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  1. #1
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50

    Why durability loss on return is stupid

    I can no longer try dangerous things just for fun on my own. Not to mention only being able to put FIVE items in bazaar for repair at a time. Very annoying limitation.

    http://i4.photobucket.com/albums/y148/nightpanda2810/ffxivgame2011-07-2400-06-32-57.jpg
    (26)

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
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    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  2. #2
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    I can't believe I'm saying this, but I actually greatly prefer the xp loss penalty for death. And I never, ever, could have predicted myself saying that. Especially considering how much death happens in the dungeons...
    (26)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I can still do dangerously fun things, I just have to be prepared to loose some durabillity on my items. It's a crying shame that I have to expect some consequences for my foolhardy actions!
    (66)

  4. #4
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    yeah, I have to agree with jynx on this one. I think having some kind of penalty for death is reasonable. If you are doing dangerous things (like trying to get somewhere new surrounded by mobs you can't solo) just take off your gear and do it in cheap stuff you can repair yourself or in your undies. If the mob is going to 1-3 shot you anyway, why bother wearing your fancy clothes?
    (12)

  5. #5
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I really don't want xp loss back, but as it is durability loss isn't too hot either. It sucks having to track down a crafter just to get your gear to 100%, and it sucks as a crafter too since the skill I get from repairing is completely negligible but it still costs reagents to make a repair. Repairing every single piece of armor I was wearing after a couple of deaths yesterday gave me about the same skill as a single material synth, so I don't think anyone's benefiting from the system the way it is except opportunistic crafters (not a very large amount of people).

    I'd rather just be able to full repair at an npc for the current, fairly high prices, or have a player try to repair with no reagents involved for free. They can still get paid for the service, but no one has to waste valuable inventory space keeping dark matter handy.

    The system is a vast improvement over what it was, but still not optimal in my opinion.
    (1)

  6. 07-24-2011 01:24 PM
    Reason
    Quiet time.

  7. #6
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Er... yeah gonna have to agree with the others here. If you're doing something you know is dangerous and not necessarily expecting to survive, why equip your good gear?
    (7)

  8. #7
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by OJtheLIONKing View Post
    but no one has to waste valuable inventory space keeping dark matter handy.
    At least I don't need to lug every kind of potion imaginable to repair the 900 types of stat effect daggers that are around. Lugging around 5 items max is better than 30 items.
    (16)

  9. #8
    Player
    miqokini's Avatar
    Join Date
    Jul 2011
    Posts
    480
    Character
    Belts Guan
    World
    Faerie
    Main Class
    Goldsmith Lv 50
    Yep, I also prefer the durability loss to exp loss. You definitely have to work much harder to get all that exp back, but not so much for durability.

    And I don't mean to sound like a broken record, but yeah, don't wear good stuff on "dangerous adventures". :P
    (7)
    10/14/11 - FFXIV community civil war erupts. "I'm paying and the game is gonna be awesome." VS. "I'm leaving and the game is gonna die." Let the battles begin!

  10. #9
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by redmage View Post
    If you're doing something you know is dangerous and not necessarily expecting to survive, why equip your good gear?
    So you have a better chance of succeeding?

    I agree with the overall sentiment that there needs to be some sort of threat for dying. I just preferred the experience points loss. But then, I honestly don't think that it's so "hard-earned" in this game...certainly not comparable to how obnoxious it was in XI pre-ToAU.
    (6)

  11. #10
    Player
    Alfortis's Avatar
    Join Date
    Jun 2011
    Posts
    37
    Character
    Allen Pea
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    i wouldn't mind this if they added a repair npc at every camp.
    (1)

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