@whiskey, are you counting disembowel buff into the potency or no?
@whiskey, are you counting disembowel buff into the potency or no?


Since I had the above calcs handy, I removed jumps from opener, plugged in 20% buff for RS. Potency calc comes to 5372 (DRG) vs 4766 (LNC w/ RS)
Yes.. I used the same formula for both comparisons (I don't think it's wrong, but if I am they are still relative to one another since same formula).. That is: (potency) * (15% HT) = (new potency) * (10% Dis) = (new potency) * (25% B4B) = etc. etc. I use this order since that's they order they are applied in (not sure if that matters though)
Edit: Now that I think about it, Disembowel should probably be last in the equation, since it doesn't buff attack power directly, the decreased pierce resistance is probably calculated at impact. Just a minor difference, though.
Last edited by whiskeybravo; 08-26-2014 at 06:22 AM.
Im about to do some math, ill use your same formula just so they are the same but im going make b4b 20% not 25% since thats what it is.


Wait.. You mean 30%? Not sure how I f'd that up, been using 25% for ever lol
Anyways, I changed the formula to do 10% Dis buff last, didn't change the numbers at all. All that extra math for nothing lol
Also, the numbers also include DoT ticks, one CT by itself, 6 ticks of Phleb + CT (no Dis buff)
Last edited by whiskeybravo; 08-26-2014 at 06:52 AM.
Yeah you could prolly just add the three %s and do a straight multiply and get the same. And yes 30% i always say 20 lol
yeah your potency is higher on the two rotations you posted without reapplying HT, only issue is the rotation becomes clunky and you clip dots and if you dont clip then they falling off for some time.



The potency may be higher but you lose the HT buff on your AAs for roughly 10 seconds too, which is easily 1/4 your DPS. If letting HT fall off is a DPS increase it's extremely minor, even if you wanted to mess up your rotation for it.


It's a 5-6 second window, at most 2-3 auto-attacks missing a 15% buff, which is no where near 25% of your dps. Consider that your highest potency attack gets a 30% buff that would otherwise only be 15%.
It doesn't clip the dots or make the rotation clunky at all. Actually makes it a bit smoother. It's only for the opener, rest of the rotation is normal. Try it.
B4B then Sweep? Why 2 off-GCDs? I just wanted to make sure CT and Phleb both got B4B. Tried a lot of different combinations, but this seems to work best (as increase without messing up the core rotation)That's wrong, you just have to delay BfB activation a bit more but hey I'm glad to see that people realise some stuff![]()
Ideally you want : IR after ID, Pot after DiS, CT + BfB + Sweep , you re welcome. Just watch it with the animation lock on Ct + BfB + Sweep. Its the basic to that really fucked up opening I got yelled at edvocatin, rotation will be totally ok until you reach 2.40 ... you ll probably have to clip phlebo and then smooth sailing
Last edited by whiskeybravo; 08-26-2014 at 11:27 PM.
Because you want a buffed sweep after dis ?


Dat animation lock... I put the sweep after initial HT so it's up later, and if using a potion just remove the first sweep and sub IR-ID-B4B-Dis-Pot-CT-sweep-Phleb. But then you are back to square one with B4B falling off before that second FT..Hmm.. Maybe just swap the pot and B4b, pot falls off early but B4B lasts til second FT
Last edited by whiskeybravo; 08-26-2014 at 11:48 PM.
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