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  1. 10-22-2014 09:19 AM

  2. #2
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I appreciate the detailed response, Preypacer - a couple of notes, though I agree with most of it.

    Quote Originally Posted by Preypacer View Post
    People are going to complain about things being too slow no matter what. If someone thinks something should take an hour, and it takes three, they're going to complain about it being too long of a grind. Welcome to the modern MMO genre.

    No matter how far SE goes, or what they do, it's not going to be enough, and people are still going to be pissed off.
    I agree in principle, though I think in many notable cases (the rarity of Primal horses, ATMA, etc.) they've clearly failed to hit anything remotely close to a reasonable rate. There will never be something that's perfect for everyone, but there's a broad grey area that's acceptable to the majority, and they can at the least do a better job in hitting that.

    Well, any hope of appealing to a more select audience was gone the moment Yoshi-P decided on the new direction for the game. That decision has been underscored increasingly with various changes and additions to the game, the cash shop being the latest, but probably not last example.
    I agree, which is why I unsubbed months ago. The reason I am disappointed for this announcement is that frequently, MMOs shift from "attracting" mode to "retention" mode when they release their first expansion. The announcement of a cash shop clearly indicated to me that the approach wouldn't be changing with the release of Heavensward, which is a shame in my eyes.

    As for the community, eh... community isn't something you can "control". Community is the collective sum of many individuals acting of their own accord, personalities, behavior, etc. It's not some single, malleable blob to be shaped and formed according to players' wishes. May as well try herding cats.
    In a certain sense, you're right; no company can precisely control its community. They can influence it broadly, though. Deep mechanics with relatively steep learning curves, for instance, tend to attract more serious gamers and fewer casual types. Subscription fees tend to result in higher community continuity - i.e., people willing to embrace a P2P model are less likely to disappear and reappear frequently. A strong emphasis on vanity, including cash shops, appeals to players for whom looking pretty is just as much of an objective as acquiring end-game gear and embracing challenging content. When taken in combination, I think these actually have a powerful impact on who plays a title. You'll always have plenty of exceptions to the rule, of course.

    Now, as for the compromise bit.. I mention that it's the best possible compromise I can imagine. I would much rather have no cash shop at all, outsie of character or account services (name/server/race/gender change, etc). However, knowing that the cash shop is there, and is going to be there no matter how loudly people protest (the OP of this thread could get 2000 likes, and it won't matter... it's a done deal), the best compromise we can hope for is to allow those who don't want to deal with it at all the option of completing content in-game to obtain those items, so they don't have to.

    Under the circumstances, I would be perfectly okay with that.
    Fair enough. For those willing to compromise in the first place, I completely agree on this point.

    Edit / Addition:

    Quote Originally Posted by Ladon View Post
    If their actual goal was to attract more casual players, you know what they would actually do? Put in a vendor in the game that gives these items out at no additional cost.

    This entire line of thinking is dumb. They aren't trying to attract more players with a cash shop. They are trying to make more money off of you, the current player. That is the only goal of the cash shop, and you are a fool if you actually accept it.
    You clearly haven't read my previous opinions, and being rude gives a bad name to everyone who is opposed to the cash shop.

    What you clearly missed is that there is a degree of relativity involved in attracting new players. You're right that offering vanity items for free would attract more new players than a cash shop, but a cash shop will likely help to retain or attract more new players than doing nothing at all. Not only that, but it will have the added benefit of "dragging out" vanity content for casual players, thereby helping with retention, and also making SE some extra money in the process.

    You're acting like goals are one-dimensional rather than multifaceted, which is a rather ignorant perspective to have.
    (2)
    Last edited by Vhailor; 10-22-2014 at 09:44 AM.

  3. #3
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I debated if I was just going to put this here and risk it being lost in this massive thread, but I don't really see a point in making another thread just for my point of view.

    Here is my stance on the issue:

    I am very against the existence of a cash shop in FF14. It isn't about the money (epeen alert, I am a working adult pulling 6 figures), it is about integrity and trust.

    Well what does integrity and trust mean?

    Some of you might not be aware, but ARR was basically created under an informal contract with the players of 1.0 and other fans. Yoshida and company where very transparent with their plans when they took the game over. They basically went into agreement with the 1.0 players that they will continue to collect monthly fees in order to make a better game. They even outlined what they were planning and what the players were to expect of of 2.0. There were three very important features of this agreement:

    1) FF14:ARR would continue to be subscription based.
    2) Subscriptions would be put toward point version improvements that included both fixes/improvements to the games as well as minor content patches.
    3) Major expansions would cost a one time fee but would feature far more content than the point releases.

    Yoshida and team have, up until now greatly honored their side of the bargain and as a result players in general have been very happy and SE has seen great financial success with ARR. However most of the sucess has come from how Yoshida and team have actually handled the project. They have been very open and honest, have treated community with great respect and have also treated the game they have made with respect.

    Now we have this announcement of a cash shop. To me this is a huge breach in the contract Yoshida had made with the players and fans. This is telling me that Square-Enix corporate and marketing have noticed they have a success on their hands, and now Yoshida is getting pressure to increase those margins. That is very concerning as now the integrity of Yoshida's future decisions are in question. What's going to be put in the cash shop that should have just been put in the game? Are decisions about the game going to start moving toward what is best for the corporate bottom line rather than what will make the game a better game? It's a very unfortunate situation for a team that has built so much integrity up until now.

    So that is my concern more than anything. That this game is going to start being optimized for the benefit of Square-Enix rather than for the benefit of the players.
    (14)
    Last edited by Ladon; 10-22-2014 at 10:15 AM.

  4. #4
    Player
    Lee-Akira's Avatar
    Join Date
    Feb 2014
    Posts
    85
    Character
    Lee Akira
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    You know, this is all nice and well but, I remember hearing something along the lines of them while not giving away the same items from past events, and instead give out new ones every year, that they would give out materials to craft past event items within the same event. What happened to that? I guess they just said 'screw it' we're selling them instead. I'll forgive square-Enix if they sell 1.0 items which I miss because I just didn't happen to have a god almighty PC nor able to afford one at the time that was able to run 1.0
    (1)