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  1. #31
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Fenririon View Post
    Yes, that healer will pop in cleric stance, spam stone/aero II while only healing himself WHILE in CS
    FATEs are ez pz, all that the healer will learn is that he can heal.. If the player has a chocobo he will learn even less.

    But I don't really understand why you are bringing healers as an example. Tanks/Healers have near instant DF queues + they get exp bonuses. It's the DPS classes that are slow to level.
    And please stop saying "class they've never touched" when we need to do our class/job quests to unlock all of our skills with the addition that there could be additional skill checks for using this feature as I've already mentioned.
    Its not about "healers" I said classes in the beginning and then made an example...

    It's NEVER a good idea to award xp to an untouched class. That is my point, plain and simple. I say that because people express they don't like that class, therefore, they will not touch it, so technically gameplay wise, it is an untouched classed IMO, so no I will not stop saying it. Get used to it

    Even in your given example at least they'll know what each power is and what it does as they progress and actually use the class, not go "Uhuhhhh dorge I just allocated all my poynts on WHM, now I'm gonna hop in a Tee Fibe cue." They get there and further go "Duh wat is Dibine Deal do?" and hit it and waste time and spam esuna on people not afflicted with status ailments. Sure one can argue that all they have to do is read the descriptions under the Actions & Traits tab, however the "specific" crowd in discussion are the reasons that this is a bad idea regardless if its a tank, healer, dps, fire ant, etc etc...

    Ya want XP? Play the class.... It's simple really.

    There are more and better ways to go about improving DF, such as (for the short run) something of what I mentioned about a reward/toke system for vanity items not accessible otherwise OR to the long and probably the most effective way of resolving the issue more tanks and healer classes need to be released asap, but we know that's not gonna happen as soon as we'd like.

    EDIT: Oh and by the way regarding class quests you stated near the end. I know and have seen many people using lvl 50 scholars not knowing what the hell leeches is or was and say that they dont have it and all while saying I have a lvl 50 scholar for 2 months blah blah so I know blah blah.... yeh ok... Class quests are not required to level and advance... moot point bruh
    (0)
    Last edited by Zedd702; 10-30-2014 at 04:57 AM.

  2. #32
    Player
    Neocronic's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Dj Skydreamer
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I can play only 2-3 hours a day. During this time I wasting 2 hours for search groups in Duty Finder and only 30 minutes of time to actually play. Recently I was given a story quests in sastasha, tam tara, mines and quest to kill Ifrit. I'm doing these quests already the 4th day. Why in the game, for which I paid, I have to wait so long to go in main story dungeons? Why can not make bots or opportunity to pass dungeon solo with echo bonuses to my character? Why beginners should wait so long to advance further through the main story?
    (3)

  3. #33
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    TBH A real fix for this would be to allow lvl 50's to collect Soldiery/Poetic tomes for running lower lvl dungeons with a lvl 50. Then people can just get thrown in where ever when they register for a roulette or if they directly register for the dungeon and the lvl 50 isn't wasting time on trivial gil amounts. Hell I'd even join them with my lvl 50 tank just if they rewarded 1 tome per kill, 5 per boss and an amount for completing the dungeon (like 15-20 tomes or w/e).
    (0)

  4. #34
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Rewarding people to try and make them help others is never a great solution they could make more and more achievements with rewards or add tomes and it won't make the queues any easier. It's the exact same issue in every game not just this one. The fact is most people choose to play a damage dealing class so there are not enough Tanks and Healers to go around. Even if they were rewarded more for running low level content there still would not be enough. They are not hiding away denying you they just don't have enough to match to every dungeon. Also with rewarding people you just make them resent new people since the lvl 50 just wants to get done and spam it more for the rewards and has no patience for new people who want to do a full run to get chests.
    (1)

  5. #35
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by MXMoondoggie View Post
    Rewarding people to try and make them help others is never a great solution they could make more and more achievements with rewards or add tomes and it won't make the queues any easier. It's the exact same issue in every game not just this one. The fact is most people choose to play a damage dealing class so there are not enough Tanks and Healers to go around. Even if they were rewarded more for running low level content there still would not be enough. They are not hiding away denying you they just don't have enough to match to every dungeon. Also with rewarding people you just make them resent new people since the lvl 50 just wants to get done and spam it more for the rewards and has no patience for new people who want to do a full run to get chests.
    That's not true. I have a lvl 50 tanker and two 50 healers, but there's no incentive for me to play either other than high lvl end game content, unless I am helping my friends or FC member level a low level class or to jump in duty finder to help them finish a quest that someone abandoned. As I said before if they made tomes available to lvl 50's in low level dungeons there'd be more incentive to have more high lvl healers and tanks to play in them. Many people have leveled their tanks and healers and moved on to other things, incentives makes them bring them back instead of farming ST all day long now that queuing is much better there than ever before.
    (0)

  6. #36
    Player
    ghostdivision's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Silly Sausage
    World
    Sephirot
    Main Class
    Archer Lv 80
    I'm finding it harder and harder to let this go. I started out as DPS a year ago and loved it but the wait times for dungeons turned me off DPS. I changed to Healer and played it for a while and as much as I love it I can't get the DPS monkey off my back. I want to play as DPS but I loathe levelling my other desired jobs up purely due to the long wait times (today for example, I've waited for over 90 minutes three times). Honestly, I'm not getting my monthly subscriptions worth being a DPS. I wish there were a way for the DPS players to get the same enjoyment out of the game as the other players, after all we're paying the same amount to play yet other player styles get a lot more out of the game than we DPS players do.
    (0)

  7. #37
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by ghostdivision View Post
    I'm finding it harder and harder to let this go. I started out as DPS a year ago and loved it but the wait times for dungeons turned me off DPS. I changed to Healer and played it for a while and as much as I love it I can't get the DPS monkey off my back. I want to play as DPS but I loathe levelling my other desired jobs up purely due to the long wait times (today for example, I've waited for over 90 minutes three times). Honestly, I'm not getting my monthly subscriptions worth being a DPS. I wish there were a way for the DPS players to get the same enjoyment out of the game as the other players, after all we're paying the same amount to play yet other player styles get a lot more out of the game than we DPS players do.
    That is because there are 3 times the amount of DPS jobs, than there are healer and tank jobs. I like tanking and healing, and occasionally DPSing, but my forte comes from the support roles, yet I obtained 4 levels yesterday with my second tank (now 37, almost 38 PLD), My SCH, WHM, WAR are all 50 and then I will have to wait a long while for DRK, unless SE decides to slip us a new tank/healer job before the expansion.
    (0)

  8. #38
    Player
    edweird's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Seras Darksteele
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Are they even addressing this issue? I mean, for Pete's sake, this thread was started over 6 months ago. They've had plenty of patches since then, that could've implemented changes that would decrease the DPS duty finder times.
    If not that, then how about open it up to parties like Expert/High level? I can't seem to find any Dev replies to a topic like this. Are they just ignoring this issue, hoping it'll go away?
    (0)

  9. #39
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by edweird View Post
    Are they even addressing this issue? ... Are they just ignoring this issue, hoping it'll go away?
    The DEVs are not completely ignoring the issue. From the 2.55 patch notes:
    In preparation for the upcoming expansion, the player-matching algorithms for the Duty Finder have been adjusted.
    While the queue times have not really noticeably improved for DPS in low level content. This type of comment at least shows them making attempts.
    Unfortunately, they have not done anything to cause substantive change:

    Options perviously mention here on the boards.
    1. Dungeon scaling, add up to 2 additional optional DPS per dungeon and scale monster HP accordingly.
    Optional meaning, if you have 10 DPS waiting on tank for dungeon X, then use the extra two DPS slots and scale the dungeon for that instance.
    If you have a Tank/Healer waiting on DPS, I know rare as #*$&#, then use only original two DPS slots.

    2. Significantly increase the reward for tanking/healing the low level content.
    Each low dungeon takes approximately 30 minutes, the Duty Roulette only pays 60 SOL and 5 Poetics, and 7500 Gil of In need bonus.
    An expert dungeon, not even the roulette takes about the same amount of time and pays 100 SOL and 40 Poetics. As a high level tank/healer, why bother running the low level roulette?
    Time versus Reward is inherently skewed to end game content.

    There have been other options suggested, I just do not recall them at this time.
    Both of these options should in theory reduce DPS wait times in the low level content by nearly 50%. While still not perfect, at least it would noticeable.
    (1)
    Last edited by ChameleonMS; 06-02-2015 at 04:46 AM.

  10. 06-02-2015 08:02 AM

  11. #40
    Player
    Lilyanna's Avatar
    Join Date
    Jan 2014
    Posts
    183
    Character
    Mia Koji
    World
    Midgardsormr
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by ChameleonMS View Post
    2. Significantly increase the reward for tanking/healing the low level content
    I've heard that suggestion and while it would be good for more Poetics for lowlvl (Due to the 900 cap now), I don't know if it would increase the number of tanks/healers. I have heard many tanks (Forums/Reddit/In-game) speak about the amount of dirt that gets thrown at them for minor mistakes/mess-ups. After awhile it becomes disheartening. It is not about it being hard or being unable/willing to tank, it is just the lack of wanting to deal with getting cursed at or name called because you missed a mob or you lost concentration for a moment and the dps pulled off you and is now dead.

    In the end, the dirt and crap that I've heard tanks go through is the main cause, I believe, that causes high level tanks to stop queueing, and tanks that are leveling get it worse and they just go fate camp in-place of it all.

    (2)

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