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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Waeksyn View Post
    Adding the ability to cast while moving would require rebalance of BLMs damage - spells would need to do less damage. Is this what you want? Perhaps a stance that allows mobile casting but that reduced damage by 20%. This could actually be a good trade off in some instances.

    BLMs already have one of the highest DPS outputs. Contrast that with BRD who is the only real mobile DPS in the game. BRD needs to constantly be attacking while moving to keep up with the turret DPS.
    No one's saying "Take all the moving DPS away from BRD and give it all to BLM". We're saying "Take a useless skill like Surecast, give it the ability to make the very next spell non-interruptable by any means, even by movement, then give it a CD of 120-180s." That's one single spell to be cast without interruption for 120-180s between. I see absolutely no problems with that from a balance perspective as it would basically become a less efficient Swiftcast that just so happens to not share a timer with Swiftcast.
    (5)
    Last edited by HakuroDK; 11-07-2014 at 11:19 PM.

  2. #2
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by HakuroDK View Post
    We're saying "Take a useless skill like Surecast, give it the ability to make the very next spell non-interruptable by any means, even by movement, then give it a CD of 120-180s." That's one single spell to be cast without interruption for 120-180s between. I see absolutely no problems with that from a balance perspective as it would basically become a less effective Swiftcast.
    There are a handful of others in this thread stating they want full freedom to move and cast period, not through an ability. I believe that is who they are directing that towards, not the OP's request.

    Even 1.0 not 1.x mechanics were brought up.
    (0)

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ReplicaX View Post
    There are a handful of others in this thread stating they want full freedom to move and cast period, not through an ability. I believe that is who they are directing that towards, not the OP's request.

    Even 1.0 not 1.x mechanics were brought up.
    Well this isn't the thread for that, so why is it being brought up here? That's just bad forum manners.

    Surecast granting a single spell to be cast while moving - Great!
    Moving and casting in general - Breaks casters and causes abilities like Scathe (which is a move-and-cast ability native to THM/BLM) to be essentially worthless.

    My opinions, as you can see, are extremely polarized on the subject and there really should be another thread for folks who want to move-and-cast.
    (3)
    Last edited by HakuroDK; 11-07-2014 at 11:39 PM.

  4. #4
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by HakuroDK View Post
    Well this isn't the thread for that, so why is it being brought up here? That's just bad forum manners.
    I agree, however its also an open forum. There is a group of users on this forum that specifically want vanilla 1.0 not 1.x mechanics brought back and will use any relevant thread to voice it instead of making their own.
    (1)