oh look at the date... 2011.
its not happening.
1. It can't be done on ps3 or ps4, meaning pc will have an unfair advantage (SE won't permit that)
2. It provides way too much power to 'lifers' who do nothing but play ff14.


oh look at the date... 2011.
its not happening.
1. It can't be done on ps3 or ps4, meaning pc will have an unfair advantage (SE won't permit that)
2. It provides way too much power to 'lifers' who do nothing but play ff14.
The date is irrelevant. It is a source claiming it will happen so unless you have a source that is more recent and that's stating otherwise, everything you're stating is pure conjecture.
Edit: And Silentwindfr's post (which is date from 2014, so you can't use data as an excuse) under mine just confirms that they are still willing to let us use addons in the future.
Last edited by Dwill; 11-06-2014 at 06:27 PM.



where do you get this malarky that it cant be done on PS3 or PS4? it most certainly can. especially if all of the addons are filtered through SE which you can bet they will be. the biggest issue for the PS3 will be memory limitations(however that does not mean small addons can't be used). the PS4 doesn't have such limitations.
whether the DX11 client is 64 bit depends entirely on the amount of players that are still using 32 bit systems. there is a high likelyhood we will see a 64 bit client sooner or later anyway since the PS4 client is supposed to get a DX11 update as well.It would be nice to have a 64 bit client + Dx11 until the expansion. I think it would be nice to see FFXIV in a slightly better light in terms of performance and look. I'm not an expert about in what way it gonna improve those 2 points, but I'm sure it's gonna be a lot better then an old non-64bit client.
Last edited by Wildsprite; 11-07-2014 at 11:13 AM.
She means that unless add ons can be distributed equally between platforms, Square won't do it.where do you get this malarky that it cant be done on PS3 or PS4? it most certainly can. especially if all of the addons are filtered through SE which you can bet they will be. the biggest issue for the PS3 will be memory limitations(however that does not mean small addons can't be used). the PS4 doesn't have such limitations.



it was my understanding that was the plan SE had from the beginning.
also you should note that SE might go ahead with the addons on the PC and PS4 and pass over the PS3 since they plan on dropping support for it sometime after the expansion anyway


where do you get this malarky that it cant be done on PS3 or PS4? it most certainly can. especially if all of the addons are filtered through SE which you can bet they will be. the biggest issue for the PS3 will be memory limitations(however that does not mean small addons can't be used). the PS4 doesn't have such limitations.
It cannot, as Sony does not permit unsigned/unlicensed code to be run on either the Ps3 or PS4.
Hence why you never had Mods for Skyrim on the PS3 even though the engine permits it.
DirectX 11 doesn't run on a PS4 at all, DirectX is a microsoft API.
the Playstation uses something much closer to OpenGL (but not opengl) as well as bare metal programming.
But yes, i was referring to addons.
Neither can happen on the Playstation platform - it unbalances the game in favour of PC players and whence SE realises this fact, addons will be dropped and forgotten.
Last edited by Squa11_Leonhart; 11-07-2014 at 03:48 PM.
Strictly speaking MMO addons are generally text files so there's no actual code coming from the addon. LUA is fairly popular for MMOs UIs; SE probably have their own custom UI code. An addon would only be able to access APIs that are permitted by the developers and that would only modify the UI and not any of Sony APIs.
I think the main issue with addons would be consoles, yes, but probably the overhead a API would consume. The only addon I would like to see would be a parser even only if it's personal because I like to see how well I'm doing or if that upgrade really is an upgrade or not.



and who says it will be unsigned/unlicensed? if it has to pass through SE to be used it will most certainly be refined/signed as for being licensed. pretty sure anything they put in place is considered licensed. they aren't going to let just any addons pass you can be sure of that much.
back on topic. they did say at the london fanfest they expect to be able to show the DX11 client by the end of the year. hopefully not long after we will see it released
Last edited by Wildsprite; 11-09-2014 at 07:50 PM.
Clearly you need to do more research, as it's something we've already done successfully thanks to the swap to a x86 based architecture making it a slightly task.
The PS4 does support DirectX 11 regardless of the fact that it's a Microsoft API, whether or not Square Enix will take the opportunity to utilize this or simply stick with the OpenGL iteration they've used previously is anyone's guess.


The ps4 does not support directX as it does not use a Windows based operating system.Clearly you need to do more research, as it's something we've already done successfully thanks to the swap to a x86 based architecture making it a slightly task.
The PS4 does support DirectX 11 regardless of the fact that it's a Microsoft API, whether or not Square Enix will take the opportunity to utilize this or simply stick with the OpenGL iteration they've used previously is anyone's guess.
What it does have is a gpu designed around directx's ideals with a few extra's instructions/functions that are usually not made available on pc's.
Don't argue semantics, you'll lose; as going by your argument any gpu with shaders is able to use directx (which is not the case).
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