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  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    Surecast - Allow Move-&-Casting

    This would make this ability just perfect.

    Movement is a cast-interruption too, so it makes sense to the current description.

    Could be a trait just for BLM if you're worried about it being OP for healers.

    Heck, would curb the FL's nerfs a bit.

    Honestly, it wouldn't be horrible for balance either... and would be pretty sweet gameplay-wise.
    (44)
    Last edited by Toodles; 11-06-2014 at 12:05 PM.

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    If such a thing was to be done, it'd be nerfed immensely. As in duration period of 3-5sec at best. Enough time to get the one cast off, if not most of one (enough time to move if needed and stand stationary before buff wears off). The reason being is how casters do not have to worry about TP use, so Sprint is essentially another get-away-always card while heavy damage/healing is inflicted/cured. Combine that with the fact that Swiftcast also exists and you have an almost always on upkeep of moving casters. So to further prevent that, the cooldown would have to be 2-3min as well.

    Mind you, I'm not saying that even that would be a bad thing. In fact, I would quite enjoy the idea of it, it's just that as it currently stands, a 10sec free cast that's uninterruptable even while moving (that has a 30sec cooldown) sounds a little too... overpowered.
    (3)

  3. #3
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Eh wouldn't be so bad since it's just for the one spell.
    (2)
    Last edited by Toodles; 11-18-2014 at 12:45 AM.

  4. #4
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    You already have this spell it's called swiftcast.
    (20)

  5. #5
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Making a caster able to continue casting while moving? I do believe you just made a worthless spell useful. Bravo!
    (5)

  6. #6
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    Why don't you just use swiftcast? It does pretty much what you are asking for.
    (3)

  7. #7
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    we had this in 1.0 could move while casting...it was awesome
    (1)

  8. #8
    Player
    IzumiYuki's Avatar
    Join Date
    Oct 2014
    Posts
    97
    Character
    Yuki Izumi
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Make it different from swiftcast by keeping the cast time. You can cast while moving but it still has a cast time.
    (11)

  9. #9
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by IzumiYuki View Post
    Make it different from swiftcast by keeping the cast time. You can cast while moving but it still has a cast time.
    Bingo, this person gets it.
    (7)

  10. #10
    Player
    Khyra's Avatar
    Join Date
    Dec 2013
    Posts
    85
    Character
    Khyra Katze
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SarcasmMisser View Post
    You already have this spell it's called swiftcast.
    By that logic there's no reason for Surecast to exist at all (OK, arguably true heh) since Swiftcast does everything Surecast can do today + makes spells faster. (I don't think there's any way you can interrupt a spell done via Swiftcast, is there?)
    Surecast is a subset of swiftcast, it would still be so if it made you immune to movement interruption, just a little less weak.
    Why have it? Because swiftcast isn't always up, I guess.
    (2)

  11. 11-06-2014 01:33 PM

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