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  1. #341
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Okay so... I've been playing with the whole MP thing for awhile now and actually, it isn't as bad as I first thought, you now have to make certain you manage your MP. Doing so is possible but only if your party gets the message too about "watching" their mage's MP pool. I'm starting to get the hang of it really. But, the MP cost for cure spells I still agree is far too high, too much risk of running out of MP at certain intervals.

    But overall, I think most are just accustomed to no risks or whatnot and charging in head-first. Once we get past this, it should be easier overall. But again yes, definitely lower the MP cost by maybe a third of what it is now...
    (0)
    Last edited by Mihana; 07-24-2011 at 03:16 PM.

  2. #342
    Player
    Reivur's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Reivur Arygris
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I'm just annoyed that I'm sitting here playing Final Fantasy IV: After Years and practically wishing it was an online game. I'd almost inherently have more fun. It just blows my mind that people complain about a lack of auto attack when these same people with two out of three or three out of five characters repeatedly hit "Fight" with the occasional item. How healing and mana management takes thought (especially if you don't abuse items, which I tend not to because I'm a pack rat), how Mage's have 2~3k health and my meleer's have 4k and how my tanky fellows have 7k which makes them really stand out and look special.

    I just don't get how they have so many single player Final Fantasies but just can't emulate the effect online. Its not like I'm saying make it a 2d plainfield. I'm just saying, draw ideas from past success. Why the convulted spell lists to do the same tasks that "Cure" could do in a games that were made 16 years ago?
    (3)

  3. #343
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Oscillate_Wildly View Post
    Ah. 8D Neptune from Besaid! I hadn't even noticed, I see you sometimes in Ul'dah. I'm kind of hiding who I am right now in game, but some day I will find you while you're online. O:<
    Say hello!

    Quote Originally Posted by Reivur View Post
    I'm just annoyed that I'm sitting here playing Final Fantasy IV: After Years and practically wishing it was an online game. I'd almost inherently have more fun. It just blows my mind that people complain about a lack of auto attack when these same people with two out of three or three out of five characters repeatedly hit "Fight" with the occasional item. How healing and mana management takes thought (especially if you don't abuse items, which I tend not to because I'm a pack rat), how Mage's have 2~3k health and my meleer's have 4k and how my tanky fellows have 7k which makes them really stand out and look special.

    I just don't get how they have so many single player Final Fantasies but just can't emulate the effect online. Its not like I'm saying make it a 2d plainfield. I'm just saying, draw ideas from past success. Why the convulted spell lists to do the same tasks that "Cure" could do in a games that were made 16 years ago?
    Exactly. They should draw from their roots and do something original, instead of quoting Everquest like it's the Gospel of Jesus Christ.
    (1)

  4. #344
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Reivur View Post
    I just don't get how they have so many single player Final Fantasies but just can't emulate the effect online. Its not like I'm saying make it a 2d plainfield. I'm just saying, draw ideas from past success. Why the convulted spell lists to do the same tasks that "Cure" could do in a games that were made 16 years ago?
    Yeah, they could have left AOE cures and just made them work like in the older offline titles - reduced potency. And they could have raised the cost of cures somewhat, but not to the same extent that they did.
    (1)

  5. #345
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by LuxLex View Post
    Yeah, they could have left AOE cures and just made them work like in the older offline titles - reduced potency. And they could have raised the cost of cures somewhat, but not to the same extent that they did.
    ..but instead they had to bend us over, just so they could show off their shiny new dungeon.
    (0)

  6. #346
    Player
    Ozzie's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    20
    Character
    Ozzie Frostwolf
    World
    Balmung
    Main Class
    White Mage Lv 60
    Have to honest have to agree with some the things on here.

    1. Don't like being labeled as healer now, it is not why I picked conj in the first place. Seeing how we got the end class specific cure spells that is what it looks like to me. Yes, I know I can choose to not heal but just how often would I find a party to solely nuke in?

    2. MP cost is high, yes that makes us to manage our MP more carefully but we burn thru it fast. Low mana pools, high cost. I spent least an hour trying to maximize my mana pool and could only range between 1022-1216. Leveling up THM some today burning my mana like crazy fast. Ex: First burn was after killing 4 lvl 17-18 mobs, seperately. 2nd burn was after 2 aldgoats that was lvl 25. THM was lvl 18. Also to mention time sink just waiting for my mana to regen is pain, just like 11 in a way.

    3. Auto attack for us if we are meleeing. Just how often are we up that close anyways? Even some people say battle is slower because you are waiting on TP gains to skills.

    4. Ancient Magic is still worthless to cast. MP cost and the wait. Sometimes it wouldn't even activate. Tried on 5 different mobs. 3 succeeded 2 failed.

    5. Heal spam is gone, I'm ok with that. Same deal with spirit dart.


    I by all means is up for challenges, but I want to enjoy the playstyle that I choose when I started playing this game. I'm planning on holding out for awhile and see what happens. If not, I'll reroll simple as that.

    As expected though it's not a complete game. Seeing where Yoshi took off from there's still alot of work that has to be done.
    (3)
    Last edited by Ozzie; 07-25-2011 at 05:16 PM.

  7. #347
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ayerc View Post
    I'm not upset, I've been waiting for some changes to bring more challenge to the game. Soloing NMs seemed to cheapen gameplay.

    And you can still play Mage DD, just get another CON in party to play healer, while you nuke.
    in "normal" xp parties or leve parties its smart to actually NUKE a lot to make the mob die faster, thats cheaper then 1 -2 more cure spells. (dots as well)
    The same goes for thm. good enfeebling fast at start and you won't need as many heals and the mob dies faster as well- win/win.

    It's not that hard, and i hardly get mp probs. Even then i can just sit for a sec and im back on track in no time (happens usually when i don' t really pay attention).
    I get more mp probs when i just heal. i'm not kidding.

    DDs and Tanks have to do their work now, they didnt have to, and they didnt have to watch hate.
    Now they have, which is more fun as well. Some tweaking on mp cost i wouldn't mind but atm i don't have problems.
    Im so happy the heal spam is gone now, was more then just annoying
    (0)
    Last edited by Anty; 07-25-2011 at 05:04 PM.

  8. #348
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Mihana View Post
    Okay so... I've been playing with the whole MP thing for awhile now and actually, it isn't as bad as I first thought, you now have to make certain you manage your MP. Doing so is possible but only if your party gets the message too about "watching" their mage's MP pool. I'm starting to get the hang of it really. But, the MP cost for cure spells I still agree is far too high, too much risk of running out of MP at certain intervals.

    But overall, I think most are just accustomed to no risks or whatnot and charging in head-first. Once we get past this, it should be easier overall. But again yes, definitely lower the MP cost by maybe a third of what it is now...
    ...and again, not all people are able or willing to depend on party play and not all CONs want to be healers. This game was advertised as solo-able by all job classes pre-release and CON was not originally designed to be the WHM. The assumption by SE that an entire large group of players will "just suck it up" is offensive...probably true, but offensive. Aside from that your optimism is worthy of a true healer. ^^
    (2)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  9. #349
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Oscillate_Wildly View Post
    Sing it sistah. ; A;
    I completely agree with you. It's like they forget that their E-life is in your hands. I truly wonder how many of them have actually played healer roles in XI and remember how honestly bad it all was. I wasn't a soloer in XI, but I certainly didn't have the time to play 24/7. Could barely buy my scrolls, I couldn't afford to level any melee class. Not any that I wanted toanyway. After all, dancer? If you wanted a party you needed a nin sub. Pretty much nin sub for anything really fun, wasn't it? :/

    Bah. I was hoping to get away from all that! D:< All this party requirement crap. At least pre-patch we had more options.
    ***sniff***I feel so much less alone now. ; ) You understand perfectly! ...and amen on the $$$NIN$$$ sub in XI!
    (0)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  10. #350
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    The way I see it is this.

    THM and CON can both heal and damage well enough for things like leve parties and grind parties and the lower NMs, right? They're more flexible.

    But for the more "hardcore" content you're going to want CON to stick to healer and THM to stick to debuffs/DoTs, such as on the HNMs and Dungeons.

    To me this looks like a perfect set-up for the job system :P So it's probably only going to be like this until jobs come out.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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