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  1. #21
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Alukah View Post
    Not if the tomes are role specific.
    People would still feel obligated to have all three classes and to cap all three points per week which is a considerable time investment for a casual styled MMO. As it stands people already feel obligated to cap the 450 for one job and I frequently see FC people on the weekend trying to rush the last few points it. Also, it's irrelevant that they are all separated since that's a distraction from the other side effects this would cause like the one I just listed. Explore those side effects more. Just separating them into three categories doesn't make everything sunshine and rainbows.
    (1)

  2. #22
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tiggy View Post
    People would still feel obligated to have all three classes and to cap all three points per week which is a considerable time investment for a casual styled MMO. As it stands people already feel obligated to cap the 450 for one job and I frequently see FC people on the weekend trying to rush the last few points it. Also, it's irrelevant that they are all separated since that's a distraction from the other side effects this would cause like the one I just listed. Explore those side effects more. Just separating them into three categories doesn't make everything sunshine and rainbows.
    this is one opinion that i disagree with.

    If you only want to play dps then play DPS its that simple.
    (0)

  3. #23
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tiggy View Post
    snip
    People aren't obligated cap any currency, that's a really weak argument, someone who doesn't care about tanking wont bother with tank soldiery. Those who like to play multiple roles would finally be able to make full use of the armory system, doing content with different roles instead of just gearing a max of 2 or 3 jobs, the last two not being done until several months later.

    The currency cap and coil lockout should be more armory friendly, not less.
    (0)

  4. #24
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by DNO View Post
    this is one opinion that i disagree with.

    If you only want to play dps then play DPS its that simple.
    Whether you agree or not doesn't change the fact that people would do it and feel obligated. Think outside of the "me" box for just a second.

    Quote Originally Posted by Alukah View Post
    People aren't obligated cap any currency, that's a really weak argument, someone who doesn't care about tanking wont bother with tank soldiery. Those who like to play multiple roles would finally be able to make full use of the armory system, doing content with different roles instead of just gearing a max of 2 or 3 jobs, the last two not being done until several months later.

    The currency cap and coil lockout should be more armory friendly, not less.
    Of course they aren't literally obligated. They FEEL obligated. I swear it's like people don't read. People already feel obligated to get the existing 450 a week. If you don't get your 450 suddenly you're behind so you need to do it to stay up to date on your progression. You're not thinking this through if you really don't think people would feel even more obligated to hit all 3 classes if the system was like this. Now instead of 1 class to keep up to date you have three. This would lead to people complaining about too little Poe from rewards. Then people complaining about getting all the gear too fast and having nothing to do.

    This suggestion does not take all aspects of the token system into account, It doesn't take into account how people actually approach the system, and it doesn't take into account game balance. It's a very one minded fix one problem without a care in the world of the side effects. It's short sighted.
    (2)
    Last edited by Tiggy; 11-04-2014 at 05:19 AM.

  5. #25
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    450 is way to high, the only legit method I could see working is allowing players to either gain more soldier tomes by going on needed role or having it where the tank and healer role can gain an extra 50 poetics for playing said role.

    So instead you would have this.
    Base poetic gains=450
    Tank role gains=50 cap
    healer role gains=50 cap

    This way you are only offering a slight advantage of playing a healer/tank role rather than offering a incredibly huge leap of gear gains in a sort period of time because in essence you are recommending that what is suppose to be earned in 3 weeks of play will now be earned in 1 week and that would destroy the pace of the poetic gear gains.
    (1)

  6. #26
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alukah View Post
    People aren't obligated cap any currency, that's a really weak argument, someone who doesn't care about tanking wont bother with tank soldiery. Those who like to play multiple roles would finally be able to make full use of the armory system, doing content with different roles instead of just gearing a max of 2 or 3 jobs, the last two not being done until several months later.

    The currency cap and coil lockout should be more armory friendly, not less.
    i agree right now there is no point to playing a second role.
    (1)
    Last edited by DNO; 11-04-2014 at 05:23 AM.

  7. #27
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by DNO View Post
    i agree right now this is not point to playing a second role.
    It may not be your point but it opens the doors for it to happen. Like I said you aren't thinking this through.
    (0)

  8. #28
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Airget View Post
    450 is way to high, the only legit method I could see working is allowing players to either gain more soldier tomes by going on needed role or having it where the tank and healer role can gain an extra 50 poetics for playing said role.

    So instead you would have this.
    Base poetic gains=450
    Tank role gains=50 cap
    healer role gains=50 cap

    This way you are only offering a slight advantage of playing a healer/tank role rather than offering a incredibly huge leap of gear gains in a sort period of time because in essence you are recommending that what is suppose to be earned in 3 weeks of play will now be earned in 1 week and that would destroy the pace of the poetic gear gains.
    See i actually like this idea. It rewards you for playing roles most people do not want to play.
    I would even like this mab a little better then mine.

    Thats for adding to the post.
    (0)

  9. #29
    Player
    Alurwen's Avatar
    Join Date
    Aug 2012
    Location
    Uldah
    Posts
    83
    Character
    Saerwen Celeste
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AdamFyi View Post
    The idea presented by the OP was that each role had seperate tomes per week. Basically, a "tank" tome, a "healer" tome, and a "damage dealer" tome.
    Ohhh then that sounds great!!! +1
    (0)

  10. #30
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by DNO View Post
    See i actually like this idea. It rewards you for playing roles most people do not want to play.
    I would even like this mab a little better then mine.

    Thats for adding to the post.
    If it really came to that wouldn't a different reward system make more sense than diversifying the tomes further? They already do this via the adventurer in need system in place.

    Yoshi has also expressed concern about flooding the game with too many tokens. It was their justification for removing Philo and Myth since there was no reason to have too many currencies. For this suggestion to work you would have to remove excess currencies.

    Personally I think something like the dynamic adventurer in need system should be in place. The existing system in place should stand but at times where the system becomes inundated with insane queue times there should be a "emergency" adventurer in need system. Things are so bad we're tripling the roulette reward or offering some other juicy reward on top of the existing one. The fact is some people don't like tanking and healing so you won't really create more extra tanks from any bonus system. You need to convince existing people who do like to tank that the roulette is worth their time even after their daily roulettes are done. Dragging them back to the roulette is the meal you need to make pallet-able.
    (1)
    Last edited by Tiggy; 11-04-2014 at 05:29 AM.

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