date
    Jun 2014
    Posts
    79
    Quote Originally Posted by rickyguo View Post
    honestly, it's viable for endgame progression but like.. just not as good. I will end up killing t13 on drg since I won't have time to level/gear another class until it's down and killed t10-t12 with drg fine. The problems are that during progression, a lot of mechanics force me to skip positionals since I don't know the timing on skills. I take a lot more damage from magic aoes like megaflare, tetraflare, twisters etc. We really miss the dragonkick debuff which is actually a big deal when you're undergeared and mantras nice too. Likewise, the 10% damage increase is better for adds than "drg burst", goad is nice and ninjas don't really require positionals or take more damage from aoe.

    Unless you're hoping to kill t13 this week, I think that by the time you get to it, there really won't be that much of a difference between DRG and other classes that you could if you want, play the class you want.
    thank you for that ricky, i appreciate you taking the time to address my concerns on the matter. I am relieved to know that they are still viable, as will be rolling dragoon in final coil, at least until my ninja is up to scratch; the idea that my static would not be able to progress because they were handicapped by having a dragoon in their party was…. unsettling.

    The rest of your post strengthens my current opinion that dragoon is a gimp dps next to ninja and monk, but i've said more than enough about that, so i'll not say any more.

    Thank you for the reassurance, its appreciated.
    (0)

  5. #5
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    I have been working on t13 since the end of first reset and have to agree 100% with what Ricky said, t13 is not great for drg with the incoming magic dmg with low gear but it is do able, however my group hasn't had to work on beating the enrage just yet so it's still questionable.

    It's a real shame as I have been drg main since 1.0 but I think I will be changing main to ninja come next patch if nothing changes. There is just no place for drg in its current state unfortunately.

    I have considered changing now but I won't have it ready by the time my group beats t13, I also will be getting upgraded ironworks spears next tuesday reset so changing mains will be hard right now.

    A simple buff to drg which I personally would like to see and is sort of in line with the last buff:
    Decrease the cooldown on Jump from 40 sec to 30 sec.

    This easy change would increase dps by a nice enough amount for drg to stay relevant, it would also make power surge recast time make more sense.
    (0)
    http://solitude.guildwork.com

  6. #6
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by pompey_dan View Post
    snip
    I see. Something HAS to give for dragoon, I love this job. :< Oh well. I'm making my transition to ninja right now but will hop right back to dragoon if they give us something to make us relevant again.
    (0)

  7. #7
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    4 groups killed t13 so far

    3 groups of double monks

    and a group with a single monk

    ((( ̄へ ̄井)
    (1)

  8. #8
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by rickyguo View Post
    4 groups killed t13 so far

    3 groups of double monks

    and a group with a single monk

    ((( ̄へ ̄井)
    *heavy sigh*

    They'll fix us in the next patch, right guys...?

    ....right?

    :<
    (0)

  9. #9
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SolarMisae View Post
    *heavy sigh*

    They'll fix us in the next patch, right guys...?

    ....right?

    :<
    Hi All,

    I'd encourage all DRGs and players in favor of better balancing to bump / vote in this thread on the General Forums. Seems the person who started the thread made a great Opening Statement.

    http://forum.square-enix.com/ffxiv/t...21#post2567921


    Hopefully the Dev Team sees it and we get fixes.
    (0)

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