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  1. #61
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    People wanted death penalties.

    Could they have thought of a better one? Probably.
    Think of some better ones and submit them.
    I doubt it's entirely too late if you have a real brilliant idea.

    Personally, I think it's a fair enough death penalty. I got no real issues with it.
    And also I was never really one who wanted a death penalty.
    I was fairly neutral on the issue, but I still think it's fair enough. It beats deleveling, I think.
    (0)

  2. #62
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    I think sp/exp loss is most stupid that durability loss ==' go with it. dude.
    (0)

  3. #63
    Player
    AarosLunos's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Aaros Lunos
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Personally I'd rather take a durability hit than losing SP. There needed to be some form of penalty for death asides from wasted time. At least its relatively easy to get gear repaired and it is less time consuming than having to regain SP.
    (2)

  4. #64
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I'll take the durability loss. It's nice pocket change as a crafter
    But part of me feels like it adds up just a little too quickly :/
    (0)

  5. #65
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    It's stupid that we need a bazaar slot to put Gil on it
    (2)
    Really?

  6. #66
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    i am completely okay with the durability loss, but it should be allot easier to obtain those repairs. Maybe a few more NPC's would help, I don't agree with them being at camps though. The SP rewards for DoH for repairs should be greatly increased to match with a material syn th. That will get our DoH's out to those camps to wait for those Players to come back from the grave to repair armor. In addition there should be a better faster way to request armor repair. Perhaps a remove all damaged armor command or ability to set a price for repair while still wearing the item... Either way, make it easy, and get those DoH out there repairing!
    (1)

  7. #67
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50
    From patch notes.
    A further penalty will apply to equipment durability for players who revive themselves via the Return command.
    Is anyone else bothered by the fact that in order to not loose durability you can't be soloing?
    (0)

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
    My Ustream: http://www.ustream.tv/channel/ffxiv-np
    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  8. #68
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Nightpanda2810 View Post
    From patch notes.


    Is anyone else bothered by the fact that in order to not loose durability you can't be soloing?
    I am not bothered, because I can solo and not die.

    Plus it keeps crafters relevant. NM/Boss drops are already better than most of what crafters can craft, why do you want to take repairs away from them, too?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #69
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SuzakuCMX View Post
    I am not bothered, because I can solo and not die.

    Plus it keeps crafters relevant. NM/Boss drops are already better than most of what crafters can craft, why do you want to take repairs away from them, too?
    Well no, but at least let us repair everything at the repair NPC's and stick a few more in each starter city and maybe one at the settlements. It would also help suck some gil out of the economy when people are putting it into repairs from an NPC.
    (0)

  10. #70
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Nightpanda2810 View Post
    From patch notes.


    Is anyone else bothered by the fact that in order to not loose durability you can't be soloing?
    No, because, again, I'm coming from a game where any non-PVP death meant a 10% durability loss and a corpse run. If you couldn't make the corpse run for whatever reason, you lost another 25(?)% and had 10 minutes of weakness.

    The penalty itself in XIV is mild by cmparison; I'd just like to see a more user-friendly repair system.
    (0)

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