I think there's a little sarcasm in there, but I don't think they were greatly affected by deteriorating. You could probably run it down to I dunno...20%, or 0, I don't notice a ton of difference on any gear except for weapon. Weapon I tend to notice at least prepatch, a decrease in damage done.
Yup, me too. So, I think durability loss as a death penalty is just fine. But, as you said, in WoW it takes like two seconds and you're up to 100%. Plus, they have repair NPCs in every camp and quest hub and several in each major city.
As others have said, I would like to see NPCs repair to full, even if it costs more gil (as it's a convenience compared to having a repair done with dark matter). And there needs to be more NPCs than just one in each city.
I'm just fine with the current death penalty. I never EVER want to see exp loss as a death penalty again. It would be a dealbreaker for me.
Last edited by Rowyne; 07-24-2011 at 08:16 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Isn't that the whole point of getting good gear?
You don't need to be pimped out to the max if all you're going to do is kick a few rats.
On the bright side to all this repairing, I'm getting lots of sp from repairs at the r45 new dungeon. And some pocket change.
Life before death, Strength before weakness, Journey before destination. - The Way of Kings
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