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  1. #11
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Squa11_Leonhart View Post
    DirectX 12 is optimising the API behavior itself, so almost all of 11's techniques will bolt straight in, they actually went in and looked at what happened to be taking up the most time in the stack and optimised it considerably, Lets just say that object complexity and count won't be the source of 'CPU<->driver<->gpu' bottlenecks anymore.
    But, it's like you didn't read anything I psoted.


    If it's not tried, tested and proven, Square Enix won't touch it.

    Quote Originally Posted by Squa11_Leonhart View Post
    oh look at the date... 2011.

    its not happening.

    1. It can't be done on ps3 or ps4, meaning pc will have an unfair advantage (SE won't permit that)
    2. It provides way too much power to 'lifers' who do nothing but play ff14.
    The DirectX 11 client is already confirmed, graphical adjustments mean squat to balance.

    (If you meant add-ons that's a negligible addition that most console players generally won't care about)

    DirectX 11 modified, runs on a PS4. I'm not sure which hat you're pulling this out of.

    The PS3 is pretty much a write off after 3.0, depending on the number of log-ins the PS3 receives we can see this leaving sooner rather than later.
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    Last edited by Shioban; 11-07-2014 at 11:55 AM.