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  1. #111
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Okay right now I feel that this is one fact that is overlooked. Heavesnward will increase the Level cap, that means that DRG will have new skills and traits. (Course it also means that Ninja will also have new skills and possibly a new mudra). SE has also nerfed and buff classes before (BLM had both regaridng the potency of spells and the multi flare glitch being fixed)
    (0)

  2. #112
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    Okay right now I feel that this is one fact that is overlooked. Heavesnward will increase the Level cap, that means that DRG will have new skills and traits. (Course it also means that Ninja will also have new skills and possibly a new mudra). SE has also nerfed and buff classes before (BLM had both regaridng the potency of spells and the multi flare glitch being fixed)
    If things are bad as it seems, Heavensward is too far off for something like this considering we still have one more content match (2.5) at least.
    (2)

  3. #113
    Player
    Scrammbles's Avatar
    Join Date
    Oct 2014
    Posts
    12
    Character
    Velthrin Miasmin
    World
    Balmung
    Main Class
    Arcanist Lv 50
    If people are ready complaining about positional skills they should just roll range dps
    (0)

  4. #114
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RiceisNice View Post
    Go disembowel Demon Wall for me and buff my DPS. I've never seen any DRGs do that in AK.
    That's one encounter in the entire game that it's impossible for DRGs to proc ID on. They learned and gave us a tail to smack on for Leviathan. Even the T11 tether can be worked around.
    (0)

  5. #115
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm just annoyed that a melee class has access to all 6 elements
    (3)

  6. #116
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The forums are far more dramatic than the actual game community is.

    Nobody is going to drop or kick you on the grounds of being a dragoon. No group you want to be in anyways is going to kick you for a monk or ninja.

    The differences between Monk and Dragoon are so inconsequential that a single moment of human error makes up the difference, and more importantly, won't matter one way or another for runs.

    And the absolute same matters for Ninja. The reason why the performance peaks are higher on Ninja and Monk is that the stability of both of these classes are not nearly as forgiving in offensive posturing. To reach those peaks, and that marginal difference in DPS, you have to be absolutely perfect. And due to fight conditioning, you often won't be. Even if you were, again, the differences are marginal at best.

    Again, no player in their right mind is going to care on these matters. Play the class you enjoy the most - be competent at that class, and you won't have to worry. As a Dragoon. I defiantly did and do not feel left out. Ninja's has great damage synergy that works well with my Disembowel. It's convenient even more so for us as we've got a Main Ninja coming into our static raid group to fill a vacancy and it meshes well with our group set.
    (0)

  7. #117
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    loldrg

    I know I'm being insensitive there but personally it is because Dragoons on average don't strive to be the best they can be. Dragoons do require a lot of situational awareness and it is ignored a lot which is why I stay away from the job itself.
    (0)

  8. #118
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gormogon View Post
    loldrg

    I know I'm being insensitive there but personally it is because Dragoons on average don't strive to be the best they can be. Dragoons do require a lot of situational awareness and it is ignored a lot which is why I stay away from the job itself.
    And this, right here, is why I enjoy being a Dragoon, there's more to a game than just mashing buttons and hoping the healers keep you alive, you actually have to be good at it
    (0)

  9. #119
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I can see them buffing DRGs, just the matter of when.. and how.

    Since I haven't heard, or seem them acknowledge anything regarding them, minus the animation stuff on jumps, and such.
    (0)

  10. 11-08-2014 03:05 AM

  11. #120
    Player

    Join Date
    Jun 2014
    Posts
    79
    Quote Originally Posted by Hyrist View Post
    The forums are far more dramatic than the actual game community is.
    I'm sorry but I just do not agree with this, at all.

    The differences between monk and dragoon are not inconsequential. A dragoon can hit every positional, drink 2 x-pots, apply potent poisoning pots and still fall short of a monk who fails maybe 3-4 positionals on T8.

    Have two equally proficient, geared players play dragoon and monk side by side perfectly executing the optimal rotation, the monk will be lapping the dragoon and finish a good 30-40 dps ahead.

    Admittedly, this is on T8; Dragoons can outperform monks on other turns in second coil, provided they know those turns perfectly. But from what i've gathered, the DPS checks for final coil are quite strict and require superb ST sustained damage at current gear levels, which Dragoons simply do not have relative to monks or ninjas. Do not get me started on utility, or jump locks, or laughable mdef.

    Fail a positional as a dragoon, you have gimped your rotation, watch your dps plummet. You will not be able to recover this. Fail a positional as a monk, shrug and continue with little consequence. Ninjas do not need positionals.

    Dragoons face greater punishment than either monks or ninjas, and even if they perform perfectly they will still fall short of the damage output that the other melee'rs can achieve.

    The peak performance you mentioned is actually a huge strike AGAINST Dragoons; the difficulty that ninjas and monks face is in achieving that optimal dps output, their skill ceiling is considerably higher than a dragoon; it is possible for a monk that is undergeared to put out superb numbers due to skill of the player. They have a mechanic that boosts and sustains superior dps the better they play. Thats a struggle that is actually enjoyable, it is skill based and therefore rewards superior play. With the skill ceiling for dragoon being much lower (once you have the rotation down and know how to maximise it, its just rinse and repeat) individual skill plays less of a role and its more about praying that the boss doesn't move when you need to hit a positional. They face a significantly greater margin for error (ie none at all) for lower DPS. A poor design choice.

    Any static that is going to try to make a go of final coil right now, will in all probability ask their melee to focus on monk or ninja. Greater utility, greater dps, no outlandish punishments on missed positionals, no gimp mdef, no severe animation locks; at this point, the struggle to kill the boss before enrage is real and it is to the detriment of the team to run a dragoon where you could have a monk or ninja.

    Later on, this may change with better gear (although i would say that as gear levels increase, the disparity between monk/ninja and dragoon will only widen), as teams become more familiar with the turns, but right now, for any static looking to progress through this fresh content, dragoons are simply not viable. This is likely to repeat with each introduction of endgame content, until eventually, people will ask why they even bother wasting time on dragoon when they could be sharpening their skills on monk or ninja. And i say this as a player that loves being a dragoon. That is the reason i say this, because, however entitled this may sound, I am outraged that yoshi and the dev team are aware of how bad dragoons are for endgame progression and simply choose to do nothing about it, considering how quick they are to address other issues of balance.

    Warriors were seen as a gimp tank class. They got buffed in 2.2. People complained about BLM not being viable in second coil, they got a damage buff. Dragoons? remain gimped. And they choose to do nothing about it, except offer some poor excuse about them being op if jumps were invincible, without addressing any of the other concerns. This is simply not acceptable to me.

    I do not understand why Yoshi and the dev team are so unwilling to address the concerns people have with Dragoon. I do not understand why Dragoon being so weak compared to monk and now ninja is simply accepted, when Yoshi and the dev team have been quite outspoken and active in regards to other balance issues. This inactivity of theirs has sparked an exodus of skilled dragoons to monk or ninja. I am disgusted that they have allowed this to fester for so long, and want to know why this hasn't been addressed.

    I'm sorry if that comes off as entitled or melodramatic, but it is how i truly feel. I do not think I'm the only one.
    (11)

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