So you prefer to loose something that (Could have) taken people a good chunk of time to attain, as compaired to something that anyone can get fixed in a rather short period of time?So you have a better chance of succeeding?
I agree with the overall sentiment that there needs to be some sort of threat for dying. I just preferred the experience points loss. But then, I honestly don't think that it's so "hard-earned" in this game...certainly not comparable to how obnoxious it was in XI pre-ToAU.
Different strokes I guess.
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