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  1. #1
    Player
    Hagen's Avatar
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    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    SMN just need more abilites that interact with the pet. I think DoTs+pet work well because FFXIV is way more fast paced then FFXI so the summoner himself needs to be able to do something other then just issuing some orders to the pet.
    I agree that egis should have the size they have on the job trial quests, I'm not sure why they aren't like that.

    What SMNs really need is a revamp on pet skills though. Ifrit is still somwhat useless and Contagion needs to become a SMN skill or otherwise Levi and Ramuh-egi will also have no chance to stay competitive.
    (1)

  2. #2
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hagen View Post
    ...I agree that egis should have the size they have on the job trial quests, I'm not sure why they aren't like that...
    Egis are they size they are so they do interfere with the field of view for other players. Many players set party battle effects to show some, so they can still see Sacred Soil, but not other things. For instance, I'd have trouble in Turn 8 finding the sweet spot for Brainjack if the Black Mage's Blizzard 3 hits around the same time, were it not for that setting. If egis were bigger, referring still to the Turn 8 encounter., it might make the Homing Missle line harder to find, for example.

    I would also note that while Contagion should probably be a Summoner skill. (My vote would be to have it replace Tri-Disaster). Garuda is still likely to be favored simply because she avoids Boss Aoes by being at range.
    (0)

  3. #3
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by dday3six View Post
    Egis are they size they are so they do interfere with the field of view for other players. Many players set party battle effects to show some, so they can still see Sacred Soil, but not other things. For instance, I'd have trouble in Turn 8 finding the sweet spot for Brainjack if the Black Mage's Blizzard 3 hits around the same time, were it not for that setting. If egis were bigger, referring still to the Turn 8 encounter., it might make the Homing Missle line harder to find, for example.

    I would also note that while Contagion should probably be a Summoner skill. (My vote would be to have it replace Tri-Disaster). Garuda is still likely to be favored simply because she avoids Boss Aoes by being at range.
    The problem with this argument is people want to use their Chocobo while in dungeons and Raids which will get in the way the same a towering Primal will becaue players will accidentally target them and not be able to see boss AoE.
    (0)

  4. #4
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Akiza View Post
    The problem with this argument is people want to use their Chocobo while in dungeons and Raids which will get in the way the same a towering Primal will becaue players will accidentally target them and not be able to see boss AoE.
    Wanting Something, and it happening are completely different. If players get to use Chocobos in dungeons it will only be solo or 2 player dungeons. They will never get to use them in 8 man raids.
    (0)

  5. #5
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    SE should make the Egis 50% larger and add more detail to them so they look like smaller versions of the Primals. Also they should give the Egis Hard Mode Primal abilities in 3.0.
    (0)

  6. #6
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akiza View Post
    SE should make the Egis 50% larger and add more detail to them so they look like smaller versions of the Primals. Also they should give the Egis Hard Mode Primal abilities in 3.0.
    No, they should stay small with a limited number of abilities with between 20-30% of dps
    (2)

  7. #7
    Player
    Hagen's Avatar
    Join Date
    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by dday3six View Post
    Egis are they size they are so they do interfere with the field of view for other players. Many players set party battle effects to show some, so they can still see Sacred Soil, but not other things. For instance, I'd have trouble in Turn 8 finding the sweet spot for Brainjack if the Black Mage's Blizzard 3 hits around the same time, were it not for that setting. If egis were bigger, referring still to the Turn 8 encounter., it might make the Homing Missle line harder to find, for example.
    By that logic we should also only party up with Lalafels because Roes are too big and clogger up space. Everyone just uses Garuda that stays out of range anyway, so screen would be fine. I somehow agree that too big would interfere with view, but the size they have on the trials really aren't big enough to do that. We are talking Gaolers/Ramuh's adds size here. Maybe a option to "simplify" egis could be added, in the same way you can turn off effects/shadows.
    (0)

  8. #8
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hagen View Post
    By that logic we should also only party up with Lalafels because Roes are too big and clogger up space. Everyone just uses Garuda that stays out of range anyway, so screen would be fine. I somehow agree that too big would interfere with view, but the size they have on the trials really aren't big enough to do that. We are talking Gaolers/Ramuh's adds size here. Maybe a option to "simplify" egis could be added, in the same way you can turn off effects/shadows.
    You ever done Turn 8? Most Summoners stack Garuda right with the party due to the mechanics of the fight. So unless other players have the option to make egis invisible which would hinder more than help. Making them larger is not really possible as it would force fights to be designed around making sure the egis are not going to block views.
    (0)

  9. #9
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by dday3six View Post
    You ever done Turn 8? Most Summoners stack Garuda right with the party due to the mechanics of the fight. So unless other players have the option to make egis invisible which would hinder more than help. Making them larger is not really possible as it would force fights to be designed around making sure the egis are not going to block views.
    Players aready block the view anyway in t8 especially Black Mages Blizzard 3.
    (0)

  10. #10
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by dday3six View Post
    You ever done Turn 8? Most Summoners stack Garuda right with the party due to the mechanics of the fight. So unless other players have the option to make egis invisible which would hinder more than help. Making them larger is not really possible as it would force fights to be designed around making sure the egis are not going to block views.
    Most *good* Summoners use Ifrit on that fight.
    (0)

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