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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    Why don't Paladins have any unique "Cures"

    I think Paladins should get some new spells especially some "cures" because it's very sad for these holy warriors to not have any unique "cures" except tier 1 cure from conjurer, while pure dps classes like summoner get physick and a trait to improve the spell and black mages that shouldn't even have the ability to heal are capable of healing much better than a paladin due to their magical attributes, so I think Paladins should get some reliable unique cures that would mostly be to assist with their tanking.

    1.) Radiance
    -Recovers the target health. Healing Potency: 300 Addition Effect: Enmity Regen (On Caster)
    -Gradually Increases Enmity overtime / Duration: 8 Seconds
    -Decent MP Cost (Comparable to Cure II)
    -Recast: 15 Seconds
    -Attribute Focus: VIT

    2.) Radiance II
    -Recovers the target health. Healing Potency: 600 Addition Effect: Enmity Regen (On Caster)
    -Gradually Increases Enmity overtime / Duration: 16 Seconds
    -High MP Cost (Comparable to Adloquium)
    -Recast: 15 Seconds
    -Attribute Focus: VIT

    The "Enmity Regen" mechanic is the same as what regen does when healing overtime but without the healing overtime effect. The reason for the enmity regen, high MP cost, and decent recast time is to prevent them from main healing. While providing a new tool for tanking, or as a backup heal.
    (9)
    Last edited by Brightshadow; 11-06-2014 at 12:40 AM.

  2. #2
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    I love how you just give this skill everything. It heals and even adds regen, increases enmity and all of this on such low recast time. You can basically just spam it.
    (4)

  3. #3
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Edli View Post
    I love how you just give this skill everything. It heals and even adds regen, increases enmity and all of this on such low recast time. You can basically just spam it.
    No you cannot because Paladins do not have the MP for that, and the MP cost is very high, the regen is also very low potency.

    White Mage gets 50 potency from Medica II

    and 150 from regen

    But I did increase the recast to 10 seconds to not make flash useless.
    (0)
    Last edited by Brightshadow; 11-06-2014 at 12:24 AM.

  4. #4
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    if the Attribute Focus is mind then you can Forget it, that is one of the reason why cure doesn't work for us.
    (0)

  5. #5
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tam_Hawkins View Post
    if the Attribute Focus is mind then you can Forget it, that is one of the reason why cure doesn't work for us.
    Your right MND would just make the spell useless so I increased the recast to 15 second on both spells so they cannot be spammed, the regen was removed and I changed the attribute focus and the potency of Radiance II.
    (1)

  6. #6
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Tam_Hawkins View Post
    if the Attribute Focus is mind then you can Forget it, that is one of the reason why cure doesn't work for us.
    Mind is about 5% of the reason cures don't work for paladins. The majority of the healing potency comes from the magical damage on the weapon. Swords have 0 magical damage therefore they get the base potency.
    (0)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ryans View Post
    Mind is about 5% of the reason cures don't work for paladins. The majority of the healing potency comes from the magical damage on the weapon. Swords have 0 magical damage therefore they get the base potency.
    Not zero. It just doesn't display in the game. If you look it up on xivdb, you can see the actual scores.
    (0)

  8. #8
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Edli View Post
    I love how you just give this skill everything. It heals and even adds regen, increases enmity and all of this on such low recast time. You can basically just spam it.
    Kind of like 1.x where PLDs can proc a Divine Regen which also boosted enmity as well as the original succor, which is what actually made PLD a PLD.

    But 1.x was actually going in a unique direction, ARR is all about everyone being the same and lack of depth/simple gameplay.
    (2)

  9. #9
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    I'd rather have an ability(oGCD) added when the LVL cap increases.

    Anyone remember Holy Succor?
    - Restores HP of target. When cast on another player, you also heal 50% of the amount restored.

    We might see this come back and tweaked for ARR.
    (14)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ReplicaX View Post
    Anyone remember Holy Succor?
    - Restores HP of target. When cast on another player, you also heal 50% of the amount restored.

    We might see this come back and tweaked for ARR.
    You mean back when people expected us to do part of the healer's job? No thanks.

    PS: PLDs are not holy knights in this game. They're the bodyguards of the sultanate.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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