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  1. #1
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ZodMel View Post
    They are trying to relive their glory days on FFXI. Hell I'd like to see the Ivalician Espers make an appearance in the summoning pool, but I doubt that is going to happen.
    I like it! I also like the espers from ff6, they have a lot of story potential. There is so much content to draw from and so much new stuff to go. I love this game
    (0)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well as I said early but I have a wish list for my class: Replace Tri-Disaster to act like Contagion.

    Garuda - AoE pet
    Wicked Wheel - main AoE attack
    Razor Plume - AoE DoT attack. Wind Burn maybe?
    Slipstream - AoE push back
    Minstrel Shriek - AoE attack
    Aerial Blast - nuff' said

    Ifrit - Single Target
    Crimson Cyclone - remove stun!
    Burning Strike - same
    Radiant Shield - Delivers an attack with a potency of 50 every time physical and magic damage is suffered for 20
    Flaming Crush - DoT
    Inferno - same

    Titan - Emergency Tank
    Rock Buster - same
    Mountain Buster - same
    Earthen Ward - same
    Tumult - Provoke
    Earthen Fury - same

    As for the new Egi (Shiva, Ramuh, & Leviathan). I don't want them to replace the current ones like carby got replaced. We do have a need for burst damage attack on occasions so why not go with the old tradition of attack and release. I think the theme would be pseudo cinematic and flashy but not over board.

    Shiva could maybe go up the enemy, double slap, then use diamond dust for nice bind spell with low DoT called freeze.
    Ramuh paralysis with damage
    Leviathan Tidal wave that does something extra
    (1)
    Last edited by Dyvid; 10-21-2014 at 11:25 AM.

  3. #3
    Player
    Lethorian's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Lethorian Tesildor
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Talaya View Post
    So ive been playing for a while and i played FFXI for 8 years, ive started to come to a conclusion that FFXIV summoner, really, reallly blows...
    i am very dissapointed, i must admit.
    i was very much looking forward to being a summoner again, it was my most favourite job in FFXI, i was able to fend for myself, level myself on my own and more, i enjoyed being a good asset in a party and out of one also.

    what is my problem with FFXIV version of summoner?
    well this image sums up one of the issues, it really does.

    yes SE, WTH HAPPENED!?
    this was most disheartening thing
    as much as the egis are kinda cute, i just, i cant, i feel like this is a step back.
    will we be getting some kind of upgrade from this?
    (please say yes!)
    because, right now, i dont have that summoner feeling, the egi's are the equiv. of, well ... FFXI Spirits ... and every summoner knows how "amazing" they are (sarcasm!)
    First things first, I am kind of confused about your post, at first you start out talking about the functionality of the job, fending for yourself, being useful in parties, ect. Then you turn around and post a picture of the summon, and the thing that confuses me is what does the aesthetics have to do with your functionality? SMN being DoT class with a summon makes SMN one of the most functional job in the game. While everyone is running around dodging mechanics losing uptime on a boss there you are still doing 95% of your job without having to cast a spell for the moment, especially while you have ruin 2 and fester which are two instant casts you can perform while running. Don't try to hook people in with a complaint about the functionality of a job just to complain about how it looks. Secondly the reason for the looks of the summons is HEAVILY described in the lore of the job and it makes perfect sense when broken down the way it is. Nothing is changing, at least not for a long time and SMN is just fine the way it is.
    (0)

  4. #4
    Player
    ZeratoTyrael's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Ryshad Aries
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Honestly I'm not a huge fan of the "image" of SMN and countless people I've talked to aren't fans either. They are however, fine with the playstyle. SCH I feel is fine when it comes to image, the fairies feel perfect in size and overall visuals. However, to people that may be drawn to the game from the title of "Final Fantasy" to play as SMN it can be jarring. I do have to say I have a few friends that wanted to play SMN but are completely put off by the Egis. I didnt mind it at first, but the more and more I played SMN the more I detested it mainly due to egis, to the point that I don't feel SMN is for me anymore. A game like Final Fantasy where SMN is synonymous with *Flash Boom Bang*, that combined with it being a pretty flashy mmoRPG, visuals and aesthetics matter quite a bit to a lot of people and many expect alot more in the *Flashy* department.

    Trust and believe when I say I completely understand the lore of FFXIV and blah blah blah, but it doesn't mean I or anyone else has to like it, nor does it always have to remain that way. Lore can evolve over time aka SMNs getting stronger, learning different methods of summoning, etc. Myself and most (sane) people that I've discussed this with would have no problem with a Miqote/Hyur sized avatar that looked at least close to the actual primal. Honestly I'd be happy with just regular elementals/sprites if I could instead of egis even if it was only cosmetic (hell give me back Carbuncle and I will forever shut up on this subject: dead serious). Not everyone offering feedback (or complaining) wants huge, oversized primals. No I won't quit the game over it and I might pick SMN back up every once in a while to solo something, but as a main I'm done with it. Gearing alt jobs, but not coming back to SMN main unless something changes.
    (0)
    Last edited by ZeratoTyrael; 10-20-2014 at 09:13 PM.

  5. #5
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ZeratoTyrael View Post
    but as a main I'm done with it. Gearing alt jobs, but not coming back to SMN main unless something changes.
    I seriously don't comprehend quitting a job for its looks and not its functionality. More power to you, but I just can't understand it at all. But this is coming from someone who doesn't care about graphics of anything, all I care about is substance. Summoner wasn't what I expected but that won't stop me from enjoying it
    (0)

  6. #6
    Player
    Talaya's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Talaya Edana
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    @Lethorian

    If you read everything, the asthetics was only part of it. yeah id like summoner to look more like a summoner, but that i can get over if they fixed other issues.
    My summon has and sometimes still does, teleport randomly and attack when not being told to, im not sure why this is, it doesnt happen all the time, but when it does, its noticable.
    or how about the fact that my pet is only 1/3rd the jobs damage, ONE BLOODY 3RD, thats pathetic, summoner is about the summon, so can we please make the job about the summon and the main focus BE the summon, just saying, my pet should be doing more.

    @dday3six
    actually many other games and other FF games present DRK as a job that wields a Scythe or AT LEAST a Great Sword.
    id prefer they give DRK a Scythe however as it makes it stand out

    @ZeratoTyrael
    i love you, yes, id like carby back, carby made me feel like a summoner, red floaty elemental does not.
    i will most likely, like you, not play smn as a main for a long while
    (0)

  7. #7
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Talaya View Post
    i will only complain if DRK is not a DPS wielding a scythe
    Just like summoner, your view on the drk is based off FFXI, drk traditionally uses "dark blades" in contrast to the paladin. Think Cecil. I believe the only other game that had drk be a 2 handed was X-2. The drk signature is Soul Eater, not scythes.
    (0)

  8. #8
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    It is because you are Miqo'te and not Ascian. You are not ready for dat powah!
    (0)

  9. #9
    Player
    Hagen's Avatar
    Join Date
    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    SMN just need more abilites that interact with the pet. I think DoTs+pet work well because FFXIV is way more fast paced then FFXI so the summoner himself needs to be able to do something other then just issuing some orders to the pet.
    I agree that egis should have the size they have on the job trial quests, I'm not sure why they aren't like that.

    What SMNs really need is a revamp on pet skills though. Ifrit is still somwhat useless and Contagion needs to become a SMN skill or otherwise Levi and Ramuh-egi will also have no chance to stay competitive.
    (1)

  10. #10
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hagen View Post
    ...I agree that egis should have the size they have on the job trial quests, I'm not sure why they aren't like that...
    Egis are they size they are so they do interfere with the field of view for other players. Many players set party battle effects to show some, so they can still see Sacred Soil, but not other things. For instance, I'd have trouble in Turn 8 finding the sweet spot for Brainjack if the Black Mage's Blizzard 3 hits around the same time, were it not for that setting. If egis were bigger, referring still to the Turn 8 encounter., it might make the Homing Missle line harder to find, for example.

    I would also note that while Contagion should probably be a Summoner skill. (My vote would be to have it replace Tri-Disaster). Garuda is still likely to be favored simply because she avoids Boss Aoes by being at range.
    (0)

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