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  1. #4781
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Aiurily View Post
    there's not much downtime in t10 that merged/unmerged would matter, unless you're setting the encounter culling at less than 6 secoonds
    I wasnt talking about t10. I was talking about t13, which is what dervy had originally posted.
    (0)

  2. #4782
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by ColdestHeaven View Post
    So wait, I'm using B4B right after HT. Then Impulse+IR, Disembowel+Pot, Chaos+PS, Phlebo+Jump, True+Leg, Vorpal+LS, Full+DFD. This is assuming I've already used Spineshatter at the pull because I'm too lazy to walk. Aside from swapping IR and B4B, which I should have learned to do ages ago, is there anything I should swap?

    (back in topic, Lucrezia have the benefit of having servers right next to them, reducing immensely their latency and so on - so assuming what I said is not a fairy tale, I think that's part of why your assumptions are lower than their output.)
    My opener is:

    (LegS)HT > (IR) ID > (BfB) DisemB > (PS) CT > (Jump) Phleb > (DFD) TT > (SSD) VT > (LifeS) FT > (LegS) HT.

    This is because I'm always behind the tank and hit as soon as he pulls. I throw in Legsweep first because it's so quick and off GCD that I can use a HT straight after, making it not even slow down my rotation. Also, it's up straight up again at the end just before HT drops off.
    (0)

  3. #4783
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jeckyl_Tesla View Post
    My opener is:

    (LegS)HT > (IR) ID > (BfB) DisemB > (PS) CT > (Jump) Phleb > (DFD) TT > (SSD) VT > (LifeS) FT > (LegS) HT.

    This is because I'm always behind the tank and hit as soon as he pulls. I throw in Legsweep first because it's so quick and off GCD that I can use a HT straight after, making it not even slow down my rotation. Also, it's up straight up again at the end just before HT drops off.
    Think I've seen a few people do this. You do this, don't you Yanz?

    But if you know exactly where the tank is going to pull, wouldn't it be better to go with the HT?
    (0)

  4. #4784
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by HulveinBlitz View Post
    Think I've seen a few people do this. You do this, don't you Yanz?

    But if you know exactly where the tank is going to pull, wouldn't it be better to go with the HT?
    After parsing it over and over and trying different openings, this has yielded the highest DPS. LegS is offGCD so at the maximum, I sacrifice around 0.1 millisecond off my rotation since it's such a fast animation and HT hits instantly after you use it too. And the payoff is I get an extra offgcd within my opener.

    I don't know the maths behind it, but it works perfectly for me.

    Also question: I'm thinking of getting my DRG Zodiac. Currently I have HA and T10 is almost down. Given some time, I should be able to get IWS. Not sure if I'll get DW before Zodiac though. My main question is: How much better is the Zodiac compared to the IWS and Dreadwyrm? Is it worth getting?
    (0)
    Last edited by Jeckyl_Tesla; 02-02-2015 at 08:12 AM.

  5. #4785
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeckyl_Tesla View Post

    Also question: I'm thinking of getting my DRG Zodiac. Currently I have HA and T10 is almost down. Given some time, I should be able to get IWS. Not sure if I'll get DW before Zodiac though. My main question is: How much better is the Zodiac compared to the IWS and Dreadwyrm? Is it worth getting?
    At the moment the Zodiac is better than the i120 Iron Works weapon, but the i130 version and the Dreadwyrm one surpasses it. However, the Zodiac is getting another upgrade some time this month. It will be upgraded to at least i130 (making it the second best weapon in game), but if it gets upgraded to i135 then it will be best in slot.
    (0)

  6. #4786
    Player

    Join Date
    Nov 2014
    Posts
    389
    imo getting zodiac+using the poetics you'd have used on the spear on other things is better. no math behind it and it'd depend on the rest of your gear set up, but that's just my 2 cents. that, and t10/t11/t12 dps checks should be quite passable now (before enrage for t10/t11 and 4 bennu for t12), so since you're working on t10, i'd just work towards the zodiac that'll get i130 or higher in 3 weeks

    Quote Originally Posted by Hakmatic View Post
    I wasnt talking about t10. I was talking about t13, which is what dervy had originally posted.
    oic

    dps in t13 depends on other things more than personal skill after you start clearing it tbh. specifically, when trying to push high numbers, it can be difficult because of the timed portion of p3

    though groups that want to pad one player's dps can do so by pushing into divebombs before 2nd rage with a shadow and then always leaving something up for 1 person to attack during p3. playing it out "normally" results in downtime which only increases as the group is more geared. so theoretically you could get 600+ unmerged in t13, you'd just have to set it up, execute it, and then get lucky with earth shakers in p4. i dont think anyones cares enough to do something as dumb as that, since 10/11 are already good measuring sticks

    http://a.pomf.se/xojbeq.png is cc's most recent/highest, with a death
    (1)
    Last edited by Aiurily; 02-02-2015 at 08:50 AM.

  7. #4787
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by HulveinBlitz View Post
    Think I've seen a few people do this. You do this, don't you Yanz?

    But if you know exactly where the tank is going to pull, wouldn't it be better to go with the HT?
    I do HT (IR BFB) ID (xpot) disembowel (power surge leg sweep) ct (jump) phleb (dfd) TT (SSD) VT (life surge) FT

    I do ht first since I don't like delaying my first ht with a leg sweep but I didn't do math on which is better
    (1)

  8. #4788
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    https://www.youtube.com/watch?v=kbX-...ature=youtu.be

    Here's my Opener.

    IR as tank walks up to boss, PS as soon as lob/tomahawk goes out

    HT >B4B > ID >XPot > Dis >Jump > CT >Leg > Phleb > DfD/SSD > TT > SSD/DfD > VT >LifeSurge > FT
    (0)

  9. #4789
    Player
    jehuty08's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Dorne Greywoode
    World
    Siren
    Main Class
    Lancer Lv 60
    Quote Originally Posted by BristolRuss View Post
    but the i130 version and the Dreadwyrm one surpasses it.
    Its kind of funny, If you meld full Crit Det into it, the Longinus actually weighs higher than the Augmented ironworks spear.

    ironworks has 1 extra point of weapon damage and 3 extra points of strength while the longinus would have +10 Det and +49 crit

    Ironworks: 545.941

    Full Crit/Det Longinus: 547.699
    (0)

  10. #4790
    Player
    Zeviand's Avatar
    Join Date
    Oct 2014
    Posts
    67
    Character
    Zeviand Imperiosus
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by jehuty08 View Post
    Its kind of funny, If you meld full Crit Det into it, the Longinus actually weighs higher than the Augmented ironworks spear.

    ironworks has 1 extra point of weapon damage and 3 extra points of strength while the longinus would have +10 Det and +49 crit

    Ironworks: 545.941

    Full Crit/Det Longinus: 547.699
    Can't exactly disregard the accuracy on augmented. Add in the stats from the gear you substituted to lower accuracy to compensate for the accuracy on augmented and Longinus is nowhere near better...
    (2)

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