Quote Originally Posted by Pale View Post
in example: i frequently kill Doblyns, in which i use Trunksplitter II as my opening attack from the rear as an outer body incap. with patch 1.18 in affect, i now have to race my opening WS against the auto-attack, which will poke the mob, and cause them to turn around, thus making my fight more of a pain. so i am actually button mashing MORE as a result trying to navigate my action bar and smash my weapon skill before my strategy goes out the window. this is very, very frusterating.
The trick to this is to not button mash, that is what is screwing you up. I do maneuvers like this all the time without frustration. Once you finish off your target, don't press anything at all except Tab (or D-pad) to target a new enemy. At this point you can stay in attack stance without being in auto attack. Position yourself behind the next target and initiate your weapon skill and auto-attack will automatically engage afterward.

I personally was very worried about how selecting targets was going to be because in the video the player just went into active mode and started wailing away. Being able to be in active mode and not attack is a very useful function in a multi-monster scenario (You don't want to start smacking whatever is closest to you). This current system allows you to switch to active mode, find a target, then engage it after you have confirmed that is your target. You can easily switch targets too (for keyboard Id assume its just Esc+Tab(x times)+Enter to select a new target). Like anything new it just takes an open mind and a little getting used to.

PS: I forsee this being like the target system though, in a few patches we'll have "Auto attack mode A B C D E and F" to chose from =P)