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  1. #41
    Player
    Obiar's Avatar
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    Mar 2011
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    4
    Character
    Obiar Hamil
    World
    Gungnir
    Main Class
    Thaumaturge Lv 50
    Wouldn't mind if they redid all the classes. There isn't really any difference between them so it wouldn't be any real lost.
    (0)
    Thaumaturge/Archer
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    Stand in front of me fool...I am a Thaumaturge

  2. #42
    Player

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    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Quote Originally Posted by AlexiaKidd View Post
    How so? What are your views? The only things you have posted so far was "No Thanks" and a link about FF jobs. Would you care to expand on your small but extremely valuable contribution so far to the thread as I can not wait to hear more of your valued insight into what this thread is about.
    Again! I'm sorry to do this to you, Alexia, but.......... THANK YOU!!!!!!!

    There's only one problem. That idiot doesn't have a statement that has anything to do with this game. He's basically like the real liberal republicans.

    "He tryin' to take yur guns!" Or!!!!!

    "Dey took our jubs!!!"
    (0)

  3. #43
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kimahri View Post
    Gifthorse let me tell you something. Who cares about you? I will play this game regardless of change. The only way I'll quit is what I typically do with ANY game. I beat it, or just grow tired of it.

    Now I remember seeing a post about how a class is a "weapon's specialist" and I say fuck being limited to one damn weapon. What the hell was so damn wrong with wielding different weapons? I loved the fact that a Samurai's main weapon of choice was a Great Katana, but yet I could equip a Polearm or Bow for certain tasks. Let me wield a couple of axes on my Marauder again. Hell, give me a Great Sword for my Gladiator.
    Quote Originally Posted by Kimahri View Post
    Amen, brother. Let me help you out here with this point about freedom! Let's take the United States Constitution!

    Freedom of Speech is part of the 1st Amedment! NOW! Freedom HAS LIMITATIONS! What, you want an example? Here you go. It's so funny and now really old news, but...........You can't yell BOMB! on an airplane.

    Now shut up, you diaper wearing adult babies. The Armoury system is too loose in the goose. There needs to be a little more limitations in there. If you can't handle that truth, then go back in the crib and suckle your bottle. Mommy will be in there soon to slap some baby powder on your bottom before you chafe.
    Quote Originally Posted by Kimahri View Post
    THANK YOU!!!!!!

    Up yours again, Gifthorse!
    Quote Originally Posted by Kimahri View Post
    HAHAHAHAHAHAHA!

    Seems I was right, the baby can't handle the simple truth of a concept. Now go lay on your back so mommy can spackle some powder on your sore ass!
    Quote Originally Posted by AlexiaKidd View Post
    How so? What are your views? The only things you have posted so far was "No Thanks" and a link about FF jobs. Would you care to expand on your small but extremely valuable contribution so far to the thread as I can not wait to hear more of your valued insight into what this thread is about.
    "Full of Fail" Hard to have an intelligent discussion with people running rough shot on anyone with different views. Nothing against you Alexia.
    (0)

  4. #44
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    318
    Okay. Here, Dyvid. I will stop smashing your mouth for the rest of the thread. You tell us all your opinion. If I could actually get an intelligent one from you, I would gladly sit down, put on my serious face, and list my opinion as well.

    Starting now.
    (0)

  5. 03-12-2011 11:20 AM

  6. #45
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dyvid View Post
    "Full of Fail" Hard to have an intelligent discussion with people running rough shot on anyone with different views. Nothing against you Alexia.
    I have to say, I really struggle to keep myself composed on these forums at the minute, and I am not normally like that ever. I think it's because people really want this game to succeed but everyone has a different idea of what it need's to do that so it makes it very easy to get angry at someone with a different opinion, especially when they refuse to see things from the other side of the fence.

    These forums are supposed to be for discussion not flame wars and I hope we can get back to the discussion as you never know we may come up with a solution that suits everyone ^^
    (0)

  7. #46
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    Mar 2011
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    So anyways...

    A warrior can still wield all the melee weapons in the game under the armory system if you want it to.
    (0)

  8. #47
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    Now when you level your BLM you could add you cure's from WHM, Provoke from WAR, BOOST from MNK and so on to create your ridiculous BLM tank hybrid class that you want so bad.
    But then you still run into the same "problem" that people are having, which is the perceived lack of class uniqueness(which I'm sorry to say still sounds like a load of bullocks to me).

    Will changing the names of classes REALLY change your(not speaking about you individually) perceptions of the game? Calling the 7 current combat classes by their "traditional" names isn't going to change the fact that there are only 7 combat classes, and I'm sure Shakespeare had something to say about names...

    I'm not sure I'm understanding the OP though. It also sounds like you may just want to have the game "remember" your previous class set up. Well this is something they should have the game do as opposed to me having to set a macro for it.

    As for the Armory system and the class names themselves, I think the names are pretty cool. I like the classical naming style as well as the idea that "gladiator" and "pugilist" represent a a weapon user and not an actual job. A Paladin or a Dark Knight could be a gladiator, since they use swords, a Berserker or a Beastmaster could be a Marauder because they use axes, etc. The classes form a base, and I like that.

    The armory system itself is a pretty streamlined(in my mind) version of the job system from Final Fantasy V/Final Fantasy Tactics. Mix and match any ability to create your own unique character or choose from your own "Load outs" to fit the situation as it presents itself. I don't really want them to scrap anything as much as I want them to expand upon it.

    Like I keep pointing out in my other friends, I just want the devs to stick to their guns and try to deliver the most fun they can, but I'd be disappointed if they "scrapped" anything.

    The only thing I wish they hadn't done was give gladiators the ability to use daggers from the get go. That should have been reserved strictly for some type of Rogue/Assassin/juggler class.
    (0)

  9. #48
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    Quote Originally Posted by gifthorse View Post
    So anyways...

    A warrior can still wield all the melee weapons in the game under the armory system if you want it to.
    That's not what we're trying to say, Gifthorse. It's not about wielding every weapon. The weapon's are just the tool. What I would like to see is Role Specialization's.

    You know, when I first heard about Weapon Specialization's long before the Alpha-Beta tests, I was under the impression that you would start out with a weapon of choice and use your experience to upgrade the weapon. Now what I mean by this is that on every job they would hand you your starter weapon. There would be no more, "The next best thing!" as far as new weapons were concerned. I thought that as you progressed your character through battles, quests, and missions, your weapon would grow more powerful and take shape as your character did. It's sort of like the weapons in Final Fantasy XIII. You would have a starter weapon and could upgrade it through the course of the game.

    I was thinking that would be such a hell of an idea. Sadly I was mistaken as to what he was saying. ; ;
    (0)
    Last edited by Kimahri; 03-12-2011 at 11:41 AM.

  10. #49
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    Quote Originally Posted by gifthorse View Post
    So anyways...

    A warrior can still wield all the melee weapons in the game under the armory system if you want it to.
    A warrior can't use both a spear and a bow at the same time.
    (0)

  11. #50
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    Quote Originally Posted by Kimahri View Post
    That's not what we're trying to say, Gifthorse. It's not about wielding every weapon. The weapon's are just the tool. What we want is Role Specialization's.

    You know, when I first heard about Weapon Specialization's long before the Alpha-Beta tests, I was under the impression that you would start out with a weapon of choice and use your experience to upgrade the weapon. Now what I mean by this is that on every job they would hand you your starter weapon. There would be no more, "The next best thing!" as far as new weapons were concerned. I thought that as you progressed your character through battles, quests, and missions, your weapon would grow more powerful and take shape as your character did. It's sort of like the weapons in Final Fantasy XIII. You would have a starter weapon and could upgrade it through the course of the game.

    I was thinking that would be such a hell of an idea. Sadly I was mistaken as to what he was saying. ; ;
    Oh... well that's more your own fault than the armory system's fault.

    Most people don't play MMOs to be given everything. They like the idea of individual progression and expression. The armory system provides a basis for that, and also a basis for developing your own role.

    Regardless of the weapon you choose to specialise in, you can choose a role independent of that. So although some people say that the armory system is boring because each class has only one weapon, that's incorrect, since each role can have all the weapons. It's all up to you.

    The areas in which the armory system falls short (for the meantime) concern the fact that there is no way to enhance your role beyond a series of roles. For instance, if you want to be a DD magic-user (BLM), you are just as effective at healing (WHM). So even if you want to be a BLM, there's nothing differentiating you from a WHM. So most parties will insist you just heal.

    If there was a way to enhance your role, both in demonstrating it visually to other players (AF gear etc), and also in bonus attributes, then the armory system could improve greatly to allow for greater role specialisations. Which, incidentally, is the thing you're complaining about.
    (0)

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