
I have seen ideas like this discuss on the boards here before and primary argument against it is: You the player really should level the character normally to "learn" how to play it correctly.
How is it any different than fate grinding to 50 though? I don't disagree with your point, it's just the fact that you can already level a character to 50 without setting foot in a dungeon that makes me think it's not a bad solution. Also, if that were the main reasoning behind not having an xp scroll, I would ask a few questions: Why don't they allow you to use higher level skills when you are synced in a low level dungeon? (on a couple of my jobs I never got into a dungeon above Hauke Manor, so once I got to 50 I had really never used any of my 31-50 skills in any real fight) I would also ask what the reasoning behind SCH/SMN being leveled simultaneously. Pretty sure I had a lvl 50 SCH without ever using it.
Funny part for me is that I would actually use a scroll like that on WHM, which would defeat the purpose. I really don't like playing WHM, but my wife says I have to get all of the jobs to 50. I'm pretty sure once WHM gets to 50 I will never touch it again.

And I agree with it as well. It does not make sense at all for you to benefit or "indirectly" level a class that you do not know how or intend to play correctly. Healers that play as damage dealers cause they don't like the idea of healing and just want part in taking down the enemy are hindered from obtaining dungeon/party xp as they are usually kicked from most parties. Why reward a class that has not put forth an effort?
I suggested something that would make slightly more sense than a free exp ride...
They could easily integrate a reward system for roulettes.
Example: A NPC Contact made for redeeming some kind of toke (cookie, pie, gold star, turd w/e). Each time a lvl 50 runs a roulette they get a toke that can be redeemed at the NPC for a list of items that you can not get otherwise. (more vanity/craft items, like the rarer dyes you get from retainers, or rarer ingredients for crafting). And keep the "daily bonus" as a double toke reward.
The low level progress in story and the high level gets a reward to play with. Everyone is happy
Only thing I wish they'd do with the roulettes is separate primals from them and give them their own roulette...It's different for the simple reason you learn that class' specific limits of what it can/can't do vs you hopping on a team with a high lvl and people are thinking "Oh this guy knows what he is doing" and then when the fighting commences you pop on Cleric stance and spam stone/aero II while only healing yourself WHILE in CSHow is it any different than fate grinding to 50 though? I don't disagree with your point, it's just the fact that you can already level a character to 50 without setting foot in a dungeon that makes me think it's not a bad solution. Also, if that were the main reasoning behind not having an xp scroll, I would ask a few questions: Why don't they allow you to use higher level skills when you are synced in a low level dungeon? (on a couple of my jobs I never got into a dungeon above Hauke Manor, so once I got to 50 I had really never used any of my 31-50 skills in any real fight) I would also ask what the reasoning behind SCH/SMN being leveled simultaneously. Pretty sure I had a lvl 50 SCH without ever using it.
Funny part for me is that I would actually use a scroll like that on WHM, which would defeat the purpose. I really don't like playing WHM, but my wife says I have to get all of the jobs to 50. I'm pretty sure once WHM gets to 50 I will never touch it again.
As for the simultaneous lvling between sch/smn. I'm sure the devs had intentions of doing the same on other classes late on down the road and possibly still do.
Last edited by Zedd702; 10-24-2014 at 06:15 AM.


I would not be opposed to this. Hell, that's how I use my beastman quests. Complete the objectives on my high level, then turn it in on a job I want exp for.
How are FATEs teaching players how to play their classes? Especially after they got nerfed so that you can pretty mcuh solo majority of them with any class..
Maybe I'm a Cactuar

I did not say it will teach them HOW to play the character. I said that it will help them learn what the class is capable of.
Instead of getting random xp lvl to 50 and got into a dungeon spamming cure II depleting your MP, when the tank is tanking 1 add, because you did not know cure's potential, due to never using it...
How will FATEs teach capabilities of a class? FATEs don't require players to use their class for what is intended for. There is no need to keep aggro off of others, there is no need to heal others and no need to maximise your dps. FATEs = random xp. The low level dungeons aren't very demanding either, lots of players start properly learning their class at the end game content. Most wipes seem to happen because people did not know the fight's mechanics and not what their class was supposed to do.
But as I mentioned before to make sure that players who use the suggested exp transfer method there could be additional quests to test player's knowledge and skills as the class/job he is leveling.
Maybe I'm a Cactuar

Are you telling me a player playing a low HP CNJ will not have to heal for the entirety of a fate duration or fate farm? I'll answer that for you. They will have to in most cases. You are missing my point. I'll make it clear for you to prevent the back and forth.How will FATEs teach capabilities of a class? FATEs don't require players to use their class for what is intended for. There is no need to keep aggro off of others, there is no need to heal others and no need to maximise your dps. FATEs = random xp. The low level dungeons aren't very demanding either, lots of players start properly learning their class at the end game content. Most wipes seem to happen because people did not know the fight's mechanics and not what their class was supposed to do.
But as I mentioned before to make sure that players who use the suggested exp transfer method there could be additional quests to test player's knowledge and skills as the class/job he is leveling.
The fate farm/run with said class will AT LEAST teach the person of how much they can heal for, how much MP they will consume when using said heal, cast time (among other things like interruption etc). Rather than letting a lvl 50 tank/DPS acquire random exp to distribute to a class they've never touched other than to apply the xp and attribute points to the class then they randomly decide one day to herp derp hop in a dungeon without knowing even the little information they'd know by actually playing the class in fate farms.
They don't need demands to teach or allow the player to learn SOMETHING of the class in play. It's the point that they are playing the class rather than free ride exp.
Last edited by Zedd702; 10-25-2014 at 12:37 AM.
Yes, that healer will pop in cleric stance, spam stone/aero II while only healing himself WHILE in CS
FATEs are ez pz, all that the healer will learn is that he can heal.. If the player has a chocobo he will learn even less.
But I don't really understand why you are bringing healers as an example. Tanks/Healers have near instant DF queues + they get exp bonuses. It's the DPS classes that are slow to level.
And please stop saying "class they've never touched" when we need to do our class/job quests to unlock all of our skills with the addition that there could be additional skill checks for using this feature as I've already mentioned.
Maybe I'm a Cactuar

Its not about "healers" I said classes in the beginning and then made an example...Yes, that healer will pop in cleric stance, spam stone/aero II while only healing himself WHILE in CS
FATEs are ez pz, all that the healer will learn is that he can heal.. If the player has a chocobo he will learn even less.
But I don't really understand why you are bringing healers as an example. Tanks/Healers have near instant DF queues + they get exp bonuses. It's the DPS classes that are slow to level.
And please stop saying "class they've never touched" when we need to do our class/job quests to unlock all of our skills with the addition that there could be additional skill checks for using this feature as I've already mentioned.
It's NEVER a good idea to award xp to an untouched class. That is my point, plain and simple. I say that because people express they don't like that class, therefore, they will not touch it, so technically gameplay wise, it is an untouched classed IMO, so no I will not stop saying it. Get used to it
Even in your given example at least they'll know what each power is and what it does as they progress and actually use the class, not go "Uhuhhhh dorge I just allocated all my poynts on WHM, now I'm gonna hop in a Tee Fibe cue." They get there and further go "Duh wat is Dibine Deal do?" and hit it and waste time and spam esuna on people not afflicted with status ailments. Sure one can argue that all they have to do is read the descriptions under the Actions & Traits tab, however the "specific" crowd in discussion are the reasons that this is a bad idea regardless if its a tank, healer, dps, fire ant, etc etc...
Ya want XP? Play the class.... It's simple really.
There are more and better ways to go about improving DF, such as (for the short run) something of what I mentioned about a reward/toke system for vanity items not accessible otherwise OR to the long and probably the most effective way of resolving the issue more tanks and healer classes need to be released asap, but we know that's not gonna happen as soon as we'd like.
EDIT: Oh and by the way regarding class quests you stated near the end. I know and have seen many people using lvl 50 scholars not knowing what the hell leeches is or was and say that they dont have it and all while saying I have a lvl 50 scholar for 2 months blah blah so I know blah blah.... yeh ok... Class quests are not required to level and advance... moot point bruh![]()
Last edited by Zedd702; 10-30-2014 at 04:57 AM.
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