Results 1 to 10 of 93

Dev. Posts

Hybrid View

  1. #1
    Player
    ryebot's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dawgg
    Posts
    8
    Character
    Tieger Dalvag
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Some people are upset because hunts allowed them to reach caps much more quickly than doing dungeons, and this pulled significant traffic away from dungeons and duties, turning every hunt into a zerg-rush that often brought out the worst in people.

    With this latest patch, I've started to really enjoy hunting. Before the patch it was impossible to participate in hunts without being in a full-time hunt party. Last night, I ran into Sabotender ballerina out in the field. I put out a /shout and gathered players from around the area, and we partied up to take it down. It was fun, challenging, and rewarding. I feel this kind of experience is close to what the developers of hunts originally intended.

    Personally, I'll be doing hunts much more now that it's no longer a race to take down marks. I'm interested in the GC hunt gear mostly for glamours, and while I still find it a little expensive (especially for i70), that's my main motivation for hunting now.
    (9)

  2. #2
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ryebot View Post
    Some people are upset because hunts allowed them to reach caps much more quickly than doing dungeons, and this pulled significant traffic away from dungeons and duties, turning every hunt into a zerg-rush that often brought out the worst in people.

    With this latest patch, I've started to really enjoy hunting. Before the patch it was impossible to participate in hunts without being in a full-time hunt party. Last night, I ran into Sabotender ballerina out in the field. I put out a /shout and gathered players from around the area, and we partied up to take it down. It was fun, challenging, and rewarding. I feel this kind of experience is close to what the developers of hunts originally intended.

    I can respect that. On Excalibur we quashed the "zerg rush" mentality because it was proven that there's no benefit to rushing the mob, or getting initial claim or fighting the bigger group; we all benefit when we share. When the A Train leaves station an hour after maintenance, we may come across an A that wasn't shared with the rest of us, and we don't get upset because even if people have that mentality, by working together we'll get more of them. I'm all for someone not sharing an A Rank if that means I can get 10 times as many as them.

    I think the way some of the more organized servers execute hunts was not what SE intended, but there's really no way to gauge how the player base will react to certain things.
    (1)
    Last edited by Renarudo; 11-04-2014 at 06:32 AM. Reason: Char Limit