Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 90
  1. #21
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    SE should have kept the old level 90 AF2 gear.
    Some people want to collect them for each job just for looks.
    AF items are iconic and important in the world of FF. They are specific for each job and look different, it's understandable why many FF fans want to collect them all.

    The new system that forces you to spam the 3 new dungeons is just a cheap way to bring people into doing those dungeons even more, and once new content is released it will be quite painful to farm them.



    Concerning the new changes to Hunts/Seals I think this is how things should have always been, honestly. Hunts were way too generous first, I'm surprised they didn't patch it immediately.
    Of course we're all used to that sort of generosity, so anything less than that (even if more "balanced") will rightfully make us angry.
    As sad as a choice as it may be, I can understand it and support it.
    The removal of AF2 gear instead has no reason at all, it's just stupid.
    (5)

  2. #22
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    With a weekly point cap, it doesn't matter "Where" the points come from because everyone has to deal with the same restrictions. I do appreciate Camate responding though, because it shows where the developer's heads and priorities are at. Maybe I'm in the minority, but for a handful of servers, hunting was extremely healthy for the community. I don't know what all the dislike of hunts is about, but I was able to cap soldiery and hang out with people who I would have never had the chance to interact with otherwise due to the fractal and tribal nature of this game and the lack of a central hub akin to a Jueno or Aht Urgan.

    I was personally irritated with requiring to run dungeons if I wanted to cap Soldiery, because they took forever, and Hunts gave a refreshing alternative. Honestly, if A ranks gave 5 Poetics, that would not be game breaking to me at all, and the fact that myself and thousands of other players haven't needed to run dungeons since July was probably a problem many non-hunting players were vocal about. Also, SE devotes resources to designing and balancing dungeons, so unused content was probably a problem (SE loves recycling content like FATEs and zones for quests/progression, but it's the nature of game design).

    Sure, Hunts allowed people to be 108-110 without a single step into Second Coil, BUT, this was in July; MONTHS after T9 was downed and the people who busted their behinds learning mechanics and progressing in raids during the spring had it on farm. Furthermore, as someone who has only gotten 15 Bloody Logs from over 500 A ranks and 90 S ranks, it's not like Sand and Oil via hunts were exactly handed out.

    Anyone saying "hunts are too easy" didn't realize the amount of time necessary to get decent rewards from hunts, or the people who organize it tracking the mobs TOD and scouring the zones. Hunts may seem "easy" to you if all you do is show up and punch the Mark, but it is definitely an involved process.
    (10)
    Last edited by Renarudo; 11-04-2014 at 05:50 AM.

  3. #23
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    If we are gaining too many tomestones from hunts, you could at least give us more Allied Seals.

    I honestly don't care if Hunts are worse off for farming tomes, my problem is that you made it take longer to upgrade Animus Weapons with this patch. I used to be able to get 2 Alexandrite for every 10 A Rank Hunts. 200 Seals gave one, 800 Myths gave an Alexandrite Map. Now it takes twice as many hunts to produce the 400 Soldiery needed for a map. So instead of 2 every 10 A Ranks, it's now 3 every 20 A Ranks.

    You made Atma easier to obtain, but further upgrades more time consuming.
    (13)

  4. #24
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Monsalvato View Post
    SE should have kept the old level 90 AF2 gear.
    Uhh, i90 gear is still in the game. You exchange the Ancient Armor Pieces you get from the new dungeons for them now.
    (3)

  5. #25
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    Tomes aside, I honestly just wish B ranks were still worth 5 seals like they used to be and not the 1-a-week lockout they are now so I'd be able to hunt how I want and when I want without needing to be in a party.

    Even with the respawn rate for B-ranks being shortened, at only 5 seals it would still take a good while to farm since you have to find and kill them solo, but you could at least farm at your own speed.

    Please, completely abolish those daily hunts (there is no fun in waiting an hour for a FATE to pop that's only worth 10 seals, missing out on multiple A-ranks in the process), make that weekly hunt an A rank worth 50 seals (only people with that marked bill get the 50 seal credit, everyone else gets 20, that way parties could help each other hunt their bills), and return b ranks to 5 seals.
    (2)

  6. #26
    Player
    Katsushiro's Avatar
    Join Date
    Sep 2013
    Location
    Virginia
    Posts
    92
    Character
    Xebi Bisque
    World
    Famfrit
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KariArisu View Post
    Uhh, i90 gear is still in the game. You exchange the Ancient Armor Pieces you get from the new dungeons for them now.
    But I think he still wants to get them from hunts. ^^; What about the i90 accessories, can you get those from Ancient pieces? It's not the most outrageous comment in the world... why shouldn't there be multiple ways to obtain these items like there was before 2.4? It promotes diversity in favored acquisition methods. I personally think we should still be able to get them from Mor Dohna merchant NPCs for half the cost of the Soldiery equips. But something I don't get is... if Soldiery equips were truly meant to replace the "vintage" armor sets, then why aren't the prices lower and the yields higher for Soldiery tomes? Though I think Poetics drop rates can stay low because that armor is the new top tier tome prize.
    (4)

  7. #27
    Player
    ryebot's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dawgg
    Posts
    8
    Character
    Tieger Dalvag
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Some people are upset because hunts allowed them to reach caps much more quickly than doing dungeons, and this pulled significant traffic away from dungeons and duties, turning every hunt into a zerg-rush that often brought out the worst in people.

    With this latest patch, I've started to really enjoy hunting. Before the patch it was impossible to participate in hunts without being in a full-time hunt party. Last night, I ran into Sabotender ballerina out in the field. I put out a /shout and gathered players from around the area, and we partied up to take it down. It was fun, challenging, and rewarding. I feel this kind of experience is close to what the developers of hunts originally intended.

    Personally, I'll be doing hunts much more now that it's no longer a race to take down marks. I'm interested in the GC hunt gear mostly for glamours, and while I still find it a little expensive (especially for i70), that's my main motivation for hunting now.
    (9)

  8. #28
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Bushido_Brown View Post
    Tomes aside, I honestly just wish B ranks were still worth 5 seals like they used to be and not the 1-a-week lockout they are now so I'd be able to hunt how I want and when I want without needing to be in a party.

    Even with the respawn rate for B-ranks being shortened, at only 5 seals it would still take a good while to farm since you have to find and kill them solo, but you could at least farm at your own speed.

    Please, completely abolish those daily hunts (there is no fun in waiting an hour for a FATE to pop that's only worth 10 seals, missing out on multiple A-ranks in the process), make that weekly hunt an A rank worth 50 seals (only people with that marked bill get the 50 seal credit, everyone else gets 20, that way parties could help each other hunt their bills), and return b ranks to 5 seals.
    Why not just make the B ranks into the daily hunts? That puts a stop to hardcore farming groups monopolizing them, and actually makes the dailies worth doing. Put them up to 8 marks, though.
    (3)

  9. #29
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ryebot View Post
    Some people are upset because hunts allowed them to reach caps much more quickly than doing dungeons, and this pulled significant traffic away from dungeons and duties, turning every hunt into a zerg-rush that often brought out the worst in people.

    With this latest patch, I've started to really enjoy hunting. Before the patch it was impossible to participate in hunts without being in a full-time hunt party. Last night, I ran into Sabotender ballerina out in the field. I put out a /shout and gathered players from around the area, and we partied up to take it down. It was fun, challenging, and rewarding. I feel this kind of experience is close to what the developers of hunts originally intended.

    I can respect that. On Excalibur we quashed the "zerg rush" mentality because it was proven that there's no benefit to rushing the mob, or getting initial claim or fighting the bigger group; we all benefit when we share. When the A Train leaves station an hour after maintenance, we may come across an A that wasn't shared with the rest of us, and we don't get upset because even if people have that mentality, by working together we'll get more of them. I'm all for someone not sharing an A Rank if that means I can get 10 times as many as them.

    I think the way some of the more organized servers execute hunts was not what SE intended, but there's really no way to gauge how the player base will react to certain things.
    (1)
    Last edited by Renarudo; 11-04-2014 at 06:32 AM. Reason: Char Limit

  10. #30
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by KariArisu View Post
    Uhh, i90 gear is still in the game. You exchange the Ancient Armor Pieces you get from the new dungeons for them now.
    Yes, but my point was that farming seals is very easy and effective (you just get the points and buy what you want). Farming the 5 new items is tedious and subject to randomness (the right item has to drop, and you have to win lot).
    I can see a couple of reason to remove them from Myth and not putting them into Soldiery, but there was no valid reason at all to remove them from Allied Seals.
    (3)

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast