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  1. #1
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    Let's dance.
    http://i.imgur.com/jzyaI.gif
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Viridiana View Post
    Yeah, I'm used to this system in WoW (where it actually did more damage to gear). What makes the system there less annoying is that you can repair all your gear to 100% at an NPC with just a few clicks of the mouse.
    Yup, me too. So, I think durability loss as a death penalty is just fine. But, as you said, in WoW it takes like two seconds and you're up to 100%. Plus, they have repair NPCs in every camp and quest hub and several in each major city.

    As others have said, I would like to see NPCs repair to full, even if it costs more gil (as it's a convenience compared to having a repair done with dark matter). And there needs to be more NPCs than just one in each city.

    I'm just fine with the current death penalty. I never EVER want to see exp loss as a death penalty again. It would be a dealbreaker for me.
    (0)
    Last edited by Rowyne; 07-24-2011 at 08:16 PM.

  3. #3
    Player
    Veridian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    94
    Character
    Aria Cross
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    On the bright side to all this repairing, I'm getting lots of sp from repairs at the r45 new dungeon. And some pocket change.
    (2)
    Life before death, Strength before weakness, Journey before destination. - The Way of Kings

  4. #4
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    People wanted death penalties.

    Could they have thought of a better one? Probably.
    Think of some better ones and submit them.
    I doubt it's entirely too late if you have a real brilliant idea.

    Personally, I think it's a fair enough death penalty. I got no real issues with it.
    And also I was never really one who wanted a death penalty.
    I was fairly neutral on the issue, but I still think it's fair enough. It beats deleveling, I think.
    (0)

  5. #5
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    I think sp/exp loss is most stupid that durability loss ==' go with it. dude.
    (0)

  6. #6
    Player
    AarosLunos's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Aaros Lunos
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Personally I'd rather take a durability hit than losing SP. There needed to be some form of penalty for death asides from wasted time. At least its relatively easy to get gear repaired and it is less time consuming than having to regain SP.
    (2)

  7. #7
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by AarosLunos View Post
    Personally I'd rather take a durability hit than losing SP. There needed to be some form of penalty for death asides from wasted time. At least its relatively easy to get gear repaired and it is less time consuming than having to regain SP.
    Personally, I think wasting my free time is the biggest penalty. Adding something on top of that like exp loss or durability loss, makes it even worse IMO.
    (2)
    Last edited by Scape; 07-25-2011 at 01:20 AM.

  8. #8
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I'll take the durability loss. It's nice pocket change as a crafter
    But part of me feels like it adds up just a little too quickly :/
    (0)

  9. #9
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    It's stupid that we need a bazaar slot to put Gil on it
    (2)
    Really?

  10. #10
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    i am completely okay with the durability loss, but it should be allot easier to obtain those repairs. Maybe a few more NPC's would help, I don't agree with them being at camps though. The SP rewards for DoH for repairs should be greatly increased to match with a material syn th. That will get our DoH's out to those camps to wait for those Players to come back from the grave to repair armor. In addition there should be a better faster way to request armor repair. Perhaps a remove all damaged armor command or ability to set a price for repair while still wearing the item... Either way, make it easy, and get those DoH out there repairing!
    (1)

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