TY for that clarification.

TY for that clarification.
so ninja will be using monk left side till they get their specific gear and bard right side?



Abilities are up. Be nice if they gave cool down times.
https://docs.google.com/spreadsheets...it?usp=sharing
Link to the spreadsheet I put together a few months ago. I added in the names for moves (I think I have them meshed up well). Should at least give you an idea of cooldown times.
Its not very cleaned up, so there may be some speculation garbage in there still.

On the release notes under Rouge/Ninja abilities.
"Rabbit Medium: Thumpity thump thump, thumpity thump thump..."
What the heck is that?
If you mess up your mudra combo it gives you rabbit ears lol
http://tinyurl.com/ngax8uj

That's awesome.
It's like a red flag for people screwing up.
.... I want one now.



Preliminary rotation, completely day 0 so this is just speculation from what I can gather, looks like it might be:
Without WAR putting up SE for you, either in favor of Storm's Path or no WAR:
Put up Huton (Increases attack speed by 15%. Duration: 70s) pre-pull. Dancing Edge combo (Storm's Eye 20s effect combo, 203 average potency before debuff) while buffing > Mutilate (360 potency 30s DoT) > Kassatsu (Resets the ninjutsu recast timer while ensuring critical damage for the next ninjutsu action. Duration: 15s) > Shadow Fang combo (DoT combo average of 295 potency before considering debuff on non-DoT portion, 18s DoT) > Raiton mudra (Delivers lightning damage with a potency of 360. Mudra Combination: Ten→Chi or Jin→Chi) > Aeoilian Edge combo (123 filler combo, 223 average potency before debuff) > Dancing Edge combo > Aeoilian Edge combo > Shadow Fang > Aeoilian Edge > Mutilate > Dancing Edge > Shadow Fang > Aeolian > Mudra combo
Something like that anyway? Seems more complex than DRG's rotation (unless I'm way off here and it's more formulaic than I wrote down) and more varied than MNK's options.
With WAR putting up SE:
Huton pre-pull. Mutilate > Shadow Fang combo > Raiton > 123 > 123 > Shadow Fang combo > 123 > Mutilate > 123 > Shadow Fang combo > Mudra combo > 123 > 123 > Shadow Fang > Mutilate > stuff
Seems a lot simpler with WAR in the party with that rotation. Buffs would be harder to setup though since you would go full-on into DoTs.
Why is your first move not Hide --> Trick Attack, 400 potencty and 10% damage buff for all party members.
It also seems like Suiton Ninjutsu (Water Release) and it's accompanying effect will allow the use of SATA in battle. Whether like perfect balance or by hiding (likely the former).
If this is the case youll want to use it as soon as its cd resets, or if your in a fight with a heavy dps check, save it until then to boost everyones damage by 10%. Maybe put up perfect dodge if your mid fight aswell.
For poisons it's got to be viper for me, use mug as a hp replenish instead of changing silence for stun, great change; also noting that mug standard in party combat will be of little use, getting the killing blow with 200 potency is going to be difficult, its more of a solo farm thing.
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