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  1. #71
    Player Shioban's Avatar
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    Sep 2012
    Location
    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Squa11_Leonhart View Post
    Don't argue semantics, you'll lose; as going by your argument any gpu with shaders is able to use directx (which is not the case).
    I'm not arguing semantics. That's not even what the definition for semantics means.

    We literally used it on basic build running on a PS4, no less than 5 months ago.
    I don't know why you're throwing in key-phrases such as 'shaders' or 'instructions/functions' aside from an attempt to look partially pre-educated on the subject.


    Besides spouting absolute nonsense if you can't even simply type into google "DX11 PS4" to find even the most basic information on the subject, then don't bother responding.
    Please see the previous poster who took the basic imitative to look it up first before replying.

    Quote Originally Posted by Wildsprite View Post
    back on topic. they did say at the london fanfest they expect to be able to show the DX11 client by the end of the year. hopefully not long after we will see it released
    It seems from the screenshots and video's we've seen that there's a certain improvement in the general lighting and shadow casting already, and (it may just be due to the fact that it's a compressed screenshot) but I think they've finally added in some form of Hardware-Based Anti-Aliasing (Even if they don't it's something we can add in ourselves under DX11).
    (2)
    Last edited by Shioban; 11-11-2014 at 06:53 AM.

  2. #72
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Squa11_Leonhart View Post
    DirectX 11 doesn't run on a PS4 at all, DirectX is a microsoft API.
    the PS4 does DirectX 9/11 and OpenGL. the current PS4 version of the game is using a version of DirectX 9.0 but if you had been paying attention to what the devs were saying you would know this. personally I wish they went with OpenGL. it usually has superior performance on machines that can use it.
    (0)

  3. #73
    Player
    Akira_Tenshi's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    What I would like to know is if the DX 11 update will include the PS4. It is a DX 11 console. Will be ever see any graphical improvements to the PS4 game?
    (0)

  4. #74
    Player
    Wildsprite's Avatar
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    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Akira_Tenshi View Post
    What I would like to know is if the DX 11 update will include the PS4. It is a DX 11 console. Will be ever see any graphical improvements to the PS4 game?
    it was my understanding they were going to port the PC DX11 client and tweak it for the PS4 shortly after they release it. maybe they will port it then release them together(we can hope)

    Quote Originally Posted by Shioban View Post
    It seems from the screenshots and video's we've seen that there's a certain improvement in the general lighting and shadow casting already, and (it may just be due to the fact that it's a compressed screenshot) but I think they've finally added in some form of Hardware-Based Anti-Aliasing (Even if they don't it's something we can add in ourselves under DX11).
    what videos were these?
    (0)
    Last edited by Wildsprite; 11-12-2014 at 02:59 AM.

  5. #75
    Player
    Saccharin's Avatar
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    Aug 2013
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    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    /delete please
    (0)

  6. #76
    Player
    Wildsprite's Avatar
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    Jul 2011
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    1,299
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    Moonfrost Hailstorm
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    Zalera
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    Dancer Lv 100
    Quote Originally Posted by Saccharin View Post
    /delete please
    I think I speak for more than just myself when I say. no we would rather they didn't delete this
    (0)

  7. #77
    Player
    Saccharin's Avatar
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    Aug 2013
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    1,128
    Character
    Blue Kitty
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    Moogle
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    Conjurer Lv 84
    Quote Originally Posted by Wildsprite View Post
    I think I speak for more than just myself when I say. no we would rather they didn't delete this
    I was meaning my post not the thread.
    (0)

  8. #78
    Player
    Edli's Avatar
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    Jun 2014
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    408
    Character
    Edli Papami
    World
    Balmung
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    Marauder Lv 50
    Are you people serious about this DX11 running on PS4? PS4 uses GNMX and GNM, created by Sony specifically for PS4. It has DX11-like feature set but is not DX11.

    And frankly it wouldn't make sense for a console to use DX11. The whole point of DX is to make it possible for a game to run in multiple hardware variations which comes with a cost in performance. A console doesn't need that because it has fixed hardware. The only reason why a console would use DX or OGL is to make it possible for the games to still work on the next version of that console. Till now though consoles have always started their library from scratch and whatever backwards compatibility one may have had has been done through emulation.
    (0)

  9. #79
    Player
    CGMidlander's Avatar
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    May 2014
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    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Squa11_Leonhart View Post
    I would like an official parser too.
    There is an official parser.
    The only question is whether or not the devs will eventually enable it for players or not. (Most likely not)



    http://www.reddit.com/r/ffxiv/commen...s_from_yoship/
    (0)

  10. #80
    Player
    Wildsprite's Avatar
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    Jul 2011
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    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Edli View Post
    Are you people serious about this DX11 running on PS4? PS4 uses GNMX and GNM, created by Sony specifically for PS4. It has DX11-like feature set but is not DX11.
    the PS4 has DX9 compatibility which this game uses currently and DX11 compatibility which it will likely use in the future after the PC DX11 version is released. that is really all we need to know.

    Quote Originally Posted by CGMidlander View Post
    There is an official parser.
    The only question is whether or not the devs will eventually enable it for players or not. (Most likely not)



    http://www.reddit.com/r/ffxiv/commen...s_from_yoship/
    their official take is that an official parser that shows all DPS from all players would be a bad idea due to how some players are downright uppity about the damage output of other players. so it is very likely they wont release an official one that shows anything more than the players own DPS(and possibly their pet) and nothing more.
    (0)
    Last edited by Wildsprite; 11-12-2014 at 05:05 AM.

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