





Yup, me too. So, I think durability loss as a death penalty is just fine. But, as you said, in WoW it takes like two seconds and you're up to 100%. Plus, they have repair NPCs in every camp and quest hub and several in each major city.
As others have said, I would like to see NPCs repair to full, even if it costs more gil (as it's a convenience compared to having a repair done with dark matter). And there needs to be more NPCs than just one in each city.
I'm just fine with the current death penalty. I never EVER want to see exp loss as a death penalty again. It would be a dealbreaker for me.
Last edited by Rowyne; 07-24-2011 at 08:16 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung

On the bright side to all this repairing, I'm getting lots of sp from repairs at the r45 new dungeon. And some pocket change.
Life before death, Strength before weakness, Journey before destination. - The Way of Kings


People wanted death penalties.
Could they have thought of a better one? Probably.
Think of some better ones and submit them.
I doubt it's entirely too late if you have a real brilliant idea.
Personally, I think it's a fair enough death penalty. I got no real issues with it.
And also I was never really one who wanted a death penalty.
I was fairly neutral on the issue, but I still think it's fair enough. It beats deleveling, I think.
I think sp/exp loss is most stupid that durability loss ==' go with it. dude.
Personally I'd rather take a durability hit than losing SP. There needed to be some form of penalty for death asides from wasted time. At least its relatively easy to get gear repaired and it is less time consuming than having to regain SP.
Personally, I think wasting my free time is the biggest penalty. Adding something on top of that like exp loss or durability loss, makes it even worse IMO.
Last edited by Scape; 07-25-2011 at 01:20 AM.


I'll take the durability loss. It's nice pocket change as a crafter![]()
But part of me feels like it adds up just a little too quickly :/

It's stupid that we need a bazaar slot to put Gil on it
Really?

i am completely okay with the durability loss, but it should be allot easier to obtain those repairs. Maybe a few more NPC's would help, I don't agree with them being at camps though. The SP rewards for DoH for repairs should be greatly increased to match with a material syn th. That will get our DoH's out to those camps to wait for those Players to come back from the grave to repair armor. In addition there should be a better faster way to request armor repair. Perhaps a remove all damaged armor command or ability to set a price for repair while still wearing the item... Either way, make it easy, and get those DoH out there repairing!
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