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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Altano View Post
    So you have a better chance of succeeding?

    I agree with the overall sentiment that there needs to be some sort of threat for dying. I just preferred the experience points loss. But then, I honestly don't think that it's so "hard-earned" in this game...certainly not comparable to how obnoxious it was in XI pre-ToAU.
    So you prefer to loose something that (Could have) taken people a good chunk of time to attain, as compaired to something that anyone can get fixed in a rather short period of time?

    Different strokes I guess.
    (1)

  2. #12
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Depending on what you're doing, there's always the option of just taking everything off if you expect to die.
    (0)

    XI: Zeroblade, Titan Server

  3. #13
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    So you prefer to loose something that (Could have) taken people a good chunk of time to attain, as compaired to something that anyone can get fixed in a rather short period of time?

    Different strokes I guess.
    To me it's less hassle. Especially since, for example, dungeon mobs yield SP. I play enough with friends that the experience loss wouldn't matter; it'd come back without trying.
    (1)

  4. #14
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I don't have a problem with the penalty from death. The problem here is the insane inconvenience to run back to town, un-equip everything, be able to put only HALF of my items that need repair in my bazaar, and sit around and wait for stuff to get repaired. Sure, I could visit the repair NPC. Cost me 17k to NPC repair my weapon. 10-13k more than normal, for 75% durability.

    As a side note, I'm not just being punished for dying, I'm being punished for soloing. You don't get durability loss if you get raised, at least according to the patch notes.
    (6)

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
    My Ustream: http://www.ustream.tv/channel/ffxiv-np
    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  5. #15
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    yeah, there are tradeoffs in every game. I dunno, it just doesn't seem like a big deal to me. My solution to being annoyed with repairing things was to level a few crafting classes and prioritizing using gear I could repair.
    (0)

  6. #16
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Prepare a sacrificial weapon and strip macro for when you think you're going to do something for kicks and giggles.

    Wearing and using equipment at your optimal rank or lower will give you keep your repair costs at both vendors and fellow crafters lower. I.e. don't be a rank 18 lancer using rank 48 armor and weapons.

    At worst, you function at Heavy Gear damage.

    A step up, you use an NPC repair person to get your vitals repaired, such as your weapon and your best pieces of armor. It's 75% and a gil sink, but at leasr you're not waiting around or beseeching for a repair for hours.

    Be like a cultist, don't die alone. Fight together! Survive!

    *gets chased away from high rank gathering node, experimentation is dangerous*
    (3)

  7. #17
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I don't mind it. What I do mind is that I can't have stuff equipped if I want it repaired and that it takes up two bazaar spaces for each piece that needs repairing.

    Other than that though I think it's fine. Fix those two things and durability loss is fine by me.
    (6)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #18
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by Nightpanda2810 View Post
    I can no longer try dangerous things just for fun on my own. Not to mention only being able to put FIVE items in bazaar for repair at a time. Very annoying limitation.

    http://i4.photobucket.com/albums/y14...0-06-32-57.jpg
    take your clothes off...do dangerous stuff naked....it's more fun in real life that way too =P
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    The most logical solution is to add some system that allows crafters to repair your gear while your wearing it or at least increase the slots for repairs to at least the gear allotment slots.
    (9)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    It's not the spending gil in dark matter.

    It's having to go back to town, put your crap for repairs, wait for repairs, wait, wait, put the next 5 items, wait, wait, and you can go now.

    Seriously, just having to teleport back to town is bad enough by itself already. Out of anima? You are screwed.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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