
The main concern I have for this "foundation" patch until they hopefully fix it is the hate generation- does no-one else find this to be broken?
I played CON yesterday in our usual trio trying out leves to see how the new SP gains were going to work and for the first time in a long time I died.... Now in FFXI I played WHM and RDM so managing hate and casting cure when needed rather than spamming is not alien to me.
Doing a leve last night I waited for our tank to run in, engage the mob and gain a good amount of hate. His HP went down to ~a third so I cast Cure II.... the mob loses interest in the tank completely after this one Cure II and I get hit. This wasn't a one-off occurrence either.
In a different area a friend changed to CON and I was PUG tanking. He had exactly the same problem- I had run in, engaged the mob, provoked and laid down a ton of hate tools but as soon as he cast Cure II on me it lost interest. Now if we are both doing something fundamentally wrong (and without the flaming please) I would like to know how people have dealt with this. Using Soughspeak seemed to help a little, although as soon as the effect wore off (it only lasts 30seconds) then there was the same problem again- mob turns immediately to the healer.
I would like to know other people's thoughts and suggestions ^^


People are going to tell you to find better tanks.
No matter what you do or say or how much you trust your tank.
It's his fault.
They system could never be faulty. Square-Enix has such an outstanding reputation for perfect game balance, customer service and quality of work that to suggest otherwise would be supremely unwise, or at least historically inaccurate.
But, yes, I did notice all the best tanks I've ever played with in XI and XIV suddenly were terrible tanks overnight as if someone put "forget all you ever learned about XI and XIV" in their morning tea.

>< Well it gives me some comfort to find that I'm not the only one that has noticed this. Ah well... it's going to be interesting until they hopefully put a fix into their hate algorithm.
Yeah, got to love the people that think the only people who should be playing this game are people who think the developers are infallible.They system could never be faulty. Square-Enix has such an outstanding reputation for perfect game balance, customer service and quality of work that to suggest otherwise would be supremely unwise, or at least historically inaccurate.
But, yes, I did notice all the best tanks I've ever played with in XI and XIV suddenly were terrible tanks overnight as if someone put "forget all you ever learned about XI and XIV" in their morning tea.



Drain only drains HP? Am I wrong?
Zombie healers aside, many of us enjoyed playing more than doing just healing. People like to criticize others for being incompetent but we were very competent mages, far more useful in a fight than just healing.
From what I understand there is no algorithm any longer. It's simply a cumulative hate system. So I don't know if damage and curing are a 1:1 ratio of hate, but maybe he would have to do more damage then you are curing him for.


I read up to about page 24. I think a LOT of people are missing the point here.
The OP isn't asking for afk 'easy mode' healing, he's saying that for anyone who didn't want to be stuck at the back, reserving MP for heals only, are now stuck at the back, reserving their MP for heals only.
I played FFXI, my main was a WHM and to be honest, it was dull, so dull infact that i changed my main to PUP, way more fun! As WHM, more often than not, you end up eating cookies and resting while everyone else gets to play the game.
That's where i thought XIV had it right, a mage that could do quests on their OWN without fear of dying after one hit; a mage capable of benefiting a party with more than just heals. I totally agree that DoM needed tweaking but typecasting them into specific roles was/is not the answer.
I liked the prospect that this game was going to be different, classes could be played to the players specification. Why should a person who wants to nuke be forced into playing a healer? Would a PGL be happy playing the role of a healer while all their fun attacks get left behind to reserve their mp for heals; spending half there time inactive to regain MP needed for said heals? (Imagine that TP didn't exist and all skills used MP, that way you might sympathise a little more).
I know that there is still much to be done in regards to the battle system (and the game in general) but i think that a lot of you should try and see this from both sides of the coin.
Just because mage's have always been squishy and acted as healers in the past, why should that stereotype stay the same when it's boring? I think that MMO's are all falling into the same trap where you must have the standard set-up of at least 1 tank (who isn't MP based); a squishy mage to heal, but not for anything else (except maybe the odd buff/ debuff when MP allows); and then a couple of DD's in order to succeed in doing anything. Who says tanks need to be melee based? Why can't they be magic based? Why can't healers throw a nuke or two or three or four? I think it's terrible when you can't play a game because you can't find a tank or healer to party with.
Eventually we're gonna have to pay to play this game, and time spent seeking parties is money being thrown away, doing nothing. That is definitely one thing i won't miss from XI.
Apologies for the wall of text.
Last edited by Bramble; 07-24-2011 at 11:07 AM.
That makes no sense though. Conjurer IS the healer and nuke class. Either you heal or nuke. Whats the issue? If you play with friends/linkshell, they will let you go as nuke Conjurer. I know mine does. You can even throw a few heals in an emergency if you want. If you are a HEALER in an MMO though, you only need to be healing, and removing debuffs from players.
The issue is that because of these changes, even on the JP forms players have developed a "what are you doing wasting MP on elemental spells? heal me you dumbdumb" mentality. If you for example are you starting off in the game and don't have your "friends/linkshell" do you really think people are going to let you play offensively with a Conjurer now?That makes no sense though. Conjurer IS the healer and nuke class. Either you heal or nuke. Whats the issue? If you play with friends/linkshell, they will let you go as nuke Conjurer. I know mine does. You can even throw a few heals in an emergency if you want. If you are a HEALER in an MMO though, you only need to be healing, and removing debuffs from players.
Edit:
When I first saw this game and was wondering what class I was going to be, I saw Conjurer as the master of elements and that's why I got into this game. This patch has demoted them to master of heals, and if things don't change I'm going to be very disappointed with this game
Last edited by Spellbinder; 07-24-2011 at 11:21 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


