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  1. #1
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    Quote Originally Posted by gifthorse View Post
    Well you can switch to using a bow when you need to use a bow.

    You have to disengage the mob in order to do so, but in FFXI it drained your TP to zero too, so it's not like you weren't sacrificing anything in that situation either.
    In FFXI I could just shoot it with my bow, then melee it when it got close, without losing TP. As SAM/RNG I could use the TP building abilities and melee weapon skills of Samurai combined with the great ranged abilities and powerful bow weapon skills of Ranger. I can't do that in XIV.

    You've made it clear that you never played FFXI.
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  2. #2
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    Quote Originally Posted by Demacia View Post
    In FFXI I could just shoot it with my bow, then melee it when it got close, without losing TP. As SAM/RNG I could use the TP building abilities and melee weapon skills of Samurai combined with the great ranged abilities and powerful bow weapon skills of Ranger. I can't do that in XIV.

    You've made it clear that you never played FFXI.
    Weird, whenever I played THF and meleed and then switched to crossbow, my TP went to zero. It's kind of beside the point anyway.

    You have to separate the two systems, FFXI and FFXIV. It would be cool if you could switch between multiple types of weapon specialities without having to lvl them to a state of equivalent proficiency. For example, if you are a R50 Gladiator and R30 Archer and you switch between the two, obviously there will be a drastic change in your effectiveness.

    I think the Physical Lvl system was supposed to counteract that, but obviously it has been diluted down a lot to give people the sense of progress they needed with the classes we have.

    All in all, I think sacrificing the strategy of using a sword and switching to a bow is something I would be willing to make to maintain the armory system. But if you can think of a way for them to coexist...

    Perhaps if you could uses macros such as /equip main "instert weapon here" during combat, then the system would be more functionaly. Obviously you'd need to level both weapons to an equivalent lvl to be worthwhile, but FF games were never easy, were they?

    And in real life, being proficient in two weapons requires a lot of practice.

    Even in FFXI you had to grind the ranged skill up anyway, unless you were using ranged weapons since lvl 1.
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  3. #3
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    Quote Originally Posted by gifthorse View Post
    Weird, whenever I played THF and meleed and then switched to crossbow, my TP went to zero. It's kind of beside the point anyway.

    You have to separate the two systems, FFXI and FFXIV. It would be cool if you could switch between multiple types of weapon specialities without having to lvl them to a state of equivalent proficiency. For example, if you are a R50 Gladiator and R30 Archer and you switch between the two, obviously there will be a drastic change in your effectiveness.

    I think the Physical Lvl system was supposed to counteract that, but obviously it has been diluted down a lot to give people the sense of progress they needed with the classes we have.

    All in all, I think sacrificing the strategy of using a sword and switching to a bow is something I would be willing to make to maintain the armory system. But if you can think of a way for them to coexist...

    Perhaps if you could uses macros such as /equip main "instert weapon here" during combat, then the system would be more functionaly. Obviously you'd need to level both weapons to an equivalent lvl to be worthwhile, but FF games were never easy, were they?

    And in real life, being proficient in two weapons requires a lot of practice.

    Even in FFXI you had to grind the ranged skill up anyway, unless you were using ranged weapons since lvl 1.
    You never switched to crossbow because you could have both a melee and ranged weapon equipped at the same time. Quit lying.

    I don't mind grinding if it means I can have actual freedom to play as I choose. The armory system does not provide that. I'd rather have several ways to play unique classes than have several "unique" builds that fill the same roles regardless of the weapon.
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  4. #4
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    Quote Originally Posted by Demacia View Post
    You never switched to crossbow because you could have both a melee and ranged weapon equipped at the same time. Quit lying.

    I don't mind grinding if it means I can have actual freedom to play as I choose. The armory system does not provide that. I'd rather have several ways to play unique classes than have several "unique" builds that fill the same roles regardless of the weapon.
    Well it hurts your TP if your changing your ranged slots for different weapons. Or something. Obviously I quit like 4 years ago. Not everyone plays outdated MMOs still.

    And the armory system doesn't have to be the wayit is if you bother to look for solutions instead of shooting everything down.
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  5. #5
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    Quote Originally Posted by gifthorse View Post
    And the armory system doesn't have to be the wayit is if you bother to look for solutions instead of shooting everything down.
    Which is what we are trying to do by separating the class from weapon ><
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  6. #6
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    Quote Originally Posted by AlexiaKidd View Post
    Which is what we are trying to do by separating the class from weapon ><
    The thing is, there's a difference between class and job. THM and WHM aren't jobs, they are classes. There is a distinction in the sense that one should find his or her job within the boundaries of the classes. The classes are left vague so that we can take our own direction within them.

    Renaming and giving each class a specific direction is in opposition to what the armory system stands for. I already said this.
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  7. #7
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    Quote Originally Posted by gifthorse View Post
    The thing is, there's a difference between class and job. THM and WHM aren't jobs, they are classes. There is a distinction in the sense that one should find his or her job within the boundaries of the classes. The classes are left vague so that we can take our own direction within them.

    Renaming and giving each class a specific direction is in opposition to what the armory system stands for. I already said this.
    And what we've already said is that we want the armory system to be reworked or removed.

    Everyone keeps forgetting that the majority voted for drastic changes. DRASTIC. Not tweaks here and there.
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  8. #8
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    Quote Originally Posted by gifthorse View Post
    Well it hurts your TP if your changing your ranged slots for different weapons. Or something. Obviously I quit like 4 years ago. Not everyone plays outdated MMOs still.

    And the armory system doesn't have to be the wayit is if you bother to look for solutions instead of shooting everything down.
    Yeah, if you change from one crossbow to a different one, it drops your TP, but you can still change your ammo freely. What's your point?

    The funny thing is the "outdated" MMO is more streamlined than the new one. The armory system is a step backwards from the subjob system, the maps in XIV are a major step backwards in quality, market wards are a step backwards from an AH, and battle regimens are a step backwards from skillchains and magic bursts, XIV in general is just a gigantic step backwards from FFXI. Am I saying turn it into FFXI-2? No, but I am suggesting that maybe the new game should not be way worse than the old one.

    The game started on a bad foundation and if those foundations are scrapped for better ones I will gladly support it.
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