LOL
apologies for that…. Amador![]()
LOL
apologies for that…. Amador![]()
Video games indeed are bad...
Why can't everything just be like Sword Art Online?
![]()
kirito pls go
video games are bad





I don't think people are complaining too much regarding DRG dps. Just their overall moveset is lacking. MNK stances has: increased movement speed to help dodge aoes. Increased def. Increased damage and atk speed.
NIN has some of that + mug, goad, etc.
I believe NIN specific gear has less physical defense, but that's more or less moot since most end game aoes are magic anyways
Dragoon will be even better once we get Red Mage come 3.0.
Another Piercing attack-type, they'll likely have the Piercing buff too like NIN/WAR share.
Just calm yourself & wait for it.
Also new abilities in 3.0 so... moot.
Becoming balanced in a coming expansion doesn't make something balanced in the current state of the game.
At the same ilvl Ninja outdpses DRG after the initial BFB burst, and significantly in the longterm. Ninja will generally barely outdps a Monk of the same ilvl, especially if a warrior is using SE. If positionals become a concern, the lead is increased. Dragoon has no silence, and only one additional gap-closer. Only Ninja has magic damage. Only Ninja can benefit in dps from a tank class. Only Ninja has complete positional freedom. Despite having the shortest melee weapons, Ninja has the highest melee range. Only Dragoon suffers increases damage from raid-wide attacks. Dragoon is the only weapon-type debuffing job who has no effect on the rotations of others in the same job (Chaos Thrust, and resultantly Disembowel, will be used regardless). So on and so forth.
Ninja's general dps will probably have to be trimmed back slightly and Dragoon dps or utility buffed slightly for a true balance across the three melee dps classes.
:: (Personally, I'd like to see DRG develop some manor of speed buff within their rotation, likely via Heavy Thrust -- 15% movement bonus for a short time, 8% attack speed increase, 10% damage bonus; combos can continue without proper positionals, but have none of the initial potency bonus, lose some of the combo potency bonus on the following attack, and have reduced duration (using an attack twice to get correct positionals will still be slightly better than once wrongly, but once wrongly will be better than 2 failed attempts and a success on the 3rd GCD); have the ability to adjust their landing-point mid-jump/dive, immunity to most AoEs not specifically targeting the DRG during jumps/dives; magic defense averaged between their current level and melee-standard such that they have only slightly reduced eHP vs. magic attacks compared to other melee dps, given their increased health pool; and a small dps increase, preferably in the form of some new mechanic or ability modification (e.g. Keen Flurry to allow an ability outside of combo at full bonus, duplicate an ability, or duplicate an ability if it crits, duplicate if you crit within 3 seconds, potentially chaining multiple times with lesser damage each time, etc.).)
I would hope that the above would make DRG both more competitive and more enjoyable, in line with the other two jobs, partly by bringing it a little closer to their action speed, somewhat removing certain irritants, and by making it more opportunistic. Ways to increase skill-gap in the job would also be good.
...as would finally making Skill Speed useful, in general...
Last edited by Shurrikhan; 11-08-2014 at 01:11 PM.
I'd like to see Dragoons get a Stance that switches their Defense & M.Defense.
I think it would be a more interesting solution than just raising their M.Def to be on par with other classes.
Something really should be done about their low M.Def though; there is no reason for it to be so much lower than other classes imo.
Maybe the answer is to simply let the Dragoon become invincible during jumps...
Then they'd be used for utility, and damage mitigation. They did so in XI... they still drop like flies when everyone else does.
Allow me to Clarify:
Jump & Elusive Jump could be used for that reason... Temporary, but in retrospect... I retract my idea.
That'd be worthless.
Anything in Rage would immediately destroy us after we landed.
Last edited by Amador; 11-08-2014 at 12:03 PM.
A "Balancing Nerf" is never an ideal. It always leaves a bad taste in peoples mouths. If only they could promote individual class worth that benefits the player, and party. Then the idea of only picking and choosing specific classes wouldn't be too much of a "exclude this one because it brings nothing" and more of a "we need this because of x mechanic" it'd allow for more class diversity depending on situation.
Alchemy dammit!
Human kind can not gain anything without first giving something in return. To obtain something of equal value must be lost. That is Alchemy's first law of equivalent exchange.

They won't touch Ninja or MNK.
They'll have to do something about DRGs themselves.
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