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  1. #1
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by redmage View Post
    If you're doing something you know is dangerous and not necessarily expecting to survive, why equip your good gear?
    So you have a better chance of succeeding?

    I agree with the overall sentiment that there needs to be some sort of threat for dying. I just preferred the experience points loss. But then, I honestly don't think that it's so "hard-earned" in this game...certainly not comparable to how obnoxious it was in XI pre-ToAU.
    (6)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Altano View Post
    So you have a better chance of succeeding?

    I agree with the overall sentiment that there needs to be some sort of threat for dying. I just preferred the experience points loss. But then, I honestly don't think that it's so "hard-earned" in this game...certainly not comparable to how obnoxious it was in XI pre-ToAU.
    So you prefer to loose something that (Could have) taken people a good chunk of time to attain, as compaired to something that anyone can get fixed in a rather short period of time?

    Different strokes I guess.
    (1)

  3. #3
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    So you prefer to loose something that (Could have) taken people a good chunk of time to attain, as compaired to something that anyone can get fixed in a rather short period of time?

    Different strokes I guess.
    To me it's less hassle. Especially since, for example, dungeon mobs yield SP. I play enough with friends that the experience loss wouldn't matter; it'd come back without trying.
    (1)

  4. #4
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Altano View Post
    To me it's less hassle. Especially since, for example, dungeon mobs yield SP. I play enough with friends that the experience loss wouldn't matter; it'd come back without trying.
    I always looked at it from this perspective:

    1. I'm leveling up and gaining xp far more than I'm dying and losing it - and in much greater amounts.
    2. I typically go a week or longer without dying... Getting back the lost xp for the odd death might take a couple hours tops.
    3. If I'm with a group where folks are making careless mistakes and getting us killed, I'm not going to be sticking around with that group beyond one or two deaths.
    4. A couple hours, tops, to get back lost xp in a game that I have already spent and/or likely will spend hundreds of hours, over the course of many months overall is a drop in the bucket. It's xp. You get it back.
    5. If someone is dying so often that they're spending more time getting back lost xp than they are moving forward, they're doing something very, very wrong.
    6. If someone knows they're going to be penalized for failure, and the idea of being penalized is *that* severe to them... then maybe they should re-evaluate the wisdom of undertaking unnecessarily dangerous tasks in the first place. Get help. Level up more and do it when it's safer.

    I've seen people give some really exaggerated claims of "losing days of effort". Either those people are leveling *extremely* slowly, even by casual standards, are repeatedly making very dumb mistakes, or they're grossly exaggerating for more impact. Even in Lineage 2's "hey day", when xp loss for dying made XI's look like a slap on the wrist, it never took "days" to get it back.

    I personally prefer xp loss over gear damage for one reason... at least with xp loss, getting it back involves actually being out fighting stuff, doing quests, etc. Gear repair potentially means having to stop what I'm doing, go back to town or try to seek out someone to make the repairs for me... I'd much rather be out getting the xp back during that time. That's just me, though.
    (2)
    Last edited by Preypacer; 07-25-2011 at 04:51 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    13
    Lets just fight naked
    (0)
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  6. #6
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by lunardemon View Post
    Lets just fight naked

    i tried that but SE wont let me take all my clothes off and not wear a weapon.
    (0)

  7. #7
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Durability loss is 100% better than exp/sp loss.
    (3)

  8. #8
    Player
    xhyperx's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Hyper Phlex
    World
    Hyperion
    Main Class
    Thaumaturge Lv 58
    It's great to see so many perspectives on the subject. Admittedly, it's not the worst thing in the world...but considering that Leves have been focused on being for solo play more or less, it seems that this durability penalty will be felt most significantly by the lowbie, by new players.

    No option in the matter, return when getting attacked by an add, or by doing a leve against a mob family that youre not particularly strong against. The weakened status, and the time limit alone should be penalty enough imho....No one likes to fail leves when you only get 8 per 36 hours. And newbies wont be invited to many parties, and may not have begun crafting skills yet, not to mention by the time they notice their weapon is severely damaged, they cannot change class to do a repair even if they had the skill. Changing class is a penalty during Leve...maybe a repair NPC out at the lowbie Crystals?

    There has to be a better happier mid point...between no penalty and penalizing the solo player with durability loss.
    (0)