Quote Originally Posted by SuzakuCMX View Post
The way I see it is this.

THM and CON can both heal and damage well enough for things like leve parties and grind parties and the lower NMs, right? They're more flexible.

But for the more "hardcore" content you're going to want CON to stick to healer and THM to stick to debuffs/DoTs, such as on the HNMs and Dungeons.

To me this looks like a perfect set-up for the job system :P So it's probably only going to be like this until jobs come out.
This.

I'm sorry, but Healing needed some work. Sitting back and spamming AoE Cure and AoE Sacrifice and having everything be good was a joke. Just go into passive, MP will be maxed in less than a minute. Where was the challenge? Where was the fun? Most people didn't even equip skills like Spiritbind, Tranquility, etc. They didn't have to.

Now you have you worry about it. You have to watch your MP and use anything in your book to conserve it at all costs. And you're upset for it? Keep in mind that Ethers not only became cheaper to make, but cheaper to buy and give more than 50 MP now, this is a factor many people aren't thinking about, mainly because they feel they shouldn't have to use them.

Buck up man, I'm sorry that you actually have to worry about MP conservation now. There are plenty of skills and items offered to help with it. Blow the dust off them, I know most didn't even know they were there. There is really no excuse to completely run out after 7 heals and then tell the party you're out.