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  1. #21
    Player
    Maduro's Avatar
    Join Date
    Apr 2014
    Posts
    55
    Character
    Floki Dybvaag
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ChameleonMS View Post
    I have seen ideas like this discuss on the boards here before and primary argument against it is: You the player really should level the character normally to "learn" how to play it correctly.
    How is it any different than fate grinding to 50 though? I don't disagree with your point, it's just the fact that you can already level a character to 50 without setting foot in a dungeon that makes me think it's not a bad solution. Also, if that were the main reasoning behind not having an xp scroll, I would ask a few questions: Why don't they allow you to use higher level skills when you are synced in a low level dungeon? (on a couple of my jobs I never got into a dungeon above Hauke Manor, so once I got to 50 I had really never used any of my 31-50 skills in any real fight) I would also ask what the reasoning behind SCH/SMN being leveled simultaneously. Pretty sure I had a lvl 50 SCH without ever using it.

    Funny part for me is that I would actually use a scroll like that on WHM, which would defeat the purpose. I really don't like playing WHM, but my wife says I have to get all of the jobs to 50. I'm pretty sure once WHM gets to 50 I will never touch it again.
    (1)

  2. #22
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by ChameleonMS View Post
    I have seen ideas like this discuss on the boards here before and primary argument against it is: You the player really should level the character normally to "learn" how to play it correctly.
    And I agree with it as well. It does not make sense at all for you to benefit or "indirectly" level a class that you do not know how or intend to play correctly. Healers that play as damage dealers cause they don't like the idea of healing and just want part in taking down the enemy are hindered from obtaining dungeon/party xp as they are usually kicked from most parties. Why reward a class that has not put forth an effort?

    I suggested something that would make slightly more sense than a free exp ride...

    Quote Originally Posted by Zedd702 View Post
    They could easily integrate a reward system for roulettes.

    Example: A NPC Contact made for redeeming some kind of toke (cookie, pie, gold star, turd w/e). Each time a lvl 50 runs a roulette they get a toke that can be redeemed at the NPC for a list of items that you can not get otherwise. (more vanity/craft items, like the rarer dyes you get from retainers, or rarer ingredients for crafting). And keep the "daily bonus" as a double toke reward.

    The low level progress in story and the high level gets a reward to play with. Everyone is happy

    Only thing I wish they'd do with the roulettes is separate primals from them and give them their own roulette...
    Quote Originally Posted by Maduro View Post
    How is it any different than fate grinding to 50 though? I don't disagree with your point, it's just the fact that you can already level a character to 50 without setting foot in a dungeon that makes me think it's not a bad solution. Also, if that were the main reasoning behind not having an xp scroll, I would ask a few questions: Why don't they allow you to use higher level skills when you are synced in a low level dungeon? (on a couple of my jobs I never got into a dungeon above Hauke Manor, so once I got to 50 I had really never used any of my 31-50 skills in any real fight) I would also ask what the reasoning behind SCH/SMN being leveled simultaneously. Pretty sure I had a lvl 50 SCH without ever using it.

    Funny part for me is that I would actually use a scroll like that on WHM, which would defeat the purpose. I really don't like playing WHM, but my wife says I have to get all of the jobs to 50. I'm pretty sure once WHM gets to 50 I will never touch it again.
    It's different for the simple reason you learn that class' specific limits of what it can/can't do vs you hopping on a team with a high lvl and people are thinking "Oh this guy knows what he is doing" and then when the fighting commences you pop on Cleric stance and spam stone/aero II while only healing yourself WHILE in CS

    As for the simultaneous lvling between sch/smn. I'm sure the devs had intentions of doing the same on other classes late on down the road and possibly still do.
    (0)
    Last edited by Zedd702; 10-24-2014 at 06:15 AM.

  3. #23
    Player
    Fenririon's Avatar
    Join Date
    Jan 2014
    Posts
    35
    Character
    Rogan Kayle
    World
    Odin
    Main Class
    Gladiator Lv 94
    How are FATEs teaching players how to play their classes? Especially after they got nerfed so that you can pretty mcuh solo majority of them with any class..
    (0)
    Maybe I'm a Cactuar

  4. #24
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    I did not say it will teach them HOW to play the character. I said that it will help them learn what the class is capable of.

    Instead of getting random xp lvl to 50 and got into a dungeon spamming cure II depleting your MP, when the tank is tanking 1 add, because you did not know cure's potential, due to never using it...
    (0)

  5. #25
    Player
    Fenririon's Avatar
    Join Date
    Jan 2014
    Posts
    35
    Character
    Rogan Kayle
    World
    Odin
    Main Class
    Gladiator Lv 94
    How will FATEs teach capabilities of a class? FATEs don't require players to use their class for what is intended for. There is no need to keep aggro off of others, there is no need to heal others and no need to maximise your dps. FATEs = random xp. The low level dungeons aren't very demanding either, lots of players start properly learning their class at the end game content. Most wipes seem to happen because people did not know the fight's mechanics and not what their class was supposed to do.
    But as I mentioned before to make sure that players who use the suggested exp transfer method there could be additional quests to test player's knowledge and skills as the class/job he is leveling.
    (0)
    Maybe I'm a Cactuar

  6. #26
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Fenririon View Post
    How will FATEs teach capabilities of a class? FATEs don't require players to use their class for what is intended for. There is no need to keep aggro off of others, there is no need to heal others and no need to maximise your dps. FATEs = random xp. The low level dungeons aren't very demanding either, lots of players start properly learning their class at the end game content. Most wipes seem to happen because people did not know the fight's mechanics and not what their class was supposed to do.

    But as I mentioned before to make sure that players who use the suggested exp transfer method there could be additional quests to test player's knowledge and skills as the class/job he is leveling.
    Are you telling me a player playing a low HP CNJ will not have to heal for the entirety of a fate duration or fate farm? I'll answer that for you. They will have to in most cases. You are missing my point. I'll make it clear for you to prevent the back and forth.


    The fate farm/run with said class will AT LEAST teach the person of how much they can heal for, how much MP they will consume when using said heal, cast time (among other things like interruption etc). Rather than letting a lvl 50 tank/DPS acquire random exp to distribute to a class they've never touched other than to apply the xp and attribute points to the class then they randomly decide one day to herp derp hop in a dungeon without knowing even the little information they'd know by actually playing the class in fate farms.

    They don't need demands to teach or allow the player to learn SOMETHING of the class in play. It's the point that they are playing the class rather than free ride exp.
    (0)
    Last edited by Zedd702; 10-25-2014 at 12:37 AM.

  7. #27
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Maduro View Post
    How about giving an "experience" scroll like they had in XI for any level 50 completing low level roulette that you could use for any class?
    I would not be opposed to this. Hell, that's how I use my beastman quests. Complete the objectives on my high level, then turn it in on a job I want exp for.
    (0)

  8. #28
    Player
    Fenririon's Avatar
    Join Date
    Jan 2014
    Posts
    35
    Character
    Rogan Kayle
    World
    Odin
    Main Class
    Gladiator Lv 94
    Quote Originally Posted by Zedd702 View Post
    Are you telling me a player playing a low HP CNJ will not have to heal for the entirety of a fate duration or fate farm? I'll answer that for you. They will have to in most cases.
    Yes, that healer will pop in cleric stance, spam stone/aero II while only healing himself WHILE in CS
    FATEs are ez pz, all that the healer will learn is that he can heal.. If the player has a chocobo he will learn even less.

    But I don't really understand why you are bringing healers as an example. Tanks/Healers have near instant DF queues + they get exp bonuses. It's the DPS classes that are slow to level.
    And please stop saying "class they've never touched" when we need to do our class/job quests to unlock all of our skills with the addition that there could be additional skill checks for using this feature as I've already mentioned.
    (1)
    Maybe I'm a Cactuar

  9. #29
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    It's true that queues for DPS are too long in low level dungeons. The Low Level Daily Roulette usually not, but individual dungeons yes.

    The best would be finding a tank that is leveling at the same level and join together for shorter queues. Also choosing more than one dungeon makes the wait times shorter (but the exp is not as good if you get one that is not the highest available.)

    When I level DPS alt classes I just do the low level roulette and the guildhest roulette daily. Now I am leveling the WAR and I go to individual dungeons with a friend that is leveling the BLM so he gets shorter wait times.

    Giving better rewards might be a good thing, but not to the point that it would be a must to do a low level roulette every day, adding to the many things that are very convenient to do daily.
    (0)

  10. #30
    Player
    Sonatia's Avatar
    Join Date
    Oct 2014
    Posts
    20
    Character
    Sonatia Aureline
    World
    Tonberry
    Main Class
    Lancer Lv 60


    My queue time for Embers today, part of the main questline.

    I sure hope that this is normal post-large content patch, else we really DO need to boost the rewards big time.
    (0)

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