I'll preface this by saying at the time I hadn't actually watched the footage and had just made that assumption based on the information given and the talk on reddit. (making people work on a sunday should be illegal)
This was because [A] It was confirmed to not use Archer as a cross class therefore not utilizing Hawks Eye, which is one the major benefits of it being DEX [B] They also stated it shares gear with monk, which would also imply strength. [C] People spoke about how they had been joking throughout that segment.
Upon review of the footage I can conclude that it was infact not a joke, and they are going the route of adding DEX to monk gear and sharing aiming accessories. This does make sense, it just didn't occur to me that they would retroactively change all of monks gear to accommodate for this. Someone in another thread stated how this now balances the jobs out to 2 for each attribute, and with the expansion they expect to see one job added for each attribute. (I assumed this may be the case aswell, I also expect that to create new classes aswell rather than branch off exisitng classes which would feel like a bit of a cop-out.)
I kind of wished they had gone PGL, ARC though as it would of been interesting to make use of Hawks Eye as opposed to the standard BfB and IR.
Perhaps NIN is a support job in the same vein as BRD. Their poisons may actually be just sustained debuffs that consume TP. This is why they have a native TP regen trait AND access to invigorate.

Then you are left with the choice of, BRD vs NIN, and if NIN isn't middle ground between burst and sustain, goodbye Dragoon or MNK... Especially if NIN offers utility that helps every other DPS put out more damage.

It's understandable as it would give NIN too much of damage buffs (20% & 15% straight buffs from archers and 10% crit from monk) and Yoshi seems doesn't really like an idea of overreliance on cross-class skills for class performance (archers cross class damage buffs were fixed quite harsh).

I'd be willing to bet that ninja buffs won't stack with multiple ninja's in the party, so the other ninja's usefulness would be cut down. There probably won't be any need to have more than one in a party.
Ninja will have its own attack increasing buffs more than likely on top of BfB. I personally think that the only loss ninja took from not having brd CC is misery ' s end. If that was even gonna be cc'able.
Last edited by Leonus; 10-21-2014 at 02:59 AM.



Yeah that was me it does honestly make sense a bit. Yoshi wants more DOM Classes, We know we are getting a Tank and a healer, We know DRK is confirmed, and know they've been working on MSK.
Where and what the jobs actually are is of course subject to change. I just went with what made the most sense in my opinion.Yes quite. After all Bard isn't "Ranged" damage, Bard is a melee with Increased Yalms for its AA, and WS, where Dex is the modifier for AP, Everything in FF14 functions very simple. It would of taken quite a very long time to design gear for Ninja for all the Ilvls, so this is a better solution to just get the class and job out there and being played.
They could have just made Rogue be STR and it would of worked the same but I suspect they probably already have a STR class slated for the expansion, making this the better route.
Currently the gear is like this,
VIT:PLD,WAR
STR : MNK, DRG,
DEX: NIN, BRD,
INT:SMN,BLM
MND:SCH,WHM
Now if we do this
VIT:PLD,WAR,TMP
STR: MNK, DRG, DRK
DEX: BRD, NIN, MSK
INT:BLM,SMN, ???
MND:SCH,WHM,???
It makes sense . But of course this is reaching a bit into unknown territory.
VIT:PLD,WAR,TMP
STR: MNK, DRG, DRK
DEX: BRD, NIN, MSK
INT:BLM,SMN, ???
MND:SCH,WHM,???
The tank is Templar correct? That does seem to fit in well with the Ishgard theme, not sure how the mechanics would play out though. I still kind of see Samurai being implemented by another eastern visitor for the next tank.
But maybe I just want to be able to call them Bitch Ninjas.
http://teamfourstar.com/video/naruto...ng-shui-jutsu/ [Time mark 1:55] Has me in stitches every time.



Yeah it's Templar, But it could just as easily be Samurai. Just like while I have DEX for MSK it's just as possible for them to make a mage style Gunner and have it be INT and it's bullets be based on Magic shots. I'd like to think nothing is really set in stone at this moment. If I were to put my money on anything, I'd say DRK is definitely the STR class planned.VIT:PLD,WAR,TMP
STR: MNK, DRG, DRK
DEX: BRD, NIN, MSK
INT:BLM,SMN, ???
MND:SCH,WHM,???
The tank is Templar correct? That does seem to fit in well with the Ishgard theme, not sure how the mechanics would play out though. I still kind of see Samurai being implemented by another eastern visitor for the next tank.
But maybe I just want to be able to call them Bitch Ninjas.
http://teamfourstar.com/video/naruto...ng-shui-jutsu/ [Time mark 1:55] Has me in stitches every time.
There's no real imbalance in gear or stat demands between classes. All tanks, casters, and healers share the same gear. Dragoons, bards, monks are equip gear that is unique to them. The so-called imbalance that others argue apply only to accessories which are rare in most end-game dungeons (only two or three dungeons drop accessories) and in those cases, much like the equipment chance, remains at 1 in 6. Competition for said gear depends on group composition which will vary between 1 and 2 (Tanks), 1 and 5 (DPS), 1 and 2 (casters), and 1 and 2 (healers).I'll preface this by saying at the time I hadn't actually watched the footage and had just made that assumption based on the information given and the talk on reddit. (making people work on a sunday should be illegal)
This was because [A] It was confirmed to not use Archer as a cross class therefore not utilizing Hawks Eye, which is one the major benefits of it being DEX [B] They also stated it shares gear with monk, which would also imply strength. [C] People spoke about how they had been joking throughout that segment. Upon review of the footage I can conclude that it was infact not a joke, and they are going the route of adding DEX to monk gear and sharing aiming accessories. This does make sense, it just didn't occur to me that they would retroactively change all of monks gear to accommodate for this. Someone in another thread stated how this now balances the jobs out to 2 for each attribute, and with the expansion they expect to see one job added for each attribute. (I assumed this may be the case aswell, I also expect that to create new classes aswell rather than branch off exisitng classes which would feel like a bit of a cop-out.)
I kind of wished they had gone PGL, ARC though as it would of been interesting to make use of Hawks Eye as opposed to the standard BfB and IR.
In the case of weapons, however, that chance of getting something you need is 1 in 9 and depending on group composition whether you win the roll depends on how many classes are a part of that party at the time. Players argue that "well one DEX class means that bards don't have to compete for gear like monks and dragoons" is basically the same argument as an Ifrit lance dropping in a group with two lancers. Sure that lance is only used by dragoons, but if you have two dragoons on the team, they're going to have to compete for it.
Anyway, I've argued this enough. As more and more classes are introduced, and if they continue to make unique equipment for them, then the chances of getting something you need will be lower. For gear at 2.3 and down the chances remain at 1 in 6, yet all weapon drop chances and equipment found in 2.4 and beyond, the chance has gotten lower.
To clarify a few things with regards to Ninja, we know a few things due to interviews and information poured over the past few months and we do now that ninja do NOT have a standard clickable buff like Raging Strikes, Hawkeye, Blood for Blood, or Internal Release that directly increases their damage with abilities. We do know, however, that they have ninjutsu that does apply a buff on themselves and in fact, it's fair to say they have multiple ninjutsu that does this.
However, we don't know the limits on ninjutsu buffs or debuffs. There may be limits to how many ninjutsu buffs (or they simply may be too short) and/or debuffs the ninja can have or have applied to a single target. We also know that ninja have a multi-branch skill chain and they probably work similar to Marauder and Gladiator skill chains in that they apply buffs and/or debuffs depending on the skills used in the chain.
I also want to mention that ninja have been described as a DoT-DPS by Yoshida, himself. This indicates that their damage may not be particularly high and that they will rely on DoTs, debuffs and their unique poisons for damage. I doubt they will take away from the ubiquity of monks, dragoons and bards and will more than likely carve their own niche and want. In the end, it will be a "bring-the-player-not-the-class" sort of deal like it always has been.
Last edited by Dynza; 10-21-2014 at 02:15 PM.
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