Strategic move on SE's part to probably attract ppl to play tank roles by using ppl's desire to play DRK, and lets WoW dudes a more easy transition from deathknight?
Strategic move on SE's part to probably attract ppl to play tank roles by using ppl's desire to play DRK, and lets WoW dudes a more easy transition from deathknight?
I figured it was going to be a tank because we knew a tank and healer class were coming with higher priority. As soon as they announced it that was the first thought I had and told my friends. People in 11 might be a little sore cuz DRK was an uber dps, however I am extremely excited and might just have to switch from war4lyfe to drk4lyfe.
The salt is flowing. The sodium levels are through the roof!
NIN became a tank in FFXI only because the players forced it in that direction. It was intended as a DoT DPS similar to THF. Tanaka just decided to roll with it instead of nerfing Utsusemi... SAM had intentions as tank in XI but keep in mind the only whisper of SAM we got was that folder on Soken's desktop which could have been anything. Gunner can't be a tank, at least not easily and we still need a new Healer so DRK fills the tank role probably without sacrificing the heart of the job since it's a natural blood tank. Even in XI it got heavy armor, high HP and potent absorbs and drains that allowed it to flex as a tank. So what if you can't pop six different DPS cooldowns and drop a 10k Guillotine or some crap like that. This direction means the blood magic isn't going to take the hit it did in XI where "balance" made absorbs and drains useless on endgame bosses.
I guess it'd have to. That just blows my mind and now I'm wondering why they didn't do that with Scholar and Summoner. It'll be interesting to see!
I don't mind that it's a Tank class I just hope that it plays differently enough from Warrior and Paladin to be entertaining to play. I have both at 50 and they're different enough but the experience is basically the same to me. "Stand in front of mob, build hate w/skills, mitigate damage." Maybe it will mitigate damage through parrying or counter attacking?
also curious on the no base class
wonder if SE will tear down the whole class-job concept
And Bravely Default.
Dark Knight's signature ability is Darkness, which consumes their HP to deal damage. Cecil was only a tank after he became a paladin.
It was a damage dealer in IV, X-2, and XI, as well as Tactics and Legend/Dimensions. And the remake of III (it originally was called something else).
It actually hasn't been in very many games at all, but it was never a tank. Of course, single player games also rarely require true tanks, and the only one that ever has fit the bill is Paladin due to Cover and low HP auto-cover.
oh i see i forgot all about tactics thank you for reminding me
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