I think Paladins should get some new spells especially some "cures" because it's very sad for these holy warriors to not have any unique "cures" except tier 1 cure from conjurer, while pure dps classes like summoner get physick and a trait to improve the spell and black mages that shouldn't even have the ability to heal are capable of healing much better than a paladin due to their magical attributes, so I think Paladins should get some reliable unique cures that would mostly be to assist with their tanking.
1.) Radiance
-Recovers the target health. Healing Potency: 300 Addition Effect: Enmity Regen (On Caster)
-Gradually Increases Enmity overtime / Duration: 8 Seconds
-Decent MP Cost (Comparable to Cure II)
-Recast: 15 Seconds
-Attribute Focus: VIT
2.) Radiance II
-Recovers the target health. Healing Potency: 600 Addition Effect: Enmity Regen (On Caster)
-Gradually Increases Enmity overtime / Duration: 16 Seconds
-High MP Cost (Comparable to Adloquium)
-Recast: 15 Seconds
-Attribute Focus: VIT
The "Enmity Regen" mechanic is the same as what regen does when healing overtime but without the healing overtime effect. The reason for the enmity regen, high MP cost, and decent recast time is to prevent them from main healing. While providing a new tool for tanking, or as a backup heal.