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  1. #1
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    678
    Character
    Kenrir Amnis
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    TY for that clarification.
    (0)

  2. #2
    Player
    Gh0st_Pr0digy's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ghost Prodigy
    World
    Faerie
    Main Class
    Lancer Lv 50
    so ninja will be using monk left side till they get their specific gear and bard right side?
    (0)

  3. #3
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Gh0st_Pr0digy View Post
    so ninja will be using monk left side till they get their specific gear and bard right side?
    yes, seems like it thanks to the clarification done by gamerescape
    (0)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Abilities are up. Be nice if they gave cool down times.
    (0)

  5. #5
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    https://docs.google.com/spreadsheets...it?usp=sharing

    Link to the spreadsheet I put together a few months ago. I added in the names for moves (I think I have them meshed up well). Should at least give you an idea of cooldown times.

    Its not very cleaned up, so there may be some speculation garbage in there still.
    (0)

  6. #6
    Player
    Camalott's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    74
    Character
    Mac May
    World
    Exodus
    Main Class
    Pugilist Lv 50
    On the release notes under Rouge/Ninja abilities.

    "Rabbit Medium: Thumpity thump thump, thumpity thump thump..."

    What the heck is that?
    (0)

  7. #7
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Camalott View Post
    On the release notes under Rouge/Ninja abilities.

    "Rabbit Medium: Thumpity thump thump, thumpity thump thump..."

    What the heck is that?
    If you mess up your mudra combo it gives you rabbit ears lol
    http://tinyurl.com/ngax8uj
    (2)

  8. #8
    Player
    Camalott's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    74
    Character
    Mac May
    World
    Exodus
    Main Class
    Pugilist Lv 50
    That's awesome.

    It's like a red flag for people screwing up.

    .... I want one now.
    (0)

  9. #9
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Preliminary rotation, completely day 0 so this is just speculation from what I can gather, looks like it might be:

    Without WAR putting up SE for you, either in favor of Storm's Path or no WAR:

    Put up Huton (Increases attack speed by 15%. Duration: 70s) pre-pull. Dancing Edge combo (Storm's Eye 20s effect combo, 203 average potency before debuff) while buffing > Mutilate (360 potency 30s DoT) > Kassatsu (Resets the ninjutsu recast timer while ensuring critical damage for the next ninjutsu action. Duration: 15s) > Shadow Fang combo (DoT combo average of 295 potency before considering debuff on non-DoT portion, 18s DoT) > Raiton mudra (Delivers lightning damage with a potency of 360. Mudra Combination: Ten→Chi or Jin→Chi) > Aeoilian Edge combo (123 filler combo, 223 average potency before debuff) > Dancing Edge combo > Aeoilian Edge combo > Shadow Fang > Aeoilian Edge > Mutilate > Dancing Edge > Shadow Fang > Aeolian > Mudra combo

    Something like that anyway? Seems more complex than DRG's rotation (unless I'm way off here and it's more formulaic than I wrote down) and more varied than MNK's options.

    With WAR putting up SE:

    Huton pre-pull. Mutilate > Shadow Fang combo > Raiton > 123 > 123 > Shadow Fang combo > 123 > Mutilate > 123 > Shadow Fang combo > Mudra combo > 123 > 123 > Shadow Fang > Mutilate > stuff

    Seems a lot simpler with WAR in the party with that rotation. Buffs would be harder to setup though since you would go full-on into DoTs.
    (0)

  10. #10
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Why is your first move not Hide --> Trick Attack, 400 potencty and 10% damage buff for all party members.

    It also seems like Suiton Ninjutsu (Water Release) and it's accompanying effect will allow the use of SATA in battle. Whether like perfect balance or by hiding (likely the former).

    If this is the case youll want to use it as soon as its cd resets, or if your in a fight with a heavy dps check, save it until then to boost everyones damage by 10%. Maybe put up perfect dodge if your mid fight aswell.

    For poisons it's got to be viper for me, use mug as a hp replenish instead of changing silence for stun, great change; also noting that mug standard in party combat will be of little use, getting the killing blow with 200 potency is going to be difficult, its more of a solo farm thing.
    (0)

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