The point is that is was faster before the patch. As such, ranking up was nerfed.Well I was out of the game for 2-3 months and after this patch I tried to enter again. When I left I was rank 42 Pugilist so I logged in and tried some lvl 40 levequests. I soloed them at 3 stars and got 100-180 rank from each enemy and a 5800 rank reward (with favor on) for each leve. My rank needed to rank up was 78k so if you do the math I was able to solo about 56/78k in... 1h?.
Next leve reset I helped a friend who as Conjurer 41 couldn't solo them so well, and we did them in pairs, we were geting the same reward for our own leves (about 5800 rank at the end) and 780-800 for the leves of the other one. We DID notice tho that linking them was a waste, since we were geting the same reward as for no-linked leves. So this time we got about 70-80k rank in maybe 2h.
Now I ask is this nerfed? how was it before this patch then? I mean just with the leves (2h of time needed every 36h) I can rank up almost every 36h, geting from 43 (yes from the patch day to today i ranked up twice already) to 50 in about 1-2 weeks. And this is just with leves, we tried to kill some lvl 50sih mobs and they gave us arround 300-350 rank each one, killing them without problem with pug and conj only.
So now I ask again, do you really want to rank up faster than this? oO
I'm not talking about whether it is fast enough now or was too fast. Yoshi said it wouldn't be nerfed and he did. That's all.
This OP is completely wrong.. SP wasn't nerfed it was balanced out. Yes you dont get 15k SP from D4D RR and ACU, but now you get 5k from every leve. That's not a nerf, that's balance. What you need to do is solo your leves as they are intended, on solo. That will get you the 5k/leve that your suposed to get. Then, Go do something else. There is plenty of stuff to do now, especially when you consider some quests give up to 40k sp. I dont see how anyone can call that a nerf. You also get 10k SP from a dungeon run. Oh but the down time.. wait a minute thats five minutes...
It is slower now than it was before. If you think the ranking up process was too fast before that is fine but it doesn't change the fact the before the patch Yoshi wrote that it wouldn't be nerfed. Slower ranking up = nerfed ranking up.So let me get this straight? We are upset...because Yoshi P fixed the buggy leve system that we were all totally taking advantage of by extorting every loop hole?
1.18 was a patch filled to the brim with content and a design team's honest effort to give this whiny, entitled and otherwise ungrateful community everything and anything they wanted.
OMHO 1.18 is the first of many patches that will drastically change the game in the direction the PLAYERS voted on when they filled out those surveys.
SP did not get nerfed, the only thing that was nerfed was the cheap loophole that allowed people to gain overly large amounts of sp with almost no effort with out even TRYING to experiences the game at all.
So rather than whine and "rage quit" why not try to play the game? Failing leves and killing the same three mobs over and over again was replaced with imho a better system that once worked out and brought into effect will be a MUCH MORE positive gaming experiences.
If he had written "Hey we are gonna balance ranking up because progression is too fast at the moment so it will be reduced to the point we think it should be" then that would have been perfectly fine and this thread wouldn't exist.
That depends on how you look at it man, Per hour the numbers may have gone down dramatically, but per 3 hours it remains the same and per day it has gone way up..It is slower now than it was before. If you think the ranking up process was too fast before that is fine but it doesn't change the fact the before the patch Yoshi wrote that it wouldn't be nerfed. Slower ranking up = nerfed ranking up.
If he had written "Hey we are gonna balance ranking up because progression is too fast at the moment so it will be reduced to the point we think it should be" then that would have been perfectly fine and this thread wouldn't exist.
Plus, NO MORE FATIGUE
he got rid of fatigue and spread SP all over the board.. nerfed? maybe. fair? absolutely, deal with it~ we have been quite fine
Gennario Veltaine: Propieter of G&J's Pleather Pleasures
This is what he said "I don’t want there to be a huge loss of skill points imposed for dying, or for players to have to grind 5–6 hours a day for 8 months to get to the high ranks. "
It may not be for 8 months but we will now have to do exactly that. Grind groups were very rare before the patch and now it's the only viable option.
The process includes the speed at which we rank up. Lower gains means slower ranking up. It was nerfed. And you know what makes people quit quicker? Grinding for hours and hours not ranking up once.The literal process still remains the same, leves reset, you do them, repeat, that hasn't changed. Gains may have changed, but you don't have fatigue anymore so they had to change something, they can't just have you making baller EXP while lifting your ability to do so as much as you want, that'll make people reach level cap quicker get bored quicker and quit quicker.
Yeah there are many ways. All slower than pre-patch. Apparently you haven't read the many times I have acknowledged it but that's irrelevant to the point of the thread.I also believe someone mentioned you can, infact, obtain EXP in other ways now.
Nope. I am not whining I pointed a lie by the producer. Whether it was intentional that ranking up slowed down or a development oversight is irrelevant. Other that the lie I am very much pleased with the work Yoshi has done. I mentioned this earlier in the thread.Furthermore, GEEZ, some of you whine a lot. You act like Yoshi isn't trying to make the game better in anyway and is trying to make your free to play experience MISERABLE, god forbid you give the man a chance before you crucify him for making your level up experience not lightning fast. Are you guys shooting for CN page grinding and Abyssea grinding like FFXI or what?
I think Yoshi could give everyone a solid gold house fully equipped with servants, food for a year and a pool of chocolate and they'd STILL find something to complain about.
Oh so now you are blatantly lying about me and putting words in my mouth. A new low for the thread, congrats. I have mentioned this before but you clearly skip pages.
I don't particularly care about behest, I only used to do it pre-patch because it was the fastest sp/hour. Get that into your head and stop making things up.
Neither party grinding, soloing or questing give the same SP/hour as pre-patch. Understand?
A ton? 2-3k SP and this is how they go. A quest in gridania for 2.7k SP "Hey go to Mun-Tuy Cellars and kill 8 skeletons" In the time it takes to go there and come back I would have already gotten more SP from plain grinding. But even grinding wouldn't give the same SP/hour I could have gotten pre-patch.Furthermore he's refusing to acknowledge that quests give a ton of SP now and that there are guild tasks.
Actually you resorting to lying proves it's the other way around.If you read the thread, it's quite clear he has no idea what he's talking about.
true. I was testing around on my thm and con today in party, duo/trio and solo on leves.
I got 6-7k/leve and most of them i did in less then 15 min. So that wasn't bad at all. A lot of leves with full link gave less. Just the few "overpowered" leves gave far more, but that was it.
Normal SP parties got bad very fast due to fatigue. If you focus on one job you get more now then before 1.18.
I remember times before the patch trying to gain another lvl on my thm and i got 280 or less on mobs that usually gave 450xp. These times are over now and that is an increase.
Also the quests give some sp, ok not a huge amount but they didn't give a single point before 1.18.
The changes are very well done if one tries them out. I was a bit negative as well the first few hrs since i was used to spam some of these dunefolks etc. but now that i tried the possibilities i must say. Good balanced now!!
People should stop debating with this guy.. There gets to be a point where a persons ignorance of their own short coming makes it impossible to see they are wrong.This is what he said "I don’t want there to be a huge loss of skill points imposed for dying, or for players to have to grind 5–6 hours a day for 8 months to get to the high ranks. "
It may not be for 8 months but we will now have to do exactly that. Grind groups were very rare before the patch and now it's the only viable option.
The process includes the speed at which we rank up. Lower gains means slower ranking up. It was nerfed. And you know what makes people quit quicker? Grinding for hours and hours not ranking up once.
Yeah there are many ways. All slower than pre-patch. Apparently you haven't read the many times I have acknowledged it but that's irrelevant to the point of the thread.
Nope. I am not whining I pointed a lie by the producer. Whether it was intentional that ranking up slowed down or a development oversight is irrelevant. Other that the lie I am very much pleased with the work Yoshi has done. I mentioned this earlier in the thread.
If you learn to play better, this is not an issue. I know, I've been testing the new leve system since release.
It equals out to lower even SP across leves with no insentive to fight on higher than solo. This means players will get less SP for a single leve at a much higher pace. The 15k you got for 25 mins of D4D is now 15k from 3 leves in half that time. After you finish you leves there is a series of other activities you are supposed to participate in to continue gaining sp.
Yoshi P. said and the Masses cheered..
"Guildleves will no longer be central to FINAL FANTASY XIV." - Yoshi P.
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