Quote Originally Posted by Shioban View Post
FFXIV 1.0 disagrees. A mixture of self and non-self cures were fantastic.

http://ffxiv.gamerescape.com/wiki/Ae...(Status_Effect)

http://www.ffxivinfo.com/job/paladin...ty=holy-succor

Holy Succor was actually amazing, so many clutch death moments avoided.
I expect that these were removed to make the Jobs easier to understand from a new player perspective. PLD is a tank, and throwing in healing spells as part of it's standard toolset would mean that new players would have something else to consider when tanking.

Definitely love to see these return when the level cap increases, though. There's been enough time for people to get used to what roles do, now I'd like to see things get a little more complex and put in some more meaningful, tactical decision choices when it comes to what moves you use (some jobs kind of have this feel already but it's not really emphasised).