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  1. #1
    Player
    Hakmatic's Avatar
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    Feb 2014
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    Character
    Hak Matic
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    Gilgamesh
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    Pugilist Lv 60
    @whiskey, are you counting disembowel buff into the potency or no?
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  2. #2
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tilgung View Post
    1590 - 1690 Potency from those jumps. Assuming you're not saving them for mobility.

    Raging Strikes is ~560 extra potency not accounting for HT buff or BfB. I believe I recall buffs multiplying, instead of adding.
    Since I had the above calcs handy, I removed jumps from opener, plugged in 20% buff for RS. Potency calc comes to 5372 (DRG) vs 4766 (LNC w/ RS)


    Quote Originally Posted by Hakmatic View Post
    @whiskey, are you counting disembowel buff into the potency or no?
    Yes.. I used the same formula for both comparisons (I don't think it's wrong, but if I am they are still relative to one another since same formula).. That is: (potency) * (15% HT) = (new potency) * (10% Dis) = (new potency) * (25% B4B) = etc. etc. I use this order since that's they order they are applied in (not sure if that matters though)

    Edit: Now that I think about it, Disembowel should probably be last in the equation, since it doesn't buff attack power directly, the decreased pierce resistance is probably calculated at impact. Just a minor difference, though.
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    Last edited by whiskeybravo; 08-26-2014 at 06:22 AM.

  3. #3
    Player
    Hakmatic's Avatar
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    Hak Matic
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    Gilgamesh
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    Pugilist Lv 60
    Im about to do some math, ill use your same formula just so they are the same but im going make b4b 20% not 25% since thats what it is.
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  4. #4
    Player
    whiskeybravo's Avatar
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    Whiskey Bravo
    World
    Leviathan
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    Warrior Lv 100
    Quote Originally Posted by Hakmatic View Post
    Im about to do some math, ill use your same formula just so they are the same but im going make b4b 20% not 25% since thats what it is.
    Wait.. You mean 30%? Not sure how I f'd that up, been using 25% for ever lol

    Anyways, I changed the formula to do 10% Dis buff last, didn't change the numbers at all. All that extra math for nothing lol

    Also, the numbers also include DoT ticks, one CT by itself, 6 ticks of Phleb + CT (no Dis buff)
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    Last edited by whiskeybravo; 08-26-2014 at 06:52 AM.

  5. #5
    Player
    Hakmatic's Avatar
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    Hak Matic
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    Gilgamesh
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    Pugilist Lv 60
    Yeah you could prolly just add the three %s and do a straight multiply and get the same. And yes 30% i always say 20 lol
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  6. #6
    Player
    Hakmatic's Avatar
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    Hak Matic
    World
    Gilgamesh
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    Pugilist Lv 60
    yeah your potency is higher on the two rotations you posted without reapplying HT, only issue is the rotation becomes clunky and you clip dots and if you dont clip then they falling off for some time.
    (1)

  7. #7
    Player
    Sleigh's Avatar
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    Sep 2013
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    The potency may be higher but you lose the HT buff on your AAs for roughly 10 seconds too, which is easily 1/4 your DPS. If letting HT fall off is a DPS increase it's extremely minor, even if you wanted to mess up your rotation for it.
    (1)

  8. #8
    Player
    whiskeybravo's Avatar
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    Whiskey Bravo
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    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sleigh View Post
    The potency may be higher but you lose the HT buff on your AAs for roughly 10 seconds too, which is easily 1/4 your DPS. If letting HT fall off is a DPS increase it's extremely minor, even if you wanted to mess up your rotation for it.
    It's a 5-6 second window, at most 2-3 auto-attacks missing a 15% buff, which is no where near 25% of your dps. Consider that your highest potency attack gets a 30% buff that would otherwise only be 15%.

    Quote Originally Posted by Hakmatic View Post
    Just like we said before, its a higher potency but you lose dps in the long run. And the rotation becomes clunky. No one likes clunky.
    It doesn't clip the dots or make the rotation clunky at all. Actually makes it a bit smoother. It's only for the opener, rest of the rotation is normal. Try it.

    Quote Originally Posted by Sygmaelle View Post
    That's wrong, you just have to delay BfB activation a bit more but hey I'm glad to see that people realise some stuff

    Ideally you want : IR after ID, Pot after DiS, CT + BfB + Sweep , you re welcome. Just watch it with the animation lock on Ct + BfB + Sweep. Its the basic to that really fucked up opening I got yelled at edvocatin, rotation will be totally ok until you reach 2.40 ... you ll probably have to clip phlebo and then smooth sailing
    B4B then Sweep? Why 2 off-GCDs? I just wanted to make sure CT and Phleb both got B4B. Tried a lot of different combinations, but this seems to work best (as increase without messing up the core rotation)
    (0)
    Last edited by whiskeybravo; 08-26-2014 at 11:27 PM.

  9. #9
    Because you want a buffed sweep after dis ?
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  10. #10
    Player
    whiskeybravo's Avatar
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    Whiskey Bravo
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    Leviathan
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    Warrior Lv 100
    Quote Originally Posted by Sygmaelle View Post
    Because you want a buffed sweep after dis ?
    Dat animation lock... I put the sweep after initial HT so it's up later, and if using a potion just remove the first sweep and sub IR-ID-B4B-Dis-Pot-CT-sweep-Phleb. But then you are back to square one with B4B falling off before that second FT..Hmm.. Maybe just swap the pot and B4b, pot falls off early but B4B lasts til second FT
    (0)
    Last edited by whiskeybravo; 08-26-2014 at 11:48 PM.

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