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  1. #1
    Player
    Akira_Tenshi's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    What I would like to know is if the DX 11 update will include the PS4. It is a DX 11 console. Will be ever see any graphical improvements to the PS4 game?
    (0)

  2. #2
    Player
    Wildsprite's Avatar
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    Jul 2011
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    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Akira_Tenshi View Post
    What I would like to know is if the DX 11 update will include the PS4. It is a DX 11 console. Will be ever see any graphical improvements to the PS4 game?
    it was my understanding they were going to port the PC DX11 client and tweak it for the PS4 shortly after they release it. maybe they will port it then release them together(we can hope)

    Quote Originally Posted by Shioban View Post
    It seems from the screenshots and video's we've seen that there's a certain improvement in the general lighting and shadow casting already, and (it may just be due to the fact that it's a compressed screenshot) but I think they've finally added in some form of Hardware-Based Anti-Aliasing (Even if they don't it's something we can add in ourselves under DX11).
    what videos were these?
    (0)
    Last edited by Wildsprite; 11-12-2014 at 02:59 AM.

  3. #3
    Player
    Saccharin's Avatar
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    Aug 2013
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    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    /delete please
    (0)

  4. #4
    Player
    Wildsprite's Avatar
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    Jul 2011
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    Moonfrost Hailstorm
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    Zalera
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    Dancer Lv 100
    Quote Originally Posted by Saccharin View Post
    /delete please
    I think I speak for more than just myself when I say. no we would rather they didn't delete this
    (0)

  5. #5
    Player
    Saccharin's Avatar
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    Aug 2013
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    1,128
    Character
    Blue Kitty
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    Moogle
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    Conjurer Lv 84
    Quote Originally Posted by Wildsprite View Post
    I think I speak for more than just myself when I say. no we would rather they didn't delete this
    I was meaning my post not the thread.
    (0)

  6. #6
    Player Shioban's Avatar
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    Sep 2012
    Location
    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Wildsprite View Post
    what videos were these?
    I can't seem to find any copies of them on line. But I went to the London Fan-Fest and they were shown there.
    (0)

  7. #7
    Player
    Wildsprite's Avatar
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    Jul 2011
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    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shioban View Post
    I can't seem to find any copies of them on line. But I went to the London Fan-Fest and they were shown there.
    oh. pretty sure they didn't show a lot of things that went on at the London Fan-Fest on the live feed.
    (0)

  8. #8
    Player
    Edli's Avatar
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    Jun 2014
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    408
    Character
    Edli Papami
    World
    Balmung
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    Marauder Lv 50
    Are you people serious about this DX11 running on PS4? PS4 uses GNMX and GNM, created by Sony specifically for PS4. It has DX11-like feature set but is not DX11.

    And frankly it wouldn't make sense for a console to use DX11. The whole point of DX is to make it possible for a game to run in multiple hardware variations which comes with a cost in performance. A console doesn't need that because it has fixed hardware. The only reason why a console would use DX or OGL is to make it possible for the games to still work on the next version of that console. Till now though consoles have always started their library from scratch and whatever backwards compatibility one may have had has been done through emulation.
    (0)

  9. #9
    Player
    Wildsprite's Avatar
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    Jul 2011
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    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Edli View Post
    Are you people serious about this DX11 running on PS4? PS4 uses GNMX and GNM, created by Sony specifically for PS4. It has DX11-like feature set but is not DX11.
    the PS4 has DX9 compatibility which this game uses currently and DX11 compatibility which it will likely use in the future after the PC DX11 version is released. that is really all we need to know.

    Quote Originally Posted by CGMidlander View Post
    There is an official parser.
    The only question is whether or not the devs will eventually enable it for players or not. (Most likely not)



    http://www.reddit.com/r/ffxiv/commen...s_from_yoship/
    their official take is that an official parser that shows all DPS from all players would be a bad idea due to how some players are downright uppity about the damage output of other players. so it is very likely they wont release an official one that shows anything more than the players own DPS(and possibly their pet) and nothing more.
    (0)
    Last edited by Wildsprite; 11-12-2014 at 05:05 AM.

  10. #10
    Player
    ReplicaX's Avatar
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    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Edli View Post
    Are you people serious about this DX11 running on PS4? PS4 uses GNMX and GNM, created by Sony specifically for PS4. It has DX11-like feature set but is not DX11.

    And frankly it wouldn't make sense for a console to use DX11. The whole point of DX is to make it possible for a game to run in multiple hardware variations which comes with a cost in performance. A console doesn't need that because it has fixed hardware.
    I guess Microsoft is a stupid company with no money or success in general since they designed and named their consoles after DX then. Perhaps with your knowledge you can take over their gaming division.


    I guess Sony is stupid as well, giving Developers more options to make games.
    Mar. 28, 2013 PS4 DX11 API
    Developers will be able to take advantage of Microsoft’s latest industry standard DirectX API — DirectX 11.1, but Sony has taken the time to improve upon it, pushing the feature set beyond what is available for PC games development.
    Those improvements include better shader pipeline access, improved debugging support features out the box, and much lower level access to the system hardware enabling developers to do “more cool things.” That’s achieved not only through an modified DirectX 11.1 API, but also a secondary low-level API specifically for the PS4 hardware.
    (2)

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